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--F--NerevarCM

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  1. They literally said tap/hold with a nerf to helminth. And everyone I saw on that thread said "YES, tap/hold and nerf helminth version"
  2. The Drifter is the only thing in the game that uses Eternalism. Even Duviri is Conceptual Embodiment.
  3. Yeah I remember a few people noticing the Granum insignia covered by infestation on Reddit. Had to check there to find the post.
  4. It took an HOUR but I found it. Check background.
  5. They didn't. We even have a hint that Corpus Infested Ship might be the next one to be reworked.
  6. P2P connection. I play solo and I never saw a single bug while playing Duviri or any other content since New War with that black screen bug on the top of the Unum Tower. Many of these "bugs" are desyncs due to poor connection from the host.
  7. Não, só quando o evento voltar. E isso pode demorar 1 ou 2 anos.
  8. Nah its the same. Enemies now have more unique death animations, thats it. Before they had like 2 or ragdoll. Now they have a bunch of them, and the ragdoll only happens based on the type of damage you dealt (like Impact and Blast) or the type of projectile.
  9. The mission is not that difficult. And you don't need a lot of thorns to make Dagath and Dorrclave
  10. I understand both sides. However I would make it like: Add old events back as small quests like Once Awake and make them the progression through each planet. Earth->Cicero Crisis Mercury->Slingstone Mars->Arid Fear Phobos->Gradivus Dillema Jupiter->Hunt for Alad V Europa->Cryotic Fear Saturn ->Eyes of Blight Uranus->Tubemen of Regor By entering Uranus you start directly on Natah. Finishing Natah opens Eris and Patient Zero. Finishing Patient Zero starts Tubemen of Regor on Uranus. Finishing Tubemen starts Second Dream. That means: 1-Players will know about the old events and play through them in short quests that takes like 30 min or something each 2-The quests serves as progression points that open new planets for players 3-More engaging quests before Natah and Uranus will make the early game more interesting 4-Each quest can teach the new player something new like: Mobile Defense for Cicero Crisis, Excavation for Cryotic Fear 5-The amount of work to make this quests will be lower than to make new ones. Everything is already there. 6-Finally fix Alad V story progression
  11. They did that to prevent people from simply picking up the item with a "ammo draining curse" that does nothing on Operator. It would be a free carry. Thats a gameplay choice. Not lore.
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