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Redwyrm

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Everything posted by Redwyrm

  1. Despite incanrnon version of Torid working beam-like. Game does not allow us to put "Sinister Reach" (+12m beam length) mod in it.
  2. Oh i am seeing them. But then i also noticed. weapon choice is not 100% random. It ALWAYS provides at very least 3 weapons that i own, out of 8 weapons provided. And like i said i am not owning that many weapons right now. Even less after i sold whole bunch of them. Still always give me minimum 3 choice of weapons i own.
  3. I have absolutely no issue in Duviri. In fact, after Duviri release i actually sold bunch of my "unfinished" weapons. Since i didn't liked them popping up as selection, and neither couldn't bother finishing formaing them. Now game consistently provide at very least 3 weapons of choice that i actually have. And nearly all of those weapons actually a good choice. I actually wish i could sell limited weapons, like Zenistar and Azima. Since they pop up from time to time due to me owning them. Except they are just... not really worth using, even fully maxed out. Which still doesn't solve the issue with progressing an MR. Because on the daily basis i prefer to either keep using decent weapons. Or working on maxing out actually a good weapon (like most late incarnon for example). P.S. And there are lots of bad weapons. Put 9 formas in them and as many primed and galvanised mods as you possibly can - they still will be absolute crap to use.
  4. I know what initial point was. But taht still wouldn't hold devs by adding extra, of allowing us "mastering" unowned weapons.
  5. As if anyone actually keeping their "trash"? o_O Even those who care to grind MR taht way, simply sells all "trash" weapons outright, once they hit 30. So, how on earth that would affect weapon slots?
  6. In short - please allow us MR-progress by using unowned weapons in circuits. IMO one of dumbest idea for me in WF, to progress MR high enough - you need to level-up lot and lots of "trash" once. When ppl come asking "Hey, how comes you have over 4,000 hours in WF, but still only MR 27?", well, i don't do that "trash levelup". i pick warframe and weapon i really like - and then i fully maxing them out. In few cases using 9 formas on single weapon. However circuits provides interesting opportunity, by giving you "pre-fitted" weapons you don't own. And if you also happens to get good frame, taht can use well weapon well even in it's pre-fitted version - it actually could be worth using them for few rounds. Except... it's still not worth using them, since they do not levelup, and you get no MR progression.
  7. Oh and btw, here is another fly in the ointment. You know how Volt's or Wisp's speed buffs can affect archwing? Well guess what - it does nothing for Kaithe.
  8. It's slow even if you use dodge, and even if dodge cool down intrisics is picked. Just go to PoE, and try measure time you need to fly from extraction point, to any distant point on the map. Or don't. As person who actually tested it, i can tell you outright that Kaithe is >>>OVER 3 TIMES<<< slower. Going from Cetus Gate to The Seethe on Amesha (which is not even fastest archwing), and even without using archwing's blink ability takes 20 seconds. Going same course on Kaithes, even with using Kaith's dash ability, and yes, obviously while setting "sprint mode" on, takes 1 minute and 10 seconds. Again, it's not just "not fast enough", it's really-really slow for non-Duviri open worlds.
  9. Maybe reading the topic would help?
  10. Have you tried it? K-drive is certainly faster. Much faster. Not mentioning archwing.
  11. ...unfortunately quite useless. K-drives at least have some sort of content with racing. As well as K-drive leveling. Kaithes are just stupid: "Hey guys, look, i actually grinded all way to level-9 intrinsics, so i can show you my useless mount. Surely you won't mind waiting at the extraction point for a minute. While i am flying to you... at the speed of a turtle". At least replace Kaithes #2 ability with speed buff. As outside of Duviri that ability does literally nothing.
  12. Haven't maxed Furax yet. Though at least it's final "bleed on blunt status effect" sounds promising. I wanted it as a mod on melee weapons for a long time. But even as incarnon effect that is better than nothing. But tbh i keep using older incarnon melees only for their passives. Bullet jump speed or sprint speed. And "combo counter on ammo pick up" also useful, especially on frames like Khora. I hardly using those as actual melee weapons. They are not bad, but also hardly that impressive.
  13. Now that i maxed my Paris Incarnon, unfortunately i come to conclusion that Nataruk still a better bow. Sure, situationally Paris can make an insane crits (tier-15 red crits on Nidus, with x304 total damage multiplier). But only to enemies that was not damaged at all. And in the heat of battle... let be honest - nearly all of them would be at least 1% damaged already. Not mentioning constant need to charge incarnon form. Nataruk might provide maximum tier-10 crits (respectively on Nidus), with total x87 multiplier. But to all enemies, and don't require any special mechanics to be "that good". And more importantly that still enough to oneshot level-200 Steel Path heavy gunner.
  14. Well, rather for entire Duviri, but for circuits especially. With chosen warframe and chosen weapons, it's quite important to complement it with right focus school. If i know energy can be somewhat of an issue - i would pick Zenurik. If i know i would need more reliable melee combo counter sustaining - i would pick Naramon. If i know would want situationally strip enemies off armor and shield (as well as easier to way to self-revive myself) - i will stay on Unauri. Point is - focus school choice is important. But right now, we have no option to change it in Duviri's "lobby room".
  15. I mentioned it early inconveniences of having Nightwave weekly "recovered", when you already finished limited weekly activity (like archon hunt, or riven buy). There is older problem though. Even just for itself Nightwave like "stay in survival mission for 30 minutes" quite annoying. It been far more than once, when i completed just "stay in survival for 30 minutes", only next Nightwave to be recovered "stay in Kuva survival for 30 minutes... "Are you f***ing kidding me, game?!". There are more minor, but still inconveniences. Like doing 9 invasion missions, only later to uncover "do 3 exterminate/rescue/mobile defense" mission. Which be so much more convenient if you could do these together... at least partially. To address this, please add a viewable pool of not-yet-recovered Nightwave weeklies. As well as allowing us to put in the pool any Nightwave weeklies we currently prefer not to do. While also allowing us to pull out any Nightwave from the pool. Up to normal maximum of weekly Nightwaves. For those who doesn't like all that extra micromanagement - they can just completely ignore this pool, and rely on default randomness game present to us. But for ppl like me - this will be a huuuuge QoL improvement.
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