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Petergeist00

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  1. 30k is too much for a normal shard, 15k or 20k would be honest. Not only because people that are not MR28 need to play 2 days to get it (now it requires also more time) but it is worse even for people that buy arcanes with standing to trade there (So probably high MR).
  2. I really don't think Mesa needs a rework, she is good imo. Her first ability is not the best but the helminth system can help with that. I also prefer how she is now, the Pre-rework Mesa's peacemaker was very weak at high levels.
  3. Loki, Ash and Octavia could use some update to their invisibility. Look at how cool Voruna and Ivara Prime invisibility are, not only that but that makes it *their* invisibility, it makes it look dinstictive and unique to their frame. Or at least give us a toggle to these older frames where it applies the same effect Wisp has, so at least we can look at our fashion frame.
  4. agreed. at least if people steal targets you do not lose time targeting the enemies with this change. Bladestorm would be a lot less frustrating in pubs to use.
  5. i do level cap runs, honestly i never found that ability useful after levels 300? (maybe even lower?) am i missing something?
  6. Old game balancing choices that are no longer relevant imo, the game evolved where things like that wouldn't be broken. they can keep regen it, making them virtually immortal for the 99% of the game. Honestly i don't see a good reason to nerf Mesmer Skin, Revenant is.. only good at tanking and is a good beginner warframe, remove it and he only has mediocre CC, mediocre HP% dmg and a 4th ability that basically screams "i'm the helminth slot!". why does it bother you so much? also i believe that comparing Valkyr Hysteria to Mesmer Skin is wrong. Valkyr is a very old warframe and her rework was so many years ago and DE had a different vision on how to balance warframe, again things changed and it's not relevant anymore. The Proof of what i'm saying is literally Dagath, with enough duration and with the help of shield gating and rolling guard but still you can stay immortal forever, with your I frames exceeding cooldowns of her 3rd ability .
  7. First of all congratulations for the effort in creating visual examples of the reworked skills, they are truly beautiful. second, as an Ash main, i really like it! it looks so fun that i am almost mad Ash is not like this already. maybe the only 2 criticisms i would have are for the Shadow Tribunal, i think that probably DE wouldn't want AIs to help the player too much to prevent Lazy/AFK gameplay and the second one is for the Shuriken's augment, Seeking Shuriken's armor stripping is really comfortable, i wouldn't personally change it or if i would, i would make the armor strip basekit (along shield stripping, if it isn't too much to ask). but overall i really like it, your rework also makes Ash's gameplay different from Kullervo's and Voruna's (they are basically better Ash), very nice! btw i wouldn't worry about it being "too op" or "broken", Kullervo does exist and with the correct build he can deals 200m damage or more AoE instantly. EDIT: also is the smoke screen's passive a passive exclusive of the ability, while we keep the old Ash's passive? because i wouldn't change the current Ash passive tbh
  8. Ehh i kinda think things are related, with BS being a pseudo exalted you could ignore strenght and using mods slots to make viable smoke screen and shuriken (using the augment for shuriken). Also it freed the arcane slot from the Tiranny of Trickery. But i understand your point, that's why i made a different thread talking about all the Ash's problems in detail. I disagree here, Primed sure footed is not required in any build, it can't be compared with Ash and Arcane Trickery in a bladestorm build. I Agree
  9. This isn't really a good build for bladestorm and that's just "maxing". Blind rage gives too much strenght to that build for an exchange that is not worth it as you wouldn't need that much more strenght, as you are running silence with its augment already. Because of that you can also not use Fleeting experience. Minmaxing would be using: Transient fortitude, primed continuity, umbral intensify, augur secrets + 3 red archon shards with power duration. Also even if this is a minmaxed build, because of the base stats of smoke screen, its duration is still too poor to allow a comfortable playstyle. That's the reason i say you are almost forced to use Arcane Trickery. Efficiency is not a problem since Trickery will trigger Ash passive energy discount on bladestorm, all source of invisibility triggers that. So see the problem? Smoke screen is basically useless and we can't replace it because we already have replaced shuriken with silence. In every situation you will have 1 ability or more useless on Ash, no matter the minmaxing. This is not a "specialization" in bladestorm. This is a design flaw in his kit, warframes should have a synergetic kit and all 4 abilities should give something to the player to have fun with. Most recent frames like Kullervo teach us that it can work and when it does the warframe is hella fun a do not force you to any helminth or arcane.
  10. With respect, you are making a mistake in your logic. minmaxing is when all abilities are useful and could be stronger with the right build. but you still would use all the 4 abilities, some more than others but still. in Ash's case 2 abilities can become completely useless by using a build or another, leaving the frame with only 2 useable abilities in every build. that's a design flaw. i did another thread where i explain better and with more details, if you want you can open my profile and search it. health tanking? past levels 1k? that's sounds more like you are using shield gating tbh. i do pretty often level cap runs and i can't see a way to health tank with Ash. screen shot to give some proofs that i do level cap runs
  11. Hard disagree, the problem never was the damage as i explained in another comment (and thread). The problem is build flexability (dependancy on Arcane Trickery, because you can't build for smoke screen in a bladestorm build) and its dependancy on silence. Both of those things were fixed by allowing bladestorm to be a pseudo exalted. Immagine if they rework banshee one day, boom, bladestorm would stop to deal damage too. 👀
  12. So Space Mom said it's my turn to post about Ash today, before talking about his problems and possible fixes, some premises: Who am i? i am an Ash main that started playing Warframe in 2013, i played Ash in many Eras of the game and in many metas and even when i switched to PC to a new account in 2017 i kept playing Ash (with some breaks because i've tried many frames in the years ofc and found other favorites too that i play alongside Ash). Do i think that Ash deserve more attention or should be fixed/buffed/reworked before other Frames or that he must have some sort of priority? NO, DE decides those kind of things and i can only talk about what i really know, this means that i will not take in consideration if Inaros (used him as example) requires or not more attention, i will just write my Feedback on Ash and what I think is necessary for him at this stage of the game. now let's begin: -Shuriken What is problematic about it? Without its augment mod Seeking Shuriken, this ability is useless; building Ash for using this ability means that you are probably just gonna ignore Bladestorm, for two reasons: - This augment has the same role of Bladestorm, helping you against Heavy armored units; - The build required to run Seeking Shuriken ends being totally different from the one that focuses on Bladestorm, making you choice between using Shuriken and Smoke Screen (Duration/Strenght build with many augments) OR Teleport and Bladestorm (Range/Strenght build), you will never use all Ash abilities in the same build efficiently; 3. Even the augment doesn't bring Shuriken in line with the other abilities of Armor Stripping in the game because: - Most of the Armor Stripping abilities in the game are permanent while the Armor Stripping from Seeking Shuriken has a Duration (that scales with power duration); - It is single target; - Removes only the Armor of the targets; This is a problem of constistency in the game and could be also unintuitive for a new player approaching the game, having all the abilities of a category (that does fundamentally the same thing) in line would help someone learning the game massively. 4. Ash throws 2 Shurikens, the first one goes where you aim so nothing bad... but the second one goes randomly. What are my suggestion? 1) Make Seeking Shuriken armor stripping basekit, with this change we aim at making Shuriken useful as an ability and not something to just ignore until you build for it; 2) Rework the Augment Seeking Shuriken, having armor stripping basekit would require a rework of the augment, my suggestion a new functionality with a HOLD/TAP mechanic: TAP: Nothing changes, you throw as usual your 2 shurikens that armor strips HOLD: Ash enters in a marking mechanic, every Enemy looked at will be marked, after releasing the ability Ash throws a single Shuriken at each enemy, Ash can apply only 1 mark to each enemy. (each enemy will make the ability cost more energy) Also the new augment will make armor stripping permanent and will be able to strip Shields (shields stripping will NOT be permanet tho). This will fix all Ash's problems with Shuriken, the ability will be viable and not requiring an Augment (helps build flexability). The Augment will be a not so drastic change of playstyle and would enhance the ability and will also bring Shuriken in line with the others armor stripping abilities that are permanent, AoE and some of them remove Shields and Armor (Pillage and Tharros) ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -Smoke Screen This ability is fundamentally fine in my opinion, buffing just a little bit base duration would help massively build flexability since you will not require to build a lot of duration and you can focus on building for Bladestorm (Bladestorm is the main appeal of Ash, so i think it should be also the main build to take in consideration) At the moment Smoke Screen is being ignored by Ash players, People prefer using Arcane Trickery because building for Smoke Screen is not worth it BUT Ash needs invisibility for survivability. Requiring an Arcane to fundamentally work at high levels... is wrong in my opinion, a Warframe should be able to use all of his abilities in a Main build and being forced in a precise Arcane is also not cool and hurts build flexability. Also new players will have a really miserable experience, because most of them ofc will not be able to get their hand on a fully maxed Arcane. But why am i worrying about new players? Because Ash is cool, he IS the space ninja and a lot of players will see him in the codex and just wanted to try him because he is just that cool. so my Suggestion? Just give Smoke Screen a small duration buff. so people will have a choice to run Arcane Trickery or not and will not feel forced to have it or use it. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -Teleport This one is really strong in a Bladestorm build, but completely useless in others. Solution? Just make it like Kullervo's Wrathful Advance, Hold the ability to teleport where you want, that's it. with this little change you make the ability Evergreen. also in Conclave i heard it works already like this, if this is true why can't we have it in PvE? ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -Bladestorm Oh boy here we go Bladestorm is maybe the most problematic and outdated part of Ash's kit, i think it is the most hard hitting ability in the game, capable of reaching MILLIONS of True Damage, so where is the problem about it? The problem is that it has no use at this stage of the game, you can't use it on meaningful bosses and using it on normal enemies is frustrating because of the Marking System. you waste time marking all the enemies you can but then a teammate comes with almost any weapon or frame, does 1/6 of your damage and kills everything before you even finish to cast the ability. Why wasting time marking enemies when Torid, Glaive, Arca Plasmon etc etc can just do the job better by clicking 1 time your mouse? an entire group of Steel Path enemies can just be deleted in a fraction of a second by those weapons that almost every player has. And the players that do not have those weapons? Mesa, Hydroid, Kullervo and the list goes on. it is a problem in many levels of the game, steel path or normal star chart, every Ash player of every Mastery Rank will encounter. What all those things have in common? they do much more less damage than Ash but they all are faster at the job and easier to use. making the Ash player that wants to play with his warframe forced to play Solo, Ash never was intended for a SOLO player warframe, in the beginning he had a lot of synergies with his team and was Nekros' best friend! (Bladestorm used to cut enemies in half, helping Nekros with desecrate). My Suggestions for Bladestorm? -Remove the Marking System, move it to Shuriken, it only slows down the player that wants to use Bladestorm it would be a lot less frustrating if someone kills your target then because you did not waste time, make it work that you click Bladestorm on an enemy and then all the enemies in a radius are automatically marked for it and the clones start instantly without needing to recast. this little change would help so much, in new tilesets the Marking System struggle to work properly, there are so many little objects that do not hide the enemies but somewhat breaks the LoS of the ability, making you unable to mark targets. the energy used would be based on how many enemies marked, nothing would change it would only become faster and easier to use. -Make Bladestorm able to cut enemies in half as it used to do, why do enemies get vaporized by Bladestorm? it makes no sense to me, and Ash would also re-become a reliable choice to farm in a team with a Nekros. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- So those are my takes on Ash, Thank you for reading, recently i've seen many Ash posts, it makes me happy that people wants Ash to be relevant again in every content of the game and not only in endurance run against level cap enemies. it is the proof that people still like the Warframe and that maybe even Ash deserves to be modernized a little.
  13. to be fair, we will never know for certain but i think you are probably right
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