Been playing around with Styanax lately. He's a really fun frame, active kit and cool aesthetic. As I've played with him I can't help feel his kit is lacking some pretty obvious synergy.
First his passive of more shields= more crit, it sucks for shield gating which isn't a problem for balance. It's really easy to ignore his passive and slop on the decaying dragon key for some easy survivability. And while it is a nice buff for weapons, it really should work on all his abilities with double potency on his abilities would be amazing . Give players more incentive to not just ignore his passive for easy shield gating. I think this buff would help make the choice a lot more interesting on wither to easy shield gate or not.
Second, his 2 really needs to heal shield and not health. His whole kit is centered around shields with no reliably way to restore his shields, which really even further pushes players to put on a dragon decay key, really doesn't make a lot of sense. Did away with this ability in favor of pillage.
His 4 is really fun and cool visually, really would love the damage numbers on this a little higher and with better scaling. Damage abilities need to scale otherwise the player just gets pushed away from build variety and just play wuukong.
Really think he could use a little love. He's so close to greatness.