Jump to content

Moriscu

PC Member
  • Posts

    117
  • Joined

  • Last visited

Posts posted by Moriscu

  1. Halfway into 2023, more than a year after Garuda Prime's release, this issue remains unaddressed. Garuda Prime's talons overwrite TennoGen talons made by artists to go with their skins, which they put a lot of work in, and we paid our money for. Primed claws look ugly and unfitting with the most skins. I'm deeply disappointed that nothing's been done about this. Garuda Prime, which I also happened to pay real money for in hopes to support the developers, ruins all the TennoGen skins because of a questionable decision made about her claws.

     

    I'm still hoping this isn't going to remain like that forever. DE, pls fix.

  2. When you equip Wisp Noble animation set on other warframes, here's how feet are supposed to be positioned:

    With a Secondary equipped:

    Spoiler

    image.png

    With an Arm-Cannon equipped:

    Spoiler

    image.png

    BUT! When you equip any other primary, let it be a Rifle, a Bow, or a Speargun, feet positioning breaks and looks like this, resulting in a number of weird animations:

    Spoiler

    image.png

    DE, pls fix. This bug has been around for years.

     

    Edit.: it is also unique to Wisp Noble specifically, because Wisp Agile works as expected.

  3. On 2022-09-20 at 5:26 AM, SadAt4AM said:

    Not happening I guess🤷‍♀️
    That "intended" result still kinda hurts tho

    Yeah, the issue is still here, Tiamat looks really ugly with Garuda Prime claws, and there's no way to change their skin to the originally intended tennogen one. Hopefully one day they'll reconsider this terrible decision. Feels kinda insulting for the tennogen authors who have been working hard on texturing her claws :(

    • Like 1
  4. Well, technically you can do it already. But you're limited to Captura at best, and it'll be like... ugh... just standing or sitting really, really close to each other in proper poses or animation sets, and that's about it. Oh, you'll be able to take screenshots as well.

     

    Plus, as @vegetosayajin mentioned above, there are plenty of animations for handshake that depend on your faction. New Loka handshake is my perosnal fav.

     

    Here are some examples of what I meant:

     

    Spoiler

     

    EE4F1285C385AB89458C92CA6E36BC83A3078C7C

    7D96DD6CA132D5E02353BF3306B529229EA5C90B

     

    • Like 4
  5. 10 hours ago, TheGrimCorsair said:

    Gettin' pretty #*!%in' close to dev bashing there.

    Ain't bashing anyone, was just fooling around whilst being hopelessly sleepy. My bad if it that actually sounded way too tense.

     

    9 hours ago, EinheriarJudith said:

    no, and for the same reason reload speed mods are not weapon exilus. this mod allows you to completely bypass long reload speed weapons (hell even ones with fast reload speed) reload time.

    I will strongly disagree on that comparing weapon and warframe Exilus slots is the way to go, as they contain completely different types of mods. Warframes have Exilus mods that deal direct damage that scales off your weapons, those that massively increase your mobility, modify your DPS-affecting stats (damage, range, max. energy, etc.), augments, and much, much more, which is on the other hand absolutely not the case for weapons. On top of that, we have set bonuses (including magazine regeneration), but as Vigilante set has shown, they aren't being taken into account at all.

     

    8 hours ago, Bakahung said:

    The problem with that is this mod needs to compete with other mods . Yes near instant reload is nice , but

    1. Blood letting has it's own animation time.

    2.The benefits you mention are from blood letting it self , not the mod . The mod only give you instant reload.

    2.sometime you just don't need that energy , do you want to lose 50% health just to save 2 second?

     

    But yes , instant reload is really good , it can save a lot of weapon , and problem is that is the only thing it do , a niche.

    Maybe not exilus , but this mod need some form of buff .

    Exactly! As I mentioned earlier here, practically everything that is being proposed in this thread is objectively better than what we currently have.

     

    8 hours ago, EinheriarJudith said:

    but garuda has more room than most frames to fit augments in.

    My all-around build with 155%/45%/235%/206.5% wants to disagree with you. From what I learned about her, there's such a huge difference even between 190/235 range values, given that your intention is to be an awesome teamplay focused Garuda for arbitrations and other high level content, so my only candidate for removal (and the only chance for this augment to be fitted in) is not on the list anymore. The same thing applies to my Seeking Talons spam build, but I don't really play it much as I find it rather selfish.

     

    8 hours ago, Bakahung said:

    The reason why op want this to be put is Exilus is because how they feel underwhelmed by this mod's power . They did mentioned in the post that they also welcome a buff to the mod so it will be better as an actual mod .

    I also agree that this mod should not be in Exilus , but a buff will be better .

    Yep, you read me well! Even if not Exilus, it would be awesome to have some sort of a buff. I should probably rename/reorganise this thread to make it more inclusive for all ideas proposed here.

  6. I remember Scott mentioning recently that he as a developer does not want players to feel miserable in any way, which I totally appreciate. Honesty is always welcome, especially if your job is delivering fun to people.

    Yet, the one who designed this, heh, augment seems not to share his position at all. Owie. Garuda's augments still need to be revised. Bumping this thread in a hope of a change.

    DE, prime your cannons with hotfixes and blast them all over our faces already!

  7.  

    13 hours ago, NightmareT12 said:

    It didn't, you can see the secondary map perfectly here:

     

    Hold up a second. This seems to be weirder than it actually is. I have two exactly same schemes but their emissives look completely different. I can record a video of me swapping between presets if needed.

    20200413170844_1.jpg

    I'll add this picture to the main post as well.

  8. It was working as intended before one of the most recent updates, not sure which one in particular though. Here's the screenshot:

    20200412203215_1.jpg

    As you can see, it is supposed to have an orange-ish tint to it, but in reality it shows only the first colour applied (bright yellow). It wasn't like that until one of the recent updates.

     

    Turns out, the issue is weirder than I thought. Emissive secondary colour sometimes does work and sometimes doesn't. Here's the explanation:

    20200413170844_1.jpg

     

    Here are the colours that I used:

    Primary / Secondary

    unknown.pngunknown.png

  9. 20 hours ago, IceBen said:

    since it doesn't actually forge ammo

    Well, I'd personally use it for an arch gun in that case. Seems to be pretty reasonable, but may be a little unbalanced given the fact that you would be able to use it, uh, well, pretty much infinitely. All arch guns are pretty weak compared to normal weapons however, so there's actually too much of a mess to be 'revised.'

     

    20 hours ago, IceBen said:

    (but +cast speed on bloodletting wouldn't hurt it either)

    Although yeah, I can totally agree that it needs either to be giving extra efficiency for Bloodletting or adding up to its casting speed.

  10. 2 hours ago, Teridax68 said:

    I agree that the augment should be allowed into the Exilus slot, though even then, I doubt its usefulness given how reloading is typically not a problem on most weapons. My suggestions to improve it:

    • Make Garuda generate the ammo herself, instead of drawing from the weapon's ammo reserves. The fact that the augment doesn't even actually forge new ammunition, as its name suggests, is kind of pathetic given the health cost.
    • Give the new clip a fire rate boost. That way, not only would Garuda give herself a DPS boost through the augment, she'd empty her clip more often, giving her more chances to make use of the instant reload.

    Effectively, the augment would become a proper gunplay mod, rather than a hyper-niche bit of utility that currently has trouble justifying itself even if it were made an Exilus mod. 

    These are quite good ideas, too! At this very moment virtually everything that is being proposed in this thread is objectively better than what we have in reality, so I'm not losing hope that the devs will hear us eventually.

    • Like 1
  11. 38 minutes ago, Annnoth said:

    I dunno, can you name a frame who has consistently gotten tweaks like her since launch?

    Yeah, that gives a lot of hope. Although by 'being unlucky' I meant that she was in a horrible state for a while after her initial release, and also the fact that she actually needed all these received tweaks throughout the years. She's really different now compared to what she used to be back then, and I'm happy they didn't leave her to rot alone in such a terrible state she was released in.

    But what they are doing to her augments right now is totally unacceptable, and this is why I started this thread. And as was mentioned earlier, Warframe needs a major augment overhaul, and that's why I mentioned a dev here.

    And speaking of bugs, she's still got a few that cropped up with recent updates. Hopefully they'll get fixed soon (already reported).

    • Like 2
  12. Ugh, seems kinda worthless to me. Imo there should be 2 augments that lock you to a particular form and grant you its bonuses permanently or make them recastable at no energy cost, giving her 1th some other practical use instead.

     

    Yeah, that's because having 2x damage/speed multiplier or free +1200 armor/shields permanently feels dope.

    • Like 1
  13. 5 minutes ago, Raso719 said:

    Yeah, being able to cover a larger area with the clouds can definitely work in favor for the Mutalist Cernos.....

    Ok, I have the ducats to spare. I'm gonna just take the plunge and get it for myself. Not like there's anything else up for sale I need.

    Ugh, forgot to add that it's a little stronger but packed with a number of a bit irritating but totally manageable quirks. Instead of the riven you can use Vital Sense (+120% critical damage) along with Arcane Avenger (+45% flat crit chance on everything).

     

    Hammer Shot is a must-have here. (it spikes your status chance up to 150% per projectile, sounds crazy right?) And Split Flights gives you 4 extra arrows + 4 extra AoE rockets per shot.

×
×
  • Create New...