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PSvsXBOX

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Posts posted by PSvsXBOX

  1. I'm ok with reducing the effectiveness (% of the buff) when used in helminth.

    6 minutes ago, (XBOX)C11H22O11 said:

    Make it a tap and hold ability so people can choose between the two

    I was about to say that, or make it colour based like with "Rest & Rage" from Equinox

    • Like 1
  2. 3 hours ago, [DE]Rebecca said:

    FORMA MASTERY RANK CHANGES:

     

    When we first introduced Forma years ago, Warframe was a much smaller game. We had fewer weapons, fewer Warframes, and way fewer Mods. As players continue their Forma journey, there’s often discussions on doing a Quality of Life (QOL) pass to the way things work with our favourite Golden Puzzle Piece. 

     

    We want your Mastery Rank to be considered when using Forma to establish a baseline power level for your playable characters!

     

    What does that mean?

     

    If a Mastery Rank 30 player uses a Forma, they won’t have to re-unlock any Abilities (or their Ranks) on a given item! Yes, they’ll still need to level the gear itself to apply another Forma but, depending on your Mastery Rank, you can have access to more (or all) Abilities on your unranked gear! This achieves our goal of keeping Forma essential to build customization, but allowing players with higher Mastery Ranks a more convenient experience. 

     

    Right now, using a Forma on a Warframe (or Archwing/Necramech) requires you to start from 0 when it comes to Abilities you can use. Furthermore, you only get the first Rank of your First ability. Take Valkyr for instance. You install a Forma, and you’re back to only casting unranked Rip Line!

     

    Our change will make it so your Mastery Rank impacts how much you have unlocked by default on Forma use. Following our Valkyr example, with this change, a Mastery Rank 10 player would have all of her abilities unlocked upon applying a Forma to her, albeit not at their full strength! 

     

    This ranking process is something players already experience in game - you know by the time you’ve levelled your Valkyr on Hydron to 10, you unlock Hysteria. We are making your Mastery Rank ‘match’ those milestones, so to speak, with the end goal being a Mastery Rank 30 player can use Forma without ever having to be locked out of Abilities. Simply put, the higher your Mastery Rank, the higher the baseline of your gear when using Forma.

     

    *New additions since the Dev Workshop:

    Post Dev Workshop feedback and continued conversations have added on another related change to reaching Mastery Rank 30+:

     

    Sorties and Arbitrations now allow Mastery Rank 30+ players that have put at least 1 Forma into their Warframe to bypass the "Rank 30 Warframe" requirement. 

    That is all neat, but please give us a universal forma that will work with all polarities (except Umbra), and hopefully not being overpriced to make.

    • Like 6
  3. I would just like to see the Defense mission get replaced with a short disruption mission, to make the Sabotage mission a bit quicker, and that hacking mission (Volatile) to spawn the disrupting drones a bit closer so that they aren't half way to Mars.

    One more thing, the npc that is repairing the Railjack needs a medal or a 300g Milka chocolate bar, the chap is doing better work than a full human team,

    Well, that's my feedback

    • Like 3
  4. On 2021-03-19 at 4:18 PM, [DE]Megan said:

    DOJO QUALITY OF LIFE ADDITIONS, CHANGES & FIXES:

    4f52cd03e19b10af28052ef500712712.jpg  

    • Brand new Open Space Dojo room, Starlight Market! A large Corpus market hall with a view of the stars!

    • 161 brand new Corpus themed Dojo Decorations! From Holo screens, to an Auctioneer’s platform, the Dojo is your Corpus oyster!

    • Clan Hall Ranking Order has been Removed. Build the Greater Hall, Grand Hall, and Grandest Hall in any order your Clan desires.

    • You can now preview Decorations. Room consoles give Architects the option to preview unfinished Decorations for 60 seconds.

    • We have reduced the red zone areas in the Dojo! Build near doors - or even right through them!

    • Research 6 backdrops in the Tenno Lab at the new Chromatic Research Console. Once Research is complete, you can change the Open Space backdrop from the room console!

      • Ceres Backdrop

      • Deimos Backdrop

      • Earth Backdrop

      • Saturn Backdrop

      • Venus Backdrop

      • Void Backdrop

    • Removed the Construct Solar Rail and Research Solar Rail consoles from the Orokin Lab. This also removes the Solar Rail pop-ups! Dragon Key research remains.

      • Years ago Solar Rails were retired in Update 16, but these consoles remained in the Orokin Lab. They are now also being officially retired as requested!

    • Completed Researched Dojo items will also be indicated as such with the ‘Researched’ icon in the backdrop. 

    • Completed Research tracking for the Orokin Lab and Chem Lab now aligns with available recipes.

      • For example: The Ignis Wraith will now be hidden from Clan stats if the research is not complete, as per player feedback.

    • Dojo Research UI Pass:

      • Item prerequisites now appear in the hover popup. 

        • The UI will also display if the prerequisite item has been researched yet or not. 

      • Research now shows Research Requirements in the first on hover tab instead of Crafting Requirements until research has been completed.

        • Crafting Requirements appear in the second tab on unresearched items. 

      • “Awaiting Funds” state now has its own icon so you can tell at a glance the difference between something being researched and something still requiring contributions.

      • “In Progress” state now shows updating time in hover popup.

      • Newly researched items show as “New” for 2 weeks in the hover popup. 

    • Fixed seeing Note Beacon and Tributa Statue "text" through walls when placed in the Dojo.

    • Fixed Natural Vallis Land Mushroom Wide and Tall Dojo Decoration not having any collision.

    • Fixed inability to shrink the Infested Structural Arm Dojo Decoration after resizing it too large. 

    Dope. Now if only we could get some new, better, water decorations. that would be even more dope.

    • Like 1
  5. Can the useless mod drop booster be put as a legendary reward so that it doesn't drop anymore or be completely removed from the drop table and be put on the market or anywhere other then the sortie reward pool? Please? A forma is a better reward now than that booster. Also add the Umbra forma as a drop instead of this booster, it would be a good change

    • Like 2
  6. I have my energy and emissive  colors on black and its red/orange when hysteria is activated, and Im running the game on max settings. Maybe something is broken in game, but the red color is hard on the eyes, and if it is broken, hopefully a fix will come about that. And I do remember way back when I played with her, the color was always red/orange for her hysteria

  7. On 2020-04-04 at 11:43 AM, (PS4)Crixus044 said:

    I am an advocate of the jet mace. It's my favorite weapon in the game for the simple base mechanics. That was 6 years ago, when it had one of the best base stats and could be modded to be the highest dps melee weapon in the game. Since then, the weapon has received little for an update and with the recent "balance pass" that "compensated" it's combo counter damage buff with a 54% damage buff, it's now a very low tier weapon. Let me first give all the benefits of the weapon in terms of what it has.

    This weapon gives a thorough spanking to enemies visually. When you slam that ground, the enemies go FLYING. It's really cool to watch and always brings a smile to my face. I have multiple videos of me doing this online. With the Vulcan Blitz augment, it gives scaling damage aoe to anyone it kills, turning 1 kill into possibly 2 or 3, but requires no armor or shields aka infested or certain warframes only. It has a relatively low MR and has great base polarities.

    That's it

    Its slam aoe has been nerfed from 10m to 9m with 10m only for heavy slam. Not that big an issue or a change, though completely unnecessary, but then DE comes a few weeks later and gives Masseter, a SWORD, a 10m slam radius. Why? Hammers as they are perform the worst of the heavy weapons. They have less blocking, less follow through, and overall worse stats as well as being base impact damage. Impact damage has received a buff, but this requires high proc speed, which on a hammer is hilarious. I can do some comparisons between classes. "Oh but the stances change everything" very little actually, and that's not a weapon issue, that's a STANCE issue. One doesn't compensate for the other because stances are not equalized, even within their own class. This is an issue that can be tackled later, but I wish to give you a comparison of weapon to weapon. All info taken from the wiki

    Masseter MR8 vs jet kitty MR5 Winner in Bold

      Reveal hidden contents

    Slam radius: Masseter 10m vs Jat Kittag 9m
    Slam Type: Masseter Slight Knockdown vs Jat Kittag Ragdoll
    Damage: masseter 241 vs Jat Kittag 200
    Damage type: masseter 56% impact with no puncture vs Jat Kittag 80% impact
    Status chance: masseter 28% vs Jat Kittag 25%
    Crit chance: masseter 24% vs Jat Kittag 15%
    Crit damage: Same 2,0x
    Block angle: masseter 55° vs Jat Kittag 50°
    Follow through: masseter 60% vs Jat kittag 40%
    Range: masseter 2.9m vs Jat Kittag 2.8m
    Riven dispo: masseter 1.0 vs Jat Kittag .75
    Wind up: masseter 1.1 seconds vs Jat Kittag 1.2 seconds
    Stance: each having advantages
    Attack Speed: Same
    Passive: Masseter+Grendel vs Sparkles
    Build Costs: Masseter Cryotic+20k Credits vs Jat Kittag Forma+30k Credits
    Possible Upgrades: Prime vs WraithEven though it's been in the game for 6 years with nothing

    Verdict? Masseter wins in every aspect except for Sparkles and arguably the Ragdoll, though some people hate it. 3 MR isn't much, so even though Jat Kittag wins in this regard, it's a minor victory and merely prolongs its replacement for anything except specific synergies and fun.

    Jat Kittag MR 5 vs Sibear Rank 6
     

      Reveal hidden contents

    Slam radius: Same
    Slam Type: Cold Proc vs Jat Kittag Ragdoll. Equal?
    Damage: Sibear 230 vs Jat Kittag 200
    Damage type: Sibear 48% Cold vs Jat Kittag 80% impact
    Status chance: Sibear 30% vs Jat Kittag 25%
    Crit chance: Same
    Crit damage: Same
    Block angle: Same
    Follow through: Same
    Range: Sibear 2.6m vs Jat Kittag 2.8m
    Riven dispo: Sibear 1.35 vs Jat Kittag .75
    Wind up: Same
    Stance: Same
    Attack Speed: Same
    Passive: +50% Status Chance after Charge vs Sparkles
    Build Costs: Sibear 30k Cryotic+40k Credits vs Jat Kittag Forma+30k Credits
    Possible Upgrades: Prime vs WraithEven though it's been in the game for 6 years with nothing

    Verdict? Sibear wins in every aspect except range and build requirements and needing 1 more MR.

    Jat Kittag MR5 vs Dark Split Sword MR 5
     

      Reveal hidden contents

    Slam radius: Dark Split Sword 8m vs Jat Kittag 9m
    Slam Type: Dark Split Sword Knockdown vs Jat Kittag Ragdoll
    Damage: Dark Split Sword 230 vs Jat Kittag 200
    Damage type: Dark Split Sword 43% Radiation with no Impact vs Jat Kittag 80% impact
    Status chance: Same
    Crit chance: Same
    Crit damage: Same 2.0x
    Block angle: Dark Split Sword 55° vs Jat Kittag 50°
    Follow through: Dark Split Sword 60% vs Jat kittag 40%
    Range: Same
    Riven dispo: Dark Split Sword 1.21 vs Jat Kittag .75
    Wind up: Dark Split Sword 1.1 seconds vs Jat Kittag 1.2 seconds
    Stance: each having advantages, but not relevant
    Attack Speed: Dark Split Sword .917 vs Jat Kittag 1.0
    Passive: Two Good Weapons in One vs Sparkles
    Build Costs: Equal?
    Possible Upgrades: Prime vs WraithEven though it's been in the game for 6 years with nothing

    Verdict: Dark Split Sword has lower Attack Speed, but makes up for it with 15% more damage for an overall benefit of 5% more dps (minus stances).It has less range and slam radius but wins in 4 more aspects than jat kittag, including follow through, passive, riven dispo (which can negate range deficiencies), block angle (which can start taking noticeable effect from 5.7m away), Wind up speed, and damage types, which can have a play on status and overall dps. Overall, Dark Split Sword is the winner

    Jat Kittag MR 5 vs Wolf Sledge MR 7

      Reveal hidden contents

    Slam radius: Same
    Slam Type: Normal vs Jat Kittag Ragdoll
    Damage: Wolf Sledge 260 vs Jat Kittag 200
    Damage type: Wolf Sledge 51% Impact vs Jat Kittag 80% impact
    Status chance: Wolf Sledge 33% vs Jat Kittag 25%
    Crit chance: Wolf Sledge 17% vs Jat Kittag 15%
    Crit damage: Wolf Sledge 1.9x vs Jat Kittag 2.0x
    Block angle: Same
    Follow through: Same (Wiki says the Wolfie has 80%. I would like details as I'm offline for testing)
    Range: Wolf Sledge 3.1m vs Jat Kittag 2.8m
    Riven dispo: Wolf Sledge .96 vs Jat Kittag .75
    Wind up: Wolf Sledge .5 Seconds vs. Jat Kittag 1.2 Seconds
    Stance: Same
    Attack Speed: Same
    Passive: Thrown Hammer With Homing, Bounce to Second Enemy, and Thor/GoW Cosplay  vs Sparkles
    Build Costs:Wold Sledge Parts and Nitain Extract vs Jat Kittag Forma+30k Credits
    Possible Upgrades: None vs WraithEven though it's been in the game for 6 years with nothing

    Verdict? For 2 whole mastery, you get to win in every department except for crit damage, build requirements, and slam type bonuses. But wait! it has higher crit chance, which means more consistent crits, and with Blood Rush at 12x combo, it is ~5% more overall crit bonus. It's ~3% better with True Steel. So even though the crit damage is higher, overall crit benefits go to Wolf Sledge. It has no slam aoe benefits. but it does have higher range, 30% more damage, better distribution, riven dispo, status chance and you can be Kratos
    Overall, the winner is Sledgy. This of course comes at a cost. Being an enemy signature weapon like Hate and War, it has little chance to get a variant. At most, it can get an augment mod like Nightwave or Executioner mods.It is more difficult to get, but the content involved with it's acquirement is an essential part to the game, thus not as bad as it looks.

    Overall, these comparisons make it painfully obvious that Jat Kittag did not receive as much love as literally all other weapons. It has fallen behind significantly, and rememebr, when it first came out, MR 5 weapons were considered higher end weapons like Dragon Nikana and Soma. Now, MR 5 is on the low scale, so as a weapon, it's status has been reduced to ashes and as a weapons within it's status, it performs worse than many others. Equalizing its stats to that of the Sibear with slight advantage to range would give it more compeition within the ranks. Sibear will still be better overall, but the Jet Kitty can compete.

    A wraith version would be the next step. When Syndicate Melee weapons came out, I was begging for a Vaykor Jat Kittag. I felt bamboozled whe I saw the Vaykor Sydon, a relatively new weapon at the time getting the upgrade and awesome passive. Jet Kitty needs one. Possible Stats? With the uniqueness of the weapon, given a buff to stats most typical of its usage would be interesting. Possible stats could be
     

      Reveal hidden contents

    Impact: 220
    Blast: 55
    Total: 275 (80% Impact)
    Slide Attack: 500
    Slam Attack 750
    Radial Damage: 250
    Radius: 10m
    Heavy Impact: 1500
    Heavy Slam: 1250
    Heavy Slam Radial: 1250
    Slan Radius: 10m
    Crit Chance: 25%
    Crit Damage: 2.3x
    Status Chance: 35%
    Attack Speed: 1.1
    Range: 2.8m
    Follow Through: 50%

    The dps with a full build falls right in between Sancti Magister/Synoid Heliocor and Fragor Prime (with fragor still having 15% more dps), as does status chance, with slight favoratism to status over other high rank weapons, as it originally had. Speed is increased to go with the theme of a jet powered hammer. Crit stats are there to fall in line with the typical modern mod setup. I added blast damage to its base since it follows more with the theme of the hammer with the distribution being the same, as is necessary for the hilarious mechanics of the weapon. Slam radius is given its due respect. Special Attacks have the same multipliers as all other weapons. I gave increased follow through as a unique break from the hammer deficiencies. OVerall, I'd like an MR Requirement of MR 12. Machete Wraith has MR 11, so matching that would suffice, but Mr 12 is cooler. It will be a competitive weapon, but not an absolute game breaker. Kuva Shildreg outpaces it's dps potential, especially if a god roll, but has less Status. Fragor HAs the same situation. Synoid Heliocor has more status chance with less dps, but also scans enemies and has specters to help. Overall, a very solid weapon that will be well worth it's salt. 

    As a fellow slammer, I miss the days when this thing was competitive and would like a return to that. Hammers as a class have issues when compared to other classes, but they have their own benefits and should capitalize on that.
    http://warframe-builder.com/Melee_Weapons/Builder/Jat_kittag/t_30_230000002_226-1-5-239-6-5-251-7-5-637-0-10-641-4-5-793-2-5-854-3-5-865-5-10_637-7-226-11-793-15-854-9-641-9-865-16-239-9-251-11-f-f_WyIxIiwiMCIsWyIiLCIiLCIiLCIiLCIiLCIiLCIiLCIiXV0=/en/4-0-51/
    Build used to test these

    Just no more Kuva variants, enough is enough, way too many formas have been slaughtered 

  8. 32 minutes ago, Educated_Beast said:

     

    I agree this is a solution from the perspective that some builds are impossible from configuration a, b, and c without physically moving the forma polarity. 

    Having 4 different polarities and multiple damage element types that can't be swapped around screws things up.  Being able to select from possible elements from those available on weapon (regardless of order) seems easier than figuring out what order to put them in to get desired output.  

    Exactly. We lock in one elemental combination and let the other mods work as they do but not effect the selected elemental combination we wanted

  9. Oh yeah, forgot to say that the actual combination stays the same as It was before but we just get the option to choose the base elemental combination that we want, like we lock it in and the rest of the elemental mods work regarding what we chose, like we chose corrosive or viral for example, and if we add any other elemental mods they don't effect the corrosive or viral that we selected and work like they usually do with the system

  10. I know its not easy to make, but it will help with managing the elemental combination, because sometimes its hard to arrange the mods to get the desired combination, especially if the weapon has a base elemental damage. I don't know, maybe the button to work like the server choice in the gameplay options, so we can cycle the main elemental type we want depending on the mods we have equipped and if there is more elemental types they rearrange depending on what type of elemental damage we chose, just like with regular combination system but a bit more simple control to isolate one of the elemental damages. As I said, it would be nice if DE could do something about it, if its possible ofc

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