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(XBOX)Exoni Prime

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  1. Here is the entire rework in question. Maybe instead of +1'ing to someone that clearly cannot read an in depth revamp to a completely outdated warframe. I give examples as to why the abilities in his kit are bad but clearly your primary focus is to waste time on one outdated ability and not the rest.
  2. I quite literally put out a rework yet you completely ignored it. Lol. Probably because avalanche doesn't really offer anything else that's worth mentioning in my experience. Language, friend. It sort of is, though. How am I supposed to be compelled to use avalanche over the competition? Kind of does, though. One is a helminth subsume the other is forced on an outdated warframe. That's why we have unairu for the alternative. Some people want to give frost a stronger kit. Is that too much to ask for after... idk... 9 YEARS? No, because caliban is not frost therefor it is completely irrelevant to the topic, lol. Nice try on the troll.
  3. Huh it's almost as if when people complain at some point DE just says #*!% it and stops listening. On a more serious note, I have no issue killing enemies at cap with melee weapons. Probably just me, however, running n optimized and rivened dragon nikana build alongside primers. When people see "x got reduced" in patch notes they automatically assume said thing is completely useless hence the whole sheepish community being completely negelegent to the sheer power creep the game has recieved over the years. Regardless, this is off topic to the discussion at hand and the quote replied to was an example of the reasoning behind galvanized mods being added to primaries. Nice attempt on the troll, though.
  4. A permanent armor strip does not generally matter if the enemy in question is dead before the timer hits 0 or the armor removal gets nullified. And still having a lower energy costs allows for more leniency on top of being able to fully restore shields with one augur mod and brief respite.
  5. Massive oversight on energy consumption. However, point still stands. Why run frost for avalanche when I can put on wukong and subsume terrify for the same effect? That's the problem with avalanche in that it doesn't offer anything particularly useful over other counterparts. seeking shuriken? That ability is primarily an augment so 1. not even base function 2. is single target and mainly used for demolysts. Now we can get into legitimate comparisons. Unairu is a focus school that can be ran on any warframe and armor strips at the cost of passively regenerative energy. There is a downside of there being stronger focus schools for specified setups. Terrify can be ran on any warframe and pretty much does what avalanche wants to do but with a faster response time and less energy consumption over time. Cost over time: 75-100 150-200 225-300 300-400 375-500 can keep going but generally speaking if a helminth ability is doing what an ultimate ability on one warframe does already for any warframe then I think that's an issue. you also have tharros strike that is also a decent option over seeking shuriken example as it pushes demolysts back. then there's caliban but he's considerably bad too so. I want you to know that this is a post about the state of frost and how considerably bad he is in the current state of the meta and not a stare down of reminding viewers why they wouldn't want to use him. Oh wow minor differences that quite frankly doesn't offer anything over the universal option presented.
  6. You're welcome, and it sure was lol. It's more of the riven mods than the other mods if anything else. But that's another can of worms to open. It's more of a means to allow weapons to do reasonably well in steel path. It is logical considering it is intentionally designed to be Warframe's hard mode. It is to challenge your understanding of the mods you equip and the equipment you have been using to progress through the game. Oh yes exactly. There are so many things that the game blatantly forgets to tell the player that it cannot be typed in one single forum page. You don't need to have them maxed out, just that having them maxed out serves a much easier use case. Most of the arcanes were reworked to have more leniency on rank up. That wasn't the case prior to the mods being released along with the arcanes. Was it possible to hit cap and kill enemies? Yeah. But you could only achieve it with certain weapons factoring the stats actually mattered on the weapon you ran. Most people will complain about not being able to kill steel path enemies but will at the same time refuse the equipment the game hands them to achieve the damage to defeat the forces thrown at them. That is called challenging the player. And anytime the game does that, people complain about it and it gets nerfed. Now you know why there are so many veterans that complain about people who bad mouth "meta" which in itself is an idiom and a complete joke. I play solo as I cannot stand playing with people that have little to no team coordination nor do I put that expectation on them. So feel free to talk about anything solo wise I promise I can cover the area effectively well. Advice or worries, I can help.
  7. Overall, this post is just "I hate the very thing people have been asking for years on end to make guns reasonably viable in late game content." I don't say that in disrespect, I'm saying this is complete negligence of the reasoning behind said mods and arcanes being added to the game for guns. The first wave was Hemorrhage and Internal bleeding. I recommend researching this.
  8. It was based on melee's mods of building combo to increase damage ie blood rush weeping wounds and gladiator mod set bonus, Aptitude, Shot, and Savvy are to be similar to condition overload (which boggles my mind as to why people run merciless with it considering it is additive to base damage similarly to original condition overload). Then build for it. You don't see eidolon hunters wasting time building up stacks of aptitude or chamber. Based on Melee 3.0 that was and is still dominant in the game. Exactly. Which is why we don't have a good new player experience...and in that same time frame they don't need those mods which is why they are locked behind arbitrations where you'd need to complete every node in the game similar to steel path as a way to prepare the player for steel path. No. It was the power creep of melee 3.0. That's why Berserker was changed to berserker fury and blood rush was reverted to a whopping 40% crit chance per combo multiplier. And even that wasn't enough.
  9. Then why complain that you have to kill enemies in a horde shooter to get more damage
  10. Generally people susbume over her 3. Not sure why people would bother to subsume any of her abilities off regardless. She is a support. If you want dps, use a dps focused warframe. Such as.... Kullervo. I mainly use citrine along with wukong and kullervo. Each have a different role and none power creep the other in my eyes. What do the 3 have in common? 4 good abilities and a good passive. I understand why you would think crystalize would need a buff but having it as a more reliable banshee sonar in my eyes ends up being good enough for me to not want any changes. Though if it does get buffed the crystals would always form on heads for the extra 3sx headshot multiplier that is multiplied on top of your current critical damage value...and now you see why it's fine.
  11. Only way I'd update Storm of Ukko would to allow it to have placement based on reticle rather than to be cast specifically on Kullervo so that he has an instant area of denial CC he can rely on against crowds of enemies.
  12. Terrify is a helminth subsumable Avalanche that casts faster and only costs 50 energy with literally the exact same base stats as Avalanche. You mean kpm? Regardless, if you can't immediately kill unarmored units then clearly you should keep wasting 100 energy for a copium ultimate that needs an update. Wow all of that for 100 energy on one warframe. Who cares about the secondary effects if unarmored units have the health value of an armored butcher? Makes no sense why I would care about Avalanche over a helminth subsumed ability that does the exact same thing.
  13. considering that terrify does exactly what avalanche wants to do with the exact same stats of range and armor strip for only 50 energy and it can be applied to any warframe, nah.
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