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ArkThanatos

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Posts posted by ArkThanatos

  1. 11 minutes ago, UdsUds said:

    Let the suffering begin, but still there are some fun moments.. When someone is leading and killing you most of the time then you finally get your revenge :satisfied: 10/10 would die again. 

    Interesting...

    This idea or this one :

      Reveal hidden contents

     

    Will be both awesome in my opionion as long as DE will touch conclave.

    please remember we are talking about DE. who are yet to finish a project that they have started in the past few yrs. Best bet. simple as possible so it has a decent chance of being finished. otherwise it be just another failed conclave. 

    while fancy ideas are fun, reality is DE is bloody horrible for commiting to a project, finishing project, polishing the project. at best they get project just out of buggy state. not finished but just left an abandoned. ESO, Conclave, arbies, lunaro, infeasted salvage, POE\fortuna, frame fighter, liches, orb fights, eidolons. oh an the fun boss bug fight the ropalolyst... 

    always keep in mind that DE doesn't like to finish things because they are always on to the next overblown idea that they cant seem to finish or manage because their management methods are god awful they wouldn't know which end is facing forward. 

    IF people want DE to not #*!% up as much... you are going to litterally have to baby them thru it. spoon feed them as if they are stupid (because recent evidence is pointing to that being the fact). Little. simple ideas. as DE has eyes bigger then their stomachs. an they show they cant stomach much. but their eyes are always looking for the biggest cow. so community should be putting them on a Diet of KISS theory. Keep It Simple, Stupid!. 

  2. 6 hours ago, Vackz_ said:

    Aim assist would be good if introduced to conclave only

    thats a horrible idea. besides console already having some aim assist already.... but just aim assist in PVP is normally not a great thing as its a skill based game mode. not who's game locks on first 

  3. 8 minutes ago, (PS4)Viveeeh said:

    Short version of your comment: "Don't bother with Conclave, just play Unreal Tournament."

    And OMG it's so true 😂

    lol. but seriously i grew up on UT2. it was awesome. an UT4 was heaps of fun, i loved the Redeemer (yes the thing the WF redeemer is named after). DE helped with the UT games, yet failed at making their own pvp.

    just make it operator and pick up weapon = problem solved. everyone is on equal footing then. easier to balance.

    an seriously ALOT of cosmetic rewards please! an some special amps parts that are won thru pvp to use in the core game. 

  4. personally i think the Warframes need to be removed from conclave.
    why ?
    Movement system is over powered. DE cant balance warframes for S#&$ when it comes to pvp. Too many weapons for them to attempt to balance. 

    solution. Operators an amps. limited movement set. fewer amps, far easier to balance. 
    Would also make more sense within the lore as teshin trained the Operators. as you see in the 2nd dream, he was teaching us to control our powers. move conclave into that direction would make it more appealing, shrink the maps. Let people CHOOSE! the bloody map, so if its a dual they can pick a small one. if there are 8 people they can pick a larger map.
    dont map item drops such a scarcity that spawns once a millennium.  Warframe PVP strikes a really odd balance of feeling like you are wading thru half set cement while dragging a bolder to only then shift to trying to hit a cartoon character on meth bouncing around while you try to track them for them to then disappear into the ether... at which point its back to the cement and bolder. 

    map layouts suck. world items suck. energy spawns once a billion yrs, give you piss all, #*!%ing worthless S#&$!, ammo an health are there when you dont need them and then vanish when you need them... or more at the other end of the map somewhere in an obscure corner.

    So i ask DE this.... HOW THE #*!%! where you people part of Unreal Tournament. one of the fastest funnest PVP games in the early 2000s.... an yet conclave is the exact opposite!.
    reduce movement (meaning remove bullet jumping).  put world items out there for Operators to pick up (random kitted amps to pick up an drop. like you would weapons in Unreal Tournament !) better maps. an seriously stop trying to make PVP something fancy. there is a reason run n gun battlefield an COD works. dont try an reinvent the wheel into a triangle. its not going to bloody work DE.  


    i have tried to get into conclave a few times. the few times i have i remembered quickly it was S#&$. an other times... well i never got into it because it was just me sitting about waiting for some one else to mistakenly click conclave rather then "purchase forma bundle" .

     

  5. ok so Revanats reave doesn't work on space grineer, Nox's, issues with Disruptors and now bounces off the lich, an sentients.  persisting issue getting more annoying with ever Bug update that has some content in its code. (yeah im one of the many annoyed players)
    Acid Shells, thermatic shells, vulkan blitz AND combustion beam are all ratS#&$ now.
    Thermatic and Vulkan both cant kill level 1 lancers now. which makes no sense as armour changes an all should of made all these items better, but no. they are infinitely WORSE. thanks DE. 
    combustion beam cant kill level 10 lancers now. and acid shells can kill level 25 lancers... but tickles level 35s.. like you could deal more dmg 1 with a unmodded MK1 braton bullet. 
    so this is super fun.
    RIGHT... now im still super Pissed about this. THE F-ING FERROX!. ITs alt fire after what... a yr or so... Alt fire STILL healing ancient healers. if a nully bubble is up an you throw it an the nully walks across it it will not target the nully at all. or anyone inside the bubble!. it never saw its 50% status increase LIKE THEY SAID THEY GAVE IT!. stat screen also DOES NOT show the real damage that it does which is 150 electric with a 1 dot per 2 second. this is Trash. multishot doesn't increase its damage at all. more trash design. it has NO crit to speak of... here is the issue. its a crit weapon that when used ult fire it doesnt work because the builds are polar opposites! utter garbage design. dont go Touting about connective and syngerising game play when you do S#&$ like this. this weapon is disconnected and has no synergy with itself! what low Viscosity Excitement is this DE!. OH and only rhino an chroma can buff this weapon. you might see 7k dmg if you are luck on its alt. 

    Infeasted salvage still bugs out wave 2 S#&$ dont spawn. so anyone wanting to farm those nidus parts... enjoy your forced purchase victims of this BS bug!. how is this NOT been fixed!

    Mirage STILL cant buff catchmoon. 

    FIX YOUR DAMN GAME!. pretty sure this is becoming somewhat of a common out cry from people lately. might be time to listen less to your wallets and more to the people saying FIX THE GAME! otherwise you might find players and your wallet talking a whole lot less! 

  6. 1 hour ago, (XB1)Deputy Facepain said:

    The main reason I’m upset with the rework, is the narrowing of the meta. I spent quite a bit of time comparing TTK’s of shotguns vs the rest of my arsenal, and besides a select few, they have all fallen behind dramatically. The melee rework has melee sitting at the top, no doubt. Why did shotguns need kicked in the nuts. I just don’t get the flip flopping they do. 

    id say DE doesn't even play thier own game properly. Revanants reave doesn't work on nox's or space grineer, it now no longer works on sentients or lichs since armour update, Ferrox alt fire still heals ancients, it also only can be buffed by rhino an chroma (7k dmg was the most i got out of it), Mirage still cant buff catchmoon. Hildryns 2 sometimes doesn't cast properly, u get the animation but it doesn't actually do anything (rare but it happens), Salvage still bugged as #*!% where it stops spawning creeps after first round. AOE mods Now dont #*!%ing work. Gas is useless... like more useless then ever before, its #*!%ing trash!.  an status shotguns barring Exergix and khom  are all trash, sobeks useless, tigris series is just meh, this was suppose to be a "Buff" to shotguns, it wasnt, especially when you take into account armour is lower now! and they struggle more to kill weaker things, thats not a buff, its a hard nerf! 

    the melee rework was good, besides the fact glaives got nerfed into the ground an thier tracking is god awful now. baring that, melee rework was good, this rework... yeah armours lower, but shotties are trash, AOE mods are ruined, Gas sucks ass... they finally fixed armour, thats good,some of the status stuff was good. but there is just this dark cloud of  bugs and broken S#&$ thats wafting about this game that overshadows the good with the sheer crap and lack of QOL\QOS. 

    if they were smarty they would have a tive live team rather then delegating Everyone to the new war which will break more crap. FIX YOUR GAME DE! i dont give a S#&$ for new content if the rest of the games a mess. this game needs Surgery not a band-aid over festering wounds 

  7. 34 minutes ago, (XB1)Deputy Facepain said:

     Gas shotguns were a lot of fun, now they’re poop. Sobek with acid shells was great. Now it’s poop too. Way to expand the meta DE...

    so Toxin is for the most part far stronger then gas now. gas has bugger all dmg, a very early status cap, its weak against basically everything except infeasted... at which rate toxin is near as good. or just take blast. or viral.. or heat.. slash... you know any of the better dmg types. they would have to make gas 3x stronger for it to be a decent contender for anything. 

    as for acid shells.. i think its bugged. its only dealing the 450dmg part it seems. the 45%hp dmg is not there. with the armour nerf this should have been a massively noticeable thing, but it was stronger pre armour nerf. now all those types of AOE mods are completely trash.
    acid shells can blow up an group of lvl 25 grineer... but level 35.. its a scratch. so your AOE mods (combustion beam, the mara detron one, acid shells, vulcan blitz) are all dead. they barely scratch level 35s. dont even bother with anything higher, you are just wasting a mod slot. Cheers DE. you ruined the Sobek! 

  8. 20 minutes ago, Currilicious said:

    Last thing we need is consumables that boost stats. I really don't want to open up the can of worms of "rebalancing existing gear to facilitate this game changing mechanics".

    if DE had a iota of sense they wouldn't re-balance anything. you just have the costs balanced. an not like 5k mutagen DE grand #*!%wit idea. you take common place items. make it so we sink those in larger amounts into these things, with the lesser resources still be a cost but at a lower amount. having the top tier Dmg power up could take 30k salvage. 15k nano spores, and 10k rubedo, something like that. you aren't going to miss these resources, and they a now sunk into something.  it would make the mid tier power ups common place, cheap enough to run on the regular, and something people are spending alot of materials on. 

    alternatively, have a Relic vending machine where we can put in mates an pull out a relic. 
    down for this as well. 

  9. 14 minutes ago, Oreades said:

    And when you run out of intrinsics to level? 

     

     

    no im saying use intrinsic rather then add new resources. just have things behind a progression system. no new materials required. 

    or alternatively. make replayable gameplay. so doesn't matter if you rush to the end, its replayable an enjoyable. 

  10. 9 minutes ago, Oreades said:

    I'm just going to start from the here and skip the rest 

    Here is the reason they need them 

    Because it takes long enough for them to push new content that people have enough time to grind metric tons of the existing resource. Which means when the new content is dropped they have two options. 

    1. Make the existing resource costs reasonable/realistic for the general playerbase 
      1. Which means that most people will spend no additional time engaging with the game, instead popping on tapping a fraction of their dragons hoard of (insert pre-existing resource) and tapping out until the build timer has elapsed
    2. Make the existing resource costs so unrealistically high that only the sweatiest of the sweats can ever hope to research/build the new MacGuffin.
      1. Look no farther than the Hema for an example of an existing resource cost that was ratcheted beyond the redline. Defended by sweats and hated by pretty much everyone else. 

    DE decided instead to add new resources every so often so everyone was on the same grind footing and they could start out with reasinable/realistic pricing. Once people build up too much of a stockpile of (insert pre-existing resource) they add a new resource to the game so people need to grind but do not need to totally dehydrate themselves in an attempt to gain the requisite materials. 

    It's probably the best way they can/could deal with our ability to amass absolutely unreasonable volumes of resources over time.  

    an again, this is because there is nothing to put materials into, trade for. they built a house on bad foundations. an they just keep adding rooms. 

    an they dont want people to blitz thru their content. well for 1, its not hard content. 2 half the time it wouldn't matter because its time gated anyways. 3. they only just figured out a progression system. an Etc. 

    materials hording stems from the bad economy design, dev fault not players. players blitzing content. Dev fault not players. 
    they constantly move the blame to the players as to why they have to do this and bandaid that, 1 new material every now an then wouldn't be bad. adding 20 new materials that have a shelf life. for a game mode with a shelf life... thats bad. 

    if content had replayability then the stock piling wouldn't be a issue, if we had something to spend materials on consistently. not a issue.
    the Intrinsic system, thats something they should use. its a better system then "here is 30 more materials to farm in a already dead economy" 

    if we had stuff to spend it on that gave something back in return, done something for game play. then people would spend the materials. 

    DE is constantly blaming players for blitzing content or hording materials.. thats all a by product of their short comings.

    as for the stupidity that is the Hema and Sibear. ill sum it up like i did easlier. non scaling resource thats only obtained from 1 game mode. an the other is a very low drop item (1-2) of a rare item that had drop issues after 15 minutes was a pure $&*^ head move. thats also a 1 of resource sink. you dont need to sink rare materials that you have bugger all of into something overly expensive. a resource sink should be for abundant resources, like nano spores. no one would have cared if the hema needed 500k spores. but 5k mutagen samples, when at beast you might get 2-4 (depending on booster an loot frame). hell if i saw the Hema had 800k ferrite, 500k spores and 500 mutagen samples. it be keen as to do that. hell id rank up my clan to make it more challenging. you dont resource sink rare low drop an non scaling stuff. thats not only a resource sink but a time sink. that was just bone headed. 

    • Like 2
  11. 2 minutes ago, bad4youLT said:

    stims , well kinda

    OR you can use wisp.. or Vazarin or anything else. Stims arent power ups, they arent even all that useful. i never see anyone use them. hell they have the Toxin crap for sabotage on earth. an it gives you... nada.. 0.. nothing in return. 

    here ill paste what PU's i was talking about 
    + 5-30 power strength (base) 
    + 5-30% power strength
    + 5-30% efficiency 
    + 5-35% duration 
    + 15-50 Armour (base and % variants) (warframe, Railjack and companion variants)
    + 15-50 Health (base and % variants) (warframe, Railjack and companion variants)
    + 15-50 Shield (base and % variants) (warframe, Railjack and companion variants)
    + 5-20% speed
    + 5-20% primary dmg (warframe and companion variants)
    + 5-20% secondary dmg
    + 5-20% melee dmg
    + 5-15% reload speed  (warframe and companion variants)
    + 1-10 HP per second  (warframe and companion variants)
    + 1-5m Vacuum  (warframe and companion variants)

    stuff like this. you can sink materials into. no more mods slots requires. just sink your materials into this. want a mission done faster. guass speed build + speed PU 
    have 2-3 PU's on frame, 1 on companion and 1 for weapon. 
    this fills the holes in builds or reinforces a build further but at the cost of materials. 

    hell i love playing atlas. but i hate his speed. an no room on his build to make him faster. 
    Banshee. love my build but she still squishy as hell!. a sparrows fart can kill her.

    spending mats on power ups in other games helps keep the Mats flowing in an out, even if it over powers a player. we already are OP. 
    also it would allow DE to add higher level content. like with liches these PU's could be useful in those missions. say we get level 165 mission. alot of frames can not deal with that on a defensive level. so. PUs use materials. so you go into higher level missions... go get more loot. creating a cycle of spend money to make money. and you get something noticeable in return. 

    (id run the vacuum one in survivals because when Dethcube dies.... i still want that vacuum) 
     

  12. 4 minutes ago, AuroraSonicBoom said:

    Most online game economies are bad because they're not designed from the ground up to address resource bloat in a sustainable way. To make warframe's resource economy not run off the rails you'd have to do two things: Create crafting chains that end in consumables with effects that are desirable for players, similar to ammo/energy/health pads, and allow players to use any of a resources of a certain rarity, so players with excess resources are draining them from whatever they have most of. Then, and only then you can start talking about a functioning economy.

    see this i could get behind! 
    like i stated Power up system that Mass effect 3 multiplayer, andromeda and Anthem all use (all ME3 combat system stuff). you sink materials into that stuff. 
    hell even things like Insert X materials and amount into this slot, pull out a relic, or 500k salvage into 5k kuva.... do stuff like that... OR simply let us sell useless crap.... like orokin cyphers. control modules an salvage

  13. 5 minutes ago, bad4youLT said:

    Oh but they had

     

    340?cb=20161222143411

     

    latest?cb=20170329140112

     

    340?cb=20160407005429

     

    And it was met with severe backlash on just how intense some of "sinks" where introduced , no one not DE not player base wants anymore of those.

    again Poor Design. dont take Rare and annoying things to Farm and make them stupidly annoying to farm. You know what would of been more acceptable then 30k cryotic. 120k Nanospores. hell 500k nano spores. you know why. that number that shows up on your screen, when you see 100. thats a low number. because you see things like Salvage and nano spores pop up with 500-3000. so progression feels slow. 
    50K matagen samples... well lets see. Mutagen samples are rare, an they only fixed up the drop issue a little while ago (where they become scares after 15 minutes was one thing i remember). an these things drop 1-2 at a time.... see thats just a $&*^head mistake.
    so here is the issue. 1 has a super low drop rate in very low amounts an the other had you locked into 1 mission type thats not super fun an kinda slow an doesn't scale at all. 100 on earth. 100 on pluto.

    an yeah these are 1 off material sinks with NO real decent payoff for your efforts. 
    material sinks dont have to be insert 100k X material here. it can be something more like Pizzas, just something more useful that people would want to use. reason why io put in the power up idea that other games use, consumables that are 1 mission use.

     

  14. 1 minute ago, Loza03 said:

    Not really addressing my main point.

    You don't like the Economy? Ask to get Desecrate and any other loot frames removed, because those are one of the root causes of it.

    ATM these frames exist because of the piss poor economy design. relieving the Grind with frames for a problem the devs created. 

    these frames still would have a place in a better designed economy if it was done right. BUT this is beyond DE's capability as devs. they have fancy ideas. they dont do polish an refinement. i have no issue with these frame, i do take issue with every bit of new content having 20 new things to farm an after a week nothing to sink them into. thats a issue.
     

  15. 3 minutes ago, bad4youLT said:

    The thing is DE wants their players to play the game , one of the ways to do it is by adding new materials , why ? simple , older players have tons of existing materials wich makes whem borderline useless , older players wouldnt need to grind mats for new content wich translates to not playing game and thats not what any DEveloper wants from their player base .

    again. if they gave use something to sink materials into this wouldn't be a issue, this is just an excuse for them to add a time pad into the game with out a actual clock on it. OR you can look at it like this. Blaming older players for a bad design. If they worked on fixing the economy so we had stuff to spend it on. this would be a non issue. BUT we dont have anything. so they add new things. 

  16. 3 minutes ago, Loza03 said:

    Loot Frames.

    Yes, they're not the only problem, lack of resource sinks is another major contender, but there's a reason why this trend exists. Also consider how many of those new materials are entirely unaffected by Lootframe powers.

    i covered the "nothing to sink it into". hell i compared it to Anthem. its economy of 12 things to farm, constantly sinking that stuff into things. its a healthy economy. it functions. Cetus was the best economy we had till thumper update, then thjat was killed stone dead. NOW we use about 6 of 180ish items daily.... 
    all newly added resources are purely there to time pad something without putting an actual timer on it. an of course they will make up excuses on us stock pilling materials. BUT that is 100% their fault, we cant help but not stock pile stuff because we haven't got anything to spend it on. 

    • Like 3
  17. 10 minutes ago, 8faiNt said:

    I think it's:

    ECONOmY BAD

    16 minutes ago, DonGheddo said:

    tl dr ?

    its more :New game Mode DE brings out 20+ more materials to force us to farm. then never use again nor be able to sell after we get thru all the time gating. oh an you cant sell them for credits. so they are just going to sit in your inventory because reasons. Orokin cyphers anyone!.
     
    in essence an very condensed dumbed down "Economy bad". 

    but i did go thru an basically make a list of all the things that SHOULD be in the game, anything not listed shouldn't exist except in a distant memory. 

     

    • Like 9
  18. so this game has the better part of 100 materials you could easily cut from the game and for the better part, no one would bat an eye. infact most people wouldn't even notice. just dead weight.
    you can't sell the majority of it in your inventory.. Error 404 not reason found!.
    DE has this idea that Grind is game play. an not just any grind. moronic levels of time wasting grind. with no respect to the player.

    now i understand that they dont want players insta building everything they put into the game. BUT you know, if they had a smaller pool of materials and consumables worth using then this wouldn't be a issue as such. you could either shrink the pool an increase the cost accordingly, making the Grind both worth it and respectful to the players time. or reduce the costs but reduce the drops.. again still being respectful of the players time... there is a 3rd option.... make any and every bloody thing (baring core things that are required) sellable. 

    when the Thumpers (remember these things??) were released to POE they said "This will help relieve the grind!". BUT in the same breath they ruined the only decently FUNCTIONING! economy in the game. so that was pointless. all this was removing a decently functioning grind for a dead end grind for a mediocre weapon. now yes the Cetus grind was hard for some, not saying it wasnt, but please do not miss the point of it actually having the most longevity to it of all the added in economies. now its a time sink, because DE values your time... 
    you know why it functioned? Arcanes. if you wanted to craft an arcane you had to build it.  you wanted to max it out, you built multiple of them. meaning you would go out an mine, then farm creds and alloy plates(Rant: which for a common drop was a *@##$ to farm when the table was filled with other useless crap! like Rubedo which is alot more common for some reason despite being "uncommon") 

    remember when Fortuna came out. it came with its own economy, i totally use that on the daily when crafting...oh wait no we dont. 
    these are dead economies. designed to pad for time and then eventually become obsolete by time. 
    Now we have railjack as well. with its own economy. and for the better part, only 1 economy really is universal. the starchart economy. 
    all the others do piss all for the rest of the game.
    im not making things in foundry with pustrels or Sentirum ... or thyst (well not anymore with the last two... thanks DE!)
    while on the topic on thyst and and sentirum, these are rare gems. so you would think they would hold some decent value to them. but they are used for one off items. like cosmetics. they might be Rare. but they are rare like aged VB Beer. 

    so now im going to rattle off what i believe Should be the ONLY resources in the game. 

    common: Alloy plates, Ferrite, nano spores, Carbides, pustrels, titanium, (and if they fixed POE and Orb vallis economy to mean a bloody thing other then time padding) grokdrul, iradite, thermal sludge and gorgaricus spores. 

    Uncommon: Cryotic, oxium, polymer bundle, Plastids, Kesslers, asterite (and because they dont seem to rank them anywhere in particular id reclass them to here) Detonite ampule, Mutagen sample, Fieldron sample

    Rare: Argon crystals, Orokin Cells, Gallium, Neurodes,  neural sensors, Aucrux Capacitors, Nullstones. Cetus Wisp, Toroids. 


    Researchables: Detonite injector, Fieldron, Mutagen mass

    Navigation: Nav Coordinates.  

    Special: Endo, Kuva, sentient cores, void traces, riven sliver, Dirac, eidolon shards

    Fish: mortus, murkray, norg, cuthol, glappid, sharrac. Scrubber, longwinder, brickie, sapcaddy, synthid, charmote.

    mining: Metals: Ferros, coprun. Axidite, Travoride.
                 Minerals: Veridos, Crimzian, Sentirum. Amarast, Noctrul, Zodian

    Plants: Bugger off! unless i can start growing a garden in my Dojo that i can harvest this crap from im not stopping a fast pace mission to smell the roses!. this idea can sod off all together!. 
    due to titania's mission requirements. make it a "scan x objects" Not make it a resource! this is just clutter!. 

    all these things still give us plenty to work with. i dont think anyone is going to miss control modules. 


    Now to something to help out with the economy having a decent usage to it.
    Power ups. 5 for warframe (unlocking one at level 1, 4, 8, 12 and 16)  1 mission usage. (3 for the frame, 1 for companion and 1 weapon power up) 
    things like: 
    + 5-30 power strength (base) 
    + 5-30% power strength
    + 5-30% efficiency 
    + 5-35% duration 
    + 15-50 Armour (base and % variants) (warframe, Railjack and companion variants)
    + 15-50 Health (base and % variants) (warframe, Railjack and companion variants)
    + 15-50 Shield (base and % variants) (warframe, Railjack and companion variants)
    + 5-20% speed
    + 5-20% primary dmg (warframe and companion variants)
    + 5-20% secondary dmg
    + 5-20% melee dmg
    + 5-15% reload speed  (warframe and companion variants)
    + 1-10 HP per second  (warframe and companion variants)
    + 1-5m Vacuum  (warframe and companion variants)

    these would allow for people to compensate their builds at a cost. 
    yes i know we dont really need these things.  an these would All have varying costs according to the strength of the mod. some of these would help some frames survive more in high level missions. Naturally people will go for the Over powered builds. an well, let them. who cares. 
    for context. In Mass Effect 3, Andromeda and by extension Anthem (as they all use the ME3 combat system) 
    you are typically already over powered, but you would still run some power ups like the ones above, to compensate a build, got a tank character, speed PU with weapon buffs.
    In Anthem (now hear me out here!)  you are basically as strong as a warframe, but say im playing interceptor... or Translate it to Warframe... what happens when Valkitty an gauss have a baby. but has Banshees defences.  your whole thing is you are squishy but high mob dmg. Using Defence PUs is one thing you can do. OR push your already OP melee with a PU because why not! i want it dead yesterday! and im already fast.... but i want that 30% speed because Fast as F### BOI!. 
    but all these power ups come at a cost. the use up resources. meaning you are constantly cycling thru the economy. it functions. money in money out. Anthems economy for crafting is great. simple. easy to understand and not over populated. 2 materials. 5 embers and then 5 components. this is a easily function system.  PU consume resources. building weapons, Trading mats for legendary items. all draws from the economy, an its something you are constantly doing. while you passively farm most of the economy just by playing with 2 things you somewhat actively farm. 
    Warframe.... i craft pizzas... thats 4 resources from a pool of 120+ (think its more like 180+ ) 

    we need more things being constantly consumed. AND btw these things should not be time gated by anything more then 10 minutes. because knowing DE they would think "Oh 30% increase huh... well clearly thats worth 35hrs and 50k cryotic so yes yes lets make them wait!" NO. BAD DE, 1-5 minutes. batches of 1-10. 

    also incorporate the other economies into the core game. and some Dojo stuff. 
    who wouldn't want to make some Giant Minerals to put in their dojo and make sparkly stuff. good use for minerals. 

    they are once off items. with a smaller pool and the right drop rate and prices would 
    1.  let people have more fun with builds.
    2. more purpose to material farming
    3. less useless S#&$ in a already over populated drop table. (no we do not need 5million salavage and 50k control modules!) 

    an DE could monitor who is using what power ups just like they monitor weapon usages. so they could see whats being used an not just out right blame the weapons. 
    anyways i know people will disagree with this because. they dont like randoms having ideas... but if i was a youtuber this would be far more acceptable. OR they dont like it because change. or because im saying the in game economy is bloody awful and makes Dark souls 3 grinding for level 644 sound like fun. 
    but im not saying this is the only way to fix it. but i am saying The table needs a culling and DE needs to STOP adding Grind in because they confuse Grind for Gameplay. and a core staple of game play... which explains why the AI is still asstastic. a functioning economy makes things alot better and im over this whole bullS#&$ of new world, new mode new something 15+ new materials to farm that are useless after you done these 3 missions. 
    we already have standing locking away content. thats all it should be. standing gated, not adding a grind gate to it. 

    anyways sorry for the massive rant. but yeah, screw the game economy. its awful
     

    • Like 16
  19. what do we have to do... here is a fan froggin tastic idea. piss off this community Mentality of birching people who criticise the god damn game and DE. most the time when i see someone say "hey this is bad" alot of people leap on the "if you dont like it leave, DE is amazing" POS band wagon. 
    as i have been saying for some time now, what is hurting DE the most IS the community.

    look at all these updates and mainlines. people are always jumping on the Forum going "Aw thanks DE your the best" without even testing it out, 
    we should be pushing DE to FIX the game more and more now. they have the content here, its just broken an needs work!.
    we need less new S#&$ and fix the core game. 
    people need to lose this $&*^headed ideal that DE is amazing. they arent. they have done nothing but alot of mediocre content releases save a few things. melee rework was good, but it #*!%ed glaives badly!. other weapon updates were terrible. like the ferrox which has been healing Ancient healers! still not fixed!. since the lich rework Revs reave doesn't work on liches. nor does it work on nox's and space grineer!.... an sentients. S#&$ like this is riddled thru out the game, Infeasted salavage is still broken as #*!%!.

    you go thru this game, its a disgusting mess. it is the definition of falling ass backwards into success. 

    people should be treating DE like any other Dev. FTP or not. if this is a job that asks for moeny you hold them to a standard. an DE has been so exempt from that because of the communities stupidity and honeymon glasses. 

    how do you prevent this S#&$ from happening again. How about they talk and .. wait for it ... really bloody listen to the community. 

    this game now has over 181 resources to grind. over 100 of them are bloody worthless. you use them a few times an thats it. so DE constantly wastes our time with adding new mats. they dont respect the players time, Grind isn't gameplay., its can be part of the game fine, but in warframe that IS the gameplay, to grind. mechanics, rewards, FUN! is all second to that. 
    we arent rewarded for our time, S#&$s time gated, so we shouldn't be accepting that, 
    we shouldn't be accepting this dead fantasy of thiers that Grind is fun. we shouldn't be accepting the S#&$ they serve. game modes with a shelf life (conclave. lunaro, ESO, arbitrations, nightwave, POE\Vallis).
    railjack will end up there soon as well.

    people need to Push DE to finish projects, an not just finish, fine tune and polish, 
    People need to push DE to reward the players accordingly. consistantly. eg: if you want the game to be grindy, then the loot and stuff we grind for NEEDS to scale, i shouldn't have to be locked into 1 of 5 frames to farm stuff, starting at level 4 and going to level 600, i should NOT be getting level 4 loot drops!, XP shouldn't be diminishing returns! it should be scaling. 
    to show what i mean, lvl1 butcher xp57, level 81 xp114 butcher, level 625 xp228, level 3247 xp456.. 
    DE does NOT care about our time, they might appreciate us playing, but our time an effort is NOT appreciated. if it was rewards would be fitting to the time and effort.

    so again, stop accepting S#&$ and being part of that "de is great" community. think of them like Bioware, 2k, respawn, riot, valve, fromsoft, infinity ward, epic. If any of these companys pulled the S#&$ DE has done people would nail them to the walls and make it a burning memory in the devs mind of things to Never do again. but DE continues to make the same mistakes and rehash the same S#&$ over an over because the community accepted it. DE is at fault, the community is to blame. 

    • Like 1
  20. well Reverent cant use Reave on lich, nox or space grineer .... cheers for that. i guess this is just going to be a permanant feature now because he isn't one of your golden frames cheers for that!
    just chalk it up to other S#&$ you dont fix. like Nyx, Catchmoon with Mirage, Ferrox alt fire STILL HEALING ANCIENTS! 
    its great. love the fact i could report this S#&$ till the cows come home and DE STILL wont fix this S#&$!

  21. people are supprised DE is rehashing content. look i like the feel of it but yeah it will get boring, they really dont think S#&$ thru properly. they need to bring in challenges, or something to keep it entertaining, the rewards DO need to be better. 

    but DE seems to think best rewards should only be from Sorties, which is #*!%ing Dumb. 
    they dont like rewarding players because we might hope off sooner. they just like people grinding to get those steam numbers up. which is a S#&$ tactic. 

    i like the game mode more than others. but it is a rehash of the same thing. aimlessly shooting. but thats just warframe. 

    dont be surprised that DE done a mediocre job. its what they do. minimal effort is their thing. 

    • Like 1
  22. ok so 75k credits to support a team... What in the ever living F###ery! does this do. 
    anyone got a clue. other then have ur face show up on their screen.

    also ,if anyone from DE is here... How about learn to explain stuff. you devs have a seriously bad problem with not explaining anything! its very lazy leaving this to the community to have to do the explaining for you.... and wiki pages. 

    • Like 3
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