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Avalix

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  1. After experimenting a little bit, it seems to work in the way you described, which sucks. Quickening's "+X Combo count chance" and True Punishment's "+X Additional Combo Count Chance" does help me increase combo by a bit more whenever I do gain it, but the rate at which I gain combo by hitting enemies feels the same as without them. I guess this is a bug? or at the very least extremely inconsistent wording and mechanics. The only "fix" I can think of is to clarify and standardize the wordings, but I really do hope they change the mechanics and standardize them, cause this neg can't be offset by any mods unlike a lot of other stats and on higher dispo rivens makes the combo counter completely unusable and thus making the riven basically unusable/unwanted, which wouldnt be fair when comparing that neg stat in particular with other neg stats that you can actually do something about.
  2. Yep, forgot to clarify, but I tried both manually equipping it aswell as only equipping a melee weapon, and both gives the result mentioned above. That being said if this does get fixed, it would be really nice if it wasnt bound to manual equip
  3. I have a hate riven with a negative Combo count chance, of -94.4% Despite putting Swordsman's Flourish on my Hate Incarnon upgrade on Evo II and equipping the riven, the +100% combo count chance on the evolution does not seem to offset the negative CCC and I still cant gain combo count due to the low chance of 5.6% to gain combo count on the riven. To recreate: 1) Equip neg CCC riven on Hate 2) Use Swordsman's Flourish on Evo II on its incarnon Result: CCC on Swordsman's Flourish does not affect weapon's CCC, while the riven does. Seemingly no interaction between riven and incarnon mode
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