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Crackensan

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  1. PLEASE adjust the loot table for the Netracells; not getting an Archon Shard feels HORRIBLE for a weekly locked mission set.
  2. With all due respect, this should have been communicated along with the last minute change to the Nightwave that caused the stir in the first place. Changing at the last minute player expectation of how a thing has been communicated to work for the past SEVERAL MONTHS is very off putting. Now this just seems back-peddaling. The change noted here is appreciated, but this could have been avoided entirely via proper communication.
  3. @[DE]Megan Could you clarify? I am equally confused.
  4. I thought the Permanent Acts were in addition to the normal rotation? If they're not, then they replace acts that rotate on a weekly/daily basis? How does that interact with the recoverable acts if you miss a week due to Life and Stuff? I am now very confused.
  5. Why is Part 2 of the Bounty still a 3 minute defense mission with no player agancey to speed it along like every other part of the Plague Star Event?
  6. It's not so much that, it's that the part 2 defense cannot be accelerated. At all. Zero player input. The drone in P3? Nova, Loki, and a few others have the ability to make it move faster. P1? Titania. P4? Incarnon Guns. P2? Literally $&*^ all the player can do to interact and make it more interesting. IT USED TO; (*note I could be mis-remembering this) but that was changed when the Phylaxis and Catalyst are now no longer required to be on the gear wheel and are just taken automatically from your inventory. SOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO it sucks.
  7. I mean, it was OK when you could lower the timer by adding mixtures to it, but now it's just.... dead time. I mean, that's WHY we started quit farming, because being bored for 3 minutes in an otherwise pretty fun mission just feels aweful and a waste of time.
  8. Can you make the Mobile Defense part suck less? 3 minutes of standing around and picking my nose is not fun.
  9. Can you please list and delineate all the stat changes between the listed Incarnon in the Reward Track selection screen and their actual applied values for variant (I.e: Difference between Skana and Skana Prime, for example) for transparency?
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