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jrj01

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About jrj01

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  1. Today I found something interesting. When I have max efficiency on Grendel, his first ability costs 0.34 energy per second per enemy in your stomach. But I noticed the drain is much higher when you have multiple enemies in your stomach. I tested this. I feasted 10 enemies. On paper that should be 3.4 energy per second. But the thing is it almost took 11 energy per second. I hope that this is a bug since his high energy cost makes him already less fun. I also have some ideas for a change for him. Grendel should get a stacking passive just like Nidus. The more enemies he eats the stronger he gets. I thought it would be nice if his first ability (feast) would become energy costless (cost nothing) and have a different holding cast ability. I thought about an ability that is about digesting. Holding the first ability damages the enemies in your stomach (this would cost more energy the more enemies you feasted and the longer you hold the button), when an enemy dies it gets digested. The more enemies digested the stronger Grendel gets up to a max amount. Maybe then increase his ability strength/ ultimate size or health. Then to replace the vomit you could make his third ability a hold ability, the longer you hold his third ability the more enemiies he pukes, the wider the spread gets. Thanks for reading my ideas. Greeting, jrj01 ps: please make his ult so that you don't need an enemy in you to activate it 🙂 and sorry for bad english
  2. Today I found something interesting. When I have max efficiency on Grendel, his first ability costs 0.34 energy per second per enemy in your stomach. But I noticed the drain is much higher when you have multiple enemies in your stomach. I tested this. I feasted 10 enemies. On paper that should be 3.4 energy per second. But the thing is it almost took 11 energy per second. I hope that this is a bug since his high energy cost makes him already less fun. I also have some ideas for a change for him. Grendel should get a stacking passive just like Nidus. The more enemies he eats the stronger he gets. I thought it would be nice if his first ability (feast) would become energy costless (cost nothing) and have a different holding cast ability. I thought about an ability that is about digesting. Holding the first ability damages the enemies in your stomach (this would cost more energy the more enemies you feasted and the longer you hold the button), when an enemy dies it gets digested. The more enemies digested the stronger Grendel gets up to a max amount. Maybe then increase his ability strength/ ultimate size or health. Then to replace the vomit you could make his third ability a hold ability, the longer you hold his third ability the more enemiies he pukes, the wider the spread gets. Thanks for reading my ideas. Greeting, jrj01 ps: please make his ult so that you don't need an enemy in you to activate it 🙂 and sorry for bad english
  3. Today I found something interesting. When I have max efficiency on Grendel, his first ability costs 0.34 energy per second per enemy in your stomach. But I noticed the drain is much higher when you have multiple enemies in your stomach. I tested this. I feasted 10 enemies. On paper that should be 3.4 energy per second. But the thing is it almost took 11 energy per second. I hope that this is a bug since his high energy cost makes him already less fun. I also have some ideas for a change for him. Grendel should get a stacking passive just like Nidus. The more enemies he eats the stronger he gets. I thought it would be nice if his first ability (feast) would become energy costless (cost nothing) and have a different holding cast ability. I thought about an ability that is about digesting. Holding the first ability damages the enemies in your stomach (this would cost more energy the more enemies you feasted and the longer you hold the button), when an enemy dies it gets digested. The more enemies digested the stronger Grendel gets up to a max amount. Maybe then increase his ability strength/ ultimate size or health. Then to replace the vomit you could make his third ability a hold ability, the longer you hold his thirs ability the more enemiies he pukes, the wider the spread gets. Thanks for reading my ideas. Greeting, jrj01 ps: please make his ult so that you don't need an enemy in you to activate it 🙂 and sorry for bad english
  4. Today I found something interesting. When I have max efficiency on Grendel, his first ability costs 0.34 energy per second per enemy in your stomach. But I noticed the drain is much higher when you have multiple enemies in your stomach. I tested this. I feasted 10 enemies. On paper that should be 3.4 energy per second. But the thing is it almost took 11 energy per second. I hope that this is a bug since his high energy cost makes him already less fun. I also have some ideas for a change for him. Grendel should get a stacking passive just like Nidus. The more enemies he eats the stronger he gets. I thought it would be nice if his first ability (feast) would become energy costless (cost nothing) and have a different holding cast ability. I thought about an ability that is about digesting. Holding the first ability damages the enemies in your stomach (this would cost more energy the more enemies you feasted and the longer you hold the button), when an enemy dies it gets digested. The more enemies digested the stronger Grendel gets up to a max amount. Maybe then increase his ability strength/ ultimate size or health. Then to replace the vomit you could make his third ability a hold ability, the longer you hold his thirs ability the more enemiies he pukes, the wider the spread gets. Thanks for reading my ideas. Greeting, jrj01 ps: please make his ult so that you don't need an enemy in you to activate it 🙂 and sorry for bad english
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