Redwyrm

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About Redwyrm

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  1. Redwyrm

    PC rating for matchmaking

    What are you talking about? o_O Its automatic in-game system, that picks you either as a host, or as a client. You will play game you want to play regardless, with frames you want, gear you want, and how you want it (game-mechanics-wise). It ALREADY works like that right now. The only problem is - it sometimes picks PC as a host, when it ill-suited as one. With what i proposing - person with ta such poor PC still will be able to join the same game, but as a client instead. His game of course still will run just as poorly, but at least if that's his choice to play game like this - only he have to "suffer" it.
  2. Redwyrm

    PC rating for matchmaking

    If someone won't be able to start game as host - he simply will join as client. While otehr ppl, who where "picked" by game earlier to join as client to "S#&$ty" host - would instead start games as Hosts. It won't anyhow discourage ppl to stop playing game (if anything it will only encourage more, due to better gaming quality), it will simply shuffle on who should be host, and who client...
  3. Redwyrm

    PC rating for matchmaking

    I am clearly not a MOBA player at all 🙂 Though i might imagine bad host even more irritating in MOBAs, due to its competitive nature. I don't mind "tiny" performance issues from host, when NPCs rarely freezes for like fracture of second, and doing it very rarely. But i am seeing lots of host where NPCs freeze for 5+ seconds, then jump into new location for fracture of second, then repeat it again. Clearly such host is struggling badly to run the game, and thus everyone in the party suffer from it. That became even more common in Orb Vallis, since its even more demanding on hardware than everything else.
  4. Redwyrm

    PC rating for matchmaking

    Because over 99% of ppl "casually" never would even notice that option 😛 and neither will do manual stress test. Practically it still wouldn't solve anything i am afraid...
  5. Redwyrm

    PC rating for matchmaking

    Why not? As i said requirement for processing power should be very low anyway. You hardly would even notice it. Its like maybe 3 seconds more time before game actualy launches.
  6. Its a good thing game provides net latency check in option, to provide better chances to find decent host. However that's clearly not enough. As a host, your PC also have to process al data and transmit it to everyone else in party. Which makes ppl with very old "S#&$ty" PC very ill suited for host. Playing with such ppl makes NPC been super twitchy, and overall gameplay very unplayable. Solution to that would be having game client doing like weekly background stress-test of your PC, to check if hardware (CPU and RAM mostly) is good enough for you to act as host, and send that info to main WF servers, (so that info would be stored as account info). Frankly requirements still should be very low, WF is not an SC, so you don't need NASA computer to run it well. And rating should be count simply as "good" or bad", providing is PC passes specific mark of stress-test, or not... Client-wise though, additionally to setting maximum tolerated latency for host, there should be also to check if host is good enough hardware-wise, or not. Thus ppl with very old PCs still will be able to play WF as they usually do, but highly unlikely will act as hosts during missions.
  7. Redwyrm

    "Cautious shot" should be a sidearm mod

    If we really bringing in comparison most effective AoE weapons, than ts surely will be Arca Plasmor and Phantasma. Yes, only frontal AoE, bu most of the time its even more effective than all around AoE. Then of course, how long will you use those, before you will be dead tired of them?
  8. Redwyrm

    "Cautious shot" should be a sidearm mod

    3 meter AoE weapons hardly can be considered as AoE weapon at all. That's just way too small radius to affect. Zarr and Lenz have more decent AoE radius, but still SIGNIFICANTLLY smaller than what concealed explosives have. More importantly both are "spike damage" weapons. What the point of delivering 500k damage to regular grineer units, if they need only 5% of that damage for killing? And those are (regular units, not just grineer regulars) are 99% of what you fight in entire game.
  9. Redwyrm

    "Cautious shot" should be a sidearm mod

    Indeed. Then perhaps you would learn that one would have to be at least MR9, to use Ogris and be able to compare it to other weapons...
  10. Redwyrm

    "Cautious shot" should be a sidearm mod

    Also for got to mention Equinox. With Duality mod, your clone can use explosive hikou very well. Of course for equinox "Cautious shot" would be useless at all. Clone incapable on damaging original equinox, and can't even damage himself. For Chroma in particular - yes. Because Chroma's fury buff increases only base weapon damage, and does not increase damage done by mod like "Concealed explosives" or "Thunderbolt". Then of course Chroma hardly need "Cautious shot" at all. With 979% (or more, if you have equinox in party) scorn buff. chroma can very easily tank few self-damage shots from Ogris. As i said its more for Mirage and/or Rhino. Who actually capable on increasing explosive damage from hikou (and as such making it as viable end-game weapon). But then not really capable tanking self-damage from it. And providing that its 10 meter AoE, they would need to tank it very often.
  11. Redwyrm

    Phantasma + Fatal Acceleration?

    In fact its more like shotgun-flamethrower. If you try and use Phantasma while flying at high speed with archwing, you will notice that beam isn't instant, and actually have particles which do have speed.
  12. Would it actually increase range of primary weapon fire? I know it does for Arca Plasmor, but its hard to judge if it does for Phantasma.
  13. Redwyrm

    "Cautious shot" should be a sidearm mod

    Lenz is only 5m AoE, and that's it's main disadvantage. It just can't hit as many mobs at the same time as those 10m AoE weapons. Don't get me wrong, good weapon, used it many times. But when you try to hitting as many enemies as you can in shortest period of time - Lenz won't perform well.
  14. Redwyrm

    "Cautious shot" should be a sidearm mod

    Exactly. Frankly we always have selection of 3 weapons (few frames 4 even). So you can (and should even) always easily pick one AoE weapon, and one high damaging weapon. Sometimes even 'secondary' weapon can be not entirely single-target damage. Like Opticor for example. Which is capable of doing very high single target shot, and still its semi-AoE gun.
  15. Redwyrm

    "Cautious shot" should be a sidearm mod

    Whole point of concealed explosive build is to... well, maximize damage of concealed explosives. Elemental mods would add only dirrect damage to hikou, but wouldn't add any AoE damage to concealed explosives at all. Yes, hikou itself is not very strong weapon. So it quite pointless even trying buff it's own damage (beyond what it gets from fire rate and multishot). I beg to differ. Blast is extremely powerful against infested (yes, even taking into account damage reduction buff from ancients). Corpus actually not 'melt' as fast from blast as infested. Frankly they don't have armor (usually), so they still die pretty fast. Grineer is only faction that tanks blast very well. In particular elite units, with their alloy armor. But then grineer overall tanks better than any other faction, and generally it better to use spike damage weapon against them. As it is yes, lvl80+ enemies will sustain DPS from concealed explosive very well (except for infested, who still will melt very fast from it). With Rhino's and/or Mirage buffs however DPS will be enough even for endgame. Another example of weapon with fairly low DPS, which still can be buffed to right level for endgame, is Staticor. Likewise capable of doing 10m AoE blasts. Frankly not doing self damage at all. And even capable of damaging enemies through any barriers. Best works on Chroma. Multiply Staticor's damage by 10 (roughly), and it will carry you easily even through Eximus Stronghold 'endless' sorties. Done that more than once in past.