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Posts posted by Mediloric

  1. I usually prefer supportive frames myself, always the healer or buffer in quite a few regards! I sometimes get replies for playing Protea as a sort of support.

    Dispensary with the augment is handy since I use hounds, useful for other players who lose their sentinel or hound as well.

    The shield boosters are pretty great, especially on Hildyrn and other shield based frames! 

    I also started using the metastasis ability, (can't recall the full name aha) the one that drains energy, gives health restore for me and energy for nearby allies, it's not a crazy amount of energy that is given out, I really just treat it like a medpack or something, but every little helps! 

    You know what though? I've really enjoyed playing Oberon as a stupid support/buffer/melee/(expensive) frame! Smacking on his Smite augment (Gives rad damage to allies), along with the healing augment (I forgot the name aha), and finally coupling that with War Cry or Gloom, gives you a pretty durable, heavily armored, support! I loved using it for a time!

    Why stopped? two reasons: Protea, as I looove engineering/building classes/frames (TF2 Engie just to give you a idea) and ENERGY, the build SUCKS energy like crazy and it can be a nightmare to balance. Even with HA and lowering shields, It is crazy hard to keep energy going.  

  2. I've gotten... one out of... 14? Not even the one I wanted either! My partner once again got 2 in a row. :| 

    The worst bit of RNG for me with the sisters was getting a set of Diplos, 30+ runs one day and NOT ONE DIPLOS, I ended up buying one for about 50 or so plat. To make it even worse.... The coin/larvaling thing dropped a Diplos... RNG is PAIN sometimes. 


  3. I've used a LOT of weapons during my runs as Nekros, always was handy having a Nidus "Golem" with me, here are some of my favourites. 

    Acceltra is pretty decent, specters hit often with it and they do quite a bit of damage, not the best but decent enough. 

    Torid. big chunky infested toxin lobber. Specters fire them pretty decently, they stick to targets, proc toxin fairly decent but the real upside of it is that long lasting toxin cloud it leaves behind, procs toxin quite consistently and at higher levels it really hurts. 

    Cedo is a good choice is you're able to spit out status effects, they pretty much use that shotgun like a sniper and the damage is solid.

    Buboncio is supposedly good, toxin procs and slashes procs, I've not seen it in action myself but apparently it's good! 

  4. Operators for sure are one feature I'd like more stuff for, maybe with the Paradox? 

    Although, I think Specters should be more looked into, maybe adding in the ability to customize their appearance and such, I also feel something should be done with the specter armies they had in the Solar rail from ages back?  

    Also converted liches hahaha :D :D :D :| 

  5. Feels like an age since Command came out for Railjack, and while I love the system, I gotta ask if the feature that allows Liches and Sisters become actual crew members still coming? Or are they just doomed to rarely be used?

    Right now, Converted Sisters and Liches are getting a raw deal still, despite being a bit more useful with the "on call" feature, they don't really offer much of anything but that's another thing completely. 

    The only thing I've seen about it was a update on the Trello board for update 30 simply stating: "5/4/2021 Edit:
    This is still in the works but requires attention from our animation team who have their eyes set on other top priority tasks!" 

    I quite enjoy collecting Liches and Sisters, I have some great ones that I'd love to use as proper crew, but as of right now, normal/elite crew from Ticker just completely outclasses them. 


    • Like 1
  6. I've been a bigggg Protea player since she came out, just hit the right notes with me! Wasn't sure if her playstyle would fit in a fast pace game like Warframe but I've not really had any issues barring a small bit of survivability.

    I do agree with that there are other frames that do what she does better, depending on the map / mission but for my style and what I want? Protea just wins for me. 

    I will say though, never been a big fan of shields in WF, always felt squishy with them, though with that said, the Parasitic Armor ability gives Protea stupid good armor!

    What do people use for survivability? 


    • Like 1
  7. Sadly it's just RNG, I'm on my 5th sister? (god that is still so weird to say) not had one yet, while my partner has gotten 2 ephemeras in a row... frustrating? sure, but sadly not a glitch. :(

    You're very effective at killing them though from the looks of it! 

    • Like 1
  8. Errrr... well then. Can't say I'm too surprised this happened, always did find it odd that Helios could be a sort of stat stick for our melee weapons, really shot yourself in the foot though by not addressing the same issue with the Vigilante set for Primary/Secondary weapons and also posting this so close to the release. 

    I think the best time to have brought this up was during the Arsenal Divide Workshop, by stagnating this seemly small but critical bit of news (any news that affect builds/mods/etc should always be critical) and being pretty inconsistent with other "oversights" really doesn't put you in a good light, it would have been better to dump all this kind of information in the workshop along with other oversight corrections. 

    But all in all, this change, this oversight correction, is a good one, it corrects a error that should have been patched before (because it really didn't make any sense) and hopefully makes you see that weaker melee weapons still need a little more to them to be viable, hopefully this is a starting point for a better change down the road.  

    If anything else, these kind of changes also just highlight the fact Sentinels (and by extension, their weapons) need a overall look at, they really don't have that much going for them compared to the Smeeta and what not.  Sentinels/Companion weapons should not just be a stat sticks or a means to melee mod hop. I can only hope this change is the vanguard of a new workshop for companions.

    With all that said though, there are a LOT of overreactions here by people, and I mean a lot. I can fully respect the anger, the annoyance this brings, especially since this post/news could have been done MUCH EARLIER IN A CERTAIN WORKSHOP.

    There have been quite a few posts that have been nothing more then banging their chest and making noise over something that I hate to say, was really just a exploit, totally should have expected it to be shut down at some stage, granted it should have been much sooner since the devs were clearly aware of it for a long period of time, but quite a few posts here are just... cringe.  

    Like I understand you're frustrated but come on... some of you are acting like it's the end of the world.

    • Like 3
  9. 33 minutes ago, Jarriaga said:

    You mean like they did for guns 3 years ago?

    The reason why the melee stats revision was so large in comparison is that DE wanted to compensate for the nerfs to Blood Rush (From total crit to base crit) and Condition Overload (From multiplicative to additive) as the nerf would have been otherwise massive under previous weapon stats. In comparison, most guns were buffed in total DPS while losing nothing that required base stats compensation.

    Oh snap, I had no idea! I thought the pass they made was just on melee weapons, Thanks for clarifying! 

    • Like 2
  10. Just now, trst said:

    If you're incapable of killing an enemy with your guns within 6-24 seconds of the last enemy killed then the mods are irrelevant as either your guns are bad, you're not actually using them, or your squad is carrying the mission.

    In other words if you can't kill enemies then your guns are irrelevant to begin with.

    I... don't think that was the point OP was making.

    • Like 12
  11. I only started using the Sobek recently, got a good Riven, dumped a ton of forma onto it, and aside from the painful reload... I loved every second of using it, just hits right with me! 

    So yeah I'd totally love a Kuva or a Wraith variant! (with better reload)

    I'm actually surprised they never added it in.

  12. 3 minutes ago, (PSN)Svenx13 said:

    In my opinion the arcanes & mods feels like an elaborate p2w.

    But there is nothing to pay? Sure I suppose you could buy them off other players if that is what you mean by p2w then it's a whole other thing, but unless I'm wrong, you have to grind it out to get the mods and arcanes you want? Doesn't sound p2w?


    • Like 2
  13. The weapons mostly, but honestly, I do actually enjoy going through my Liches, getting new ones, hopefully cool looking ones for my crew. (which ended being a total waste of time cause Converted Liches are awful on crew/on call.)

    Likely going to be doing the same with the Sisters when they drop, the hound looks cool, like a Moa/Kubrow cross, yanno... with a head on it. 

    Maybe they'll be better allies than liches, who knows.

  14. I must admit, I was expecting a lot worse with these changes, I honestly don't think it addresses the bigger issue with the guns being underpowered in several regards still but it's for sure a step in the right direction. 

    However I do still think you need to make a huge sweeping pass at every guns stats, like with what happened with melee a while back, or at the very least, the Kuva/Corpus weapons from the Liches/Sisters, if you want to narrow it down, least then you could justify the grind a bit more. (I know the Kuva/Corpus variant of weapons are generally stronger, but I still don't think despite these changes those weapons will keep up with melee) 

    Now as for the Arcanes and Galvanized mods, I'm actually pretty okay with them, I'd have to play with it to see how it goes.

    I wonder if my opinion will change later on when we play with it. 

  15. I'd have to play around with these, the armor one looks to be interesting if anything, the others are niche looking but who knows, might be diamonds! 

    The thing that gets me though is the Invigorations, I get the idea, I do! I can see me using the buffs with frames I considered underpowered or underplayed by me, but having it apply to the WHOLE roster instead of your own Warframes that you already have is a bit silly. 

    Why would I use a frame I don't have? often then not the only reason I'm not using a frame is that it doesn't appeal to me in the slightest!  Take Gara for example, not my cup of tea in terms of playstyle, but if I get a +300% buff for her... it still not going to make me want to use her because again, she doesn't really fit in my style. Why would I use a super charged frame I never use then go back to the normal one after the buff runs out.

    Then If I don't have it, I'll have to either buy it for plat which is.. eh.. okay, or I'd have to grind it up, then build it, then upgrade + forma it, make builds and what not, just for a couple of buffs for a week. 

    I hate to say it: but that part of invigorations is just plain awful, no way to sugar coat it sadly.

     It should really only be limited to the already owned frames we collected with maybe a slot focusing on frames we rarely use, in my case Wisp is one of my least used ones. I'd for sure use her more for a week if she had a buff going. 

    I do think Invigorations is a solid idea, fine tuning is for sure needed, but how it's going to be applied is for sure the wrong way. 

    I hope I understood the intention of the system here! please correct me if not!

    • Like 1
  16. Kudos to you! I bet typing that out on XBOX was hell but you got some cool ideas! I do have to agree with some parts of what Gears said here about your ideas, damage adaption won't fix Shadows main problems, it's a nice idea though. 

    5 hours ago, (XBOX)Nekros9528 said:

    1.0 - Soul punch: add TRUE DMG or make it a one-hit-kill ability.

    1.1 - Soul punching shadows will super charge them increasing their dmg, speed and attack speed by 100% (increased with power strenght) BUT super charged shadows will EXPLODE after x seconds. Call this new mechanic " Soul Taunt "or "Soul Torment ".

    I think I'm one of the few who for the most part that actually like Nekros' reworked Soul Punch, handy if you need to heal them without spending a ton of energy (despite Nekros being a energy powerhouse), I'm not sure adding True Damage would fix it however, I do think (despite liking it as it is right now) It needs to be something else 

    I do think you're onto something with your second part but maybe it should be applied a different way, a new ability that allows you to mark a target(s) kill those targets and improve your shadows, maybe not a smack 100% buff off the bat but something additive that after a big threshold starts to give disminsiving returns the more you do it the more stronger your shadows become and since Shadows pretty much self scale, it should give Shadows a boost they need to damage targets at their own level, provided you keep the buff going. 

    I hope I'm explaining my idea well enough anyway, it's not exactly new but your idea led to it for me so thanks!

    5 hours ago, (XBOX)Nekros9528 said:

    2.0 - Terrify:  CREATE SYNERGY between Terrify and Shadows. Terrified enemies will be susceptible to increased damage. Shadows will adapt to enemies' weakness SIMILAR TO reactive storm, revenants 4th...

    You know, if they never change Terrify, (as I do think it's a pretty weak skill) this sort of change would be for sure welcome, I'm not convinced adapting would work here though, a damage increase and aggro on those affected by Terrify would be enough I think. 

    Would combo nicely with the ability change I mentioned above me thinks. 

    5 hours ago, (XBOX)Nekros9528 said:

    For better corpse exploitation make his 3rd drop some kind of "LIFE ESSENCE/SOUL ORBS" to empower his new 3rd ability an EXALTED/ETHERAL SCYTHE (whats a necromancer without a scythe?)

    Ehhh I REALLY don't think a exalted weapon would work here, sure it'd suit his theme well, but I'm not sure it'd be that welcome, I'd rather take an ability. 

    If you really want something Exalted, why not a Exalted ally of some kind, not like Venari but more like Wuclone, a shadowy guardian that you can equip gear onto, something just focuses on protection, since Nekros is super squishy without his SoS/DR sources going, I think it'd fit his theme to have Golem or somekind of permanent ally to get the ball rolling.

    (All I got time for now, more later)

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