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angrybakedpotato

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Posts posted by angrybakedpotato

  1. TYPE: In-Game

    DESCRIPTION: We experienced 2 bugs in 1 mission while we were doing the "Disable Priority Targets" objective at Arc Silver (Veil Proxima, Defense). The same bug (as previously posted here)  happened again where the waypoint would direct us somewhere else while the actual entry point was located just opposite of it. Entering as client would result in us getting placed in a pitch-black area with our archwing still equipped. The only way out is to use the Omni tool to teleport ourselves back to RJ. The only player that was able to enter it properly and finish that part of the objective was the host.

    The second bug we experienced (while doing the 2nd part of "Disable Priority Targets") was where 2 of the first drones spawned outside of the tileset. We tried exiting the ship in hopes of being able to kill them while on archwing, since they spawned outside, but to no avail. What I did instead was use the Velocitus' innate infinite punch through to be able to kill it past the walls of the ship. After those 2 initial drones (that spawned outside of the tileset) were destroyed, everything else went accordingly.

    VISUAL:

    Spoiler

    WLTBynx.jpg

    Spoiler

    Pk62nEr.jpg

    Spoiler

    3Cbjz8u.jpg

    REPRODUCTION: unknown

    EXPECTED RESULT: For the first instance, the waypoint should've directed us at the actual entrance and we should've been able to load inside of it properly. As for the second instance, the initial drones should've spawned somewhere inside the tileset.

    OBSERVED RESULT: 1st bug - Waypoint directed us opposite from the actual entrance. Entering as client would result to loading inside a pitch-black area with archwings still equipped. 2nd bug - Drones spawned just outside of the tileset.

    REPRODUCTION RATE: Unknown. The same bug (first instance) happened again but with different mission types and at different nodes.

    • TYPE: In-Game
    • DESCRIPTION: We experienced a bug while doing the 'Disable Priority Targets' objective at Khufu Envoy (Orphix), Neptune Proxima. The waypoint would point us at a different direction while the entrance (with the 'ENTER' prompt) would be located at the opposite side. Upon entering said entry point, we would be transported somewhere else and everything is almost pitch-black dark and we'd still be in our archwings without any way to exit from said area other than using the Omni tool to teleport back in railjack.
    • VISUAL
    Spoiler

    oFa3g8E.jpg

    Spoiler

    R15tHRv.jpg

    Spoiler

    XNeYuUA.jpg

    • REPRODUCTION: N/A
    • EXPECTED RESULT: Waypoint should've been directed us to the proper entrance. Upon entry, we should've loaded inside the Corpus ship accordingly.
    • OBSERVED RESULT: Entry point was different from where the waypoint actually was. Entering said entry point would result in loading us in a very dark area with our archwings still equipped. 
    • REPRODUCTION RATE: N/A
  2.  

    • TYPE : in-game.
    • Description : Our squad ran 3 successive RJ missions at Venus Proxima then proceeded to queue/start the next node. Immediately (while the next node/mission was loading), our whole squad experienced a bug where the end-of-mission reward screen was stuck and we were persistently stuck on the loading animation as well, despite seeing the mission timer advancing. After a few minutes, our squad automatically disbanded and got sent to our respective orbiters.
    • Visual : N/A
    • Reproduction N/A
    • Expected: We should have continued on to our next mission/node, since a random player was able to join our three-man squad (during the few minutes we were experiencing the said bug).
    • Observed : Selecting 'exit' button under the end-of-mission reward screen did nothing nor pressing 'escape' in order try to force and abort the mission. Also, typing on the 'search box' on the reward screen did not show any letters but it tried to filter out the items from the list. The only things that we were able to access properly during that time are the following: 1) the chat window, 2) selecting between the 'progress/stats' button, and 3) selecting other players profile icon.
    • Reproduction rate: N/A

     

  3. 20 hours ago, Casardis said:

    Or simply have a bit of tweaks on the pauldron to keep the same aesthetic, but not overblow it to the point of affecting gameplay.

    I made a quick edit here to showcase what I mean.

      Hide contents

    BrAMGUj.jpg

     

    The edits definitely make it look more flushed. You can see the difference in the lower part of the shoulder pieces. Hopefully this kind of change could be implemented to tighten how the Vetala shoulder piece fits on bulkier Warframes, resulting to a more visible line of sight on enemies when aiming down sights.

  4. 5 minutes ago, Dawn11715 said:

    you may want to try playing around with you field of view.

    Same results with either the FOV set at max (as stated above) or at its lowest. I've also tried playing around in between the ranges of the FOV slider and still get the same results.

    Here's the same Vetala armor shoulder piece on Rhino with the deluxe skin while aiming and moving forward/backward (using a rifle). FOV set to lowest (52)

    Spoiler

    GIWxryw.jpg

     

  5. Just grabbed the newly released Vetala Armor Bundle that came with the update for Revenant. Like many others, I love the design and theme of the whole armor set. I also like how it scales larger when equipped onto certain bigger Warframes (ie: Rhino and Vauban w/ his Deluxe skin).

    However, it seems that when aiming down sights, the shoulder piece of the Vetala armor often times could block the whole view on the enemy/enemies. Either it's too large or maybe it's not as "flushed" compared to the other shoulder pieces. This is more noticeable when your ADS'd (aiming down sights) and moving forward/backward while using either a rifle or a shotgun.

    I've added a few images to further explain what I mean.

    FOV set to max at 78. 

    Rhino with Deluxe Skin and Vetala Armor shoulder piece while aiming down sights with a rifle

    Spoiler

    TExyfCE.jpg

    Aiming down sights while moving forward/backward with a rifle can cause the shoulder piece to completely block the enemy from view

    Spoiler

    ERuPYwL.jpg

    Hip-fire with a shotgun

    Spoiler

    xLwFxdd.jpg

    Aiming down sights with a shotgun

    Spoiler

    NnOTjr9.jpg

    Aiming down sights with a shotgun while moving forward/backward can also have the same result as with the rifle blocking the enemy from view

    Spoiler

    lQkX9wb.jpg

    However, using a single pistol poses no issues at all with the Vetala armor shoulder pieces (either in hip-fire or ADS)

    Spoiler

    A4SqvXU.jpg

    As for bows, there seems to be no issue as well while aiming and/or with the bow drawn

    Spoiler

    mlY6Jxg.jpg

    Comparing it with other Warframes, Vauban with his deluxe skin and the Vetala armor shoulder piece can also block the enemy from view (ADS'd with a rifle while moving forward/backward)

    Spoiler

    iMeI5Ci.jpg

    Hope someone from DE gets to address this soon. Apart from this, the new armor set looks dope! Thanks DE! :fist:

     


  6. Anyone else experiencing a bug while scanning for a Simaris target? Since the new update dropped, I'm experiencing a bug whenever I try to scan a Simaris target. On the last scan, the target suddenly dies prompting the dialogue from Simaris that it failed. Tried doing this while unveiling a riven at the moment with the condition of not using any traps/abilities/etc. Made sure my weapon only had the mod to purposely not have enough damage to kill the target. Everytime I'm on the last scan, the target suddenly dies prompting the dialogue from Simaris but without any notification that the riven challenge failed.

    If this is a bug, I'll just probably hold on to the riven until this is properly addressed.

  7. 4 hours ago, soundsmith89 said:

    Is there an instrumental version of this track? Really liking the composition of the music, and would like to add it to some playlists... Awesome work!

    Thank you! Yeah, I can probably upload an instrumental version of it by taking out Corrupted Vor's corrupted verse and a few things along with that. I'll upload it when the contest ends.

    • Like 2
  8.  

    https://imgur.com/a/VISfVuI

    ALL SOLD

     

    Yo yo yo, it's angrybakedpotato cooking up another bake sale for all you dirty space pirates! :clem: Feel free to shoot me your offers. I also consider riv-to-riv/ riv+plat trades.

    Just kindly drop me a message in-game/ pm via the forums, or reply here (if ever I appear offline) and I will get back to you asap. Thank you!

     

    Sold:

    [Atomos Crita-Gelibin]

    [Bolto Cronilis]

    [Viper Igni-Visiton]

    [Kronsh Argi-Pleciada]

  9. Day 2 on testing out bounties with random squads after the latest patch:

    Just tried doing T3-T5 bounties right now. First attempt almost made through. Loaded into Cetus normally and started a T3 Bounty. Got connected to a random squad and I saw the other members were able to pass through the door/gate. It seemed like it almost loaded fine since the "endless" loading icon disappeared and I was already equipped with my primary but the gates never opened. As such, I just left the squad and Cetus all together to try again.

    Second attempt was a bit weird. I tried doing the same T3 bounty and got connected to a squad. Same thing happened from my first attempt where everything seemed to look like I was about to pass through the gate (primary equipped, grouped to a squad, , first mission objective/stage was starting to progress, etc). Then after about 2 mins or so of waiting (thinking that I might get stuck again in the airlock) I suddenly appeared in the plains without having to pass through the gate. I was able to do the whole bounty but I had the "endless" loading icon still appearing in the bottome right corner. Upon extraction, I couldn't pass thru the gate despite the other members of the squad being able to. Upon expiration of the extraction timer, I suddenly appeared inside the airlock with the rest and bounty was completed. Not sure if I should consider that as a successful try but I'll take it for now.

    On my third attempt, I was able to do the T4 bounty without any hiccups whatsoever.

    Doing the T5 Bounty, however, posed a lot more problems. Tried starting it and connecting to a squad for three consecutive times but to no avail. In those three attempts, I just did what I normally do when I get bugged. Leave Cetus -> Load into Cetus from Orbiter -> Start a bounty and get inside the airlock. On my last attempt, I tried doing what @ReedReith suggested. It worked and not a single issue during the different stages of the bounty. However, after extracting and loading back in the airlock with the gates opening, I fell in the map and after a few seconds appeared back at the very start of Cetus.

    22 hours ago, ReedReith said:

    So, after playing around with this for a while, I managed to get into a few T5 bounties:

    1. Hop into Plains without going to Cetus directly from Navigation (Tried it both public or solo)
    2. (Leave the squad if in public and) make the transition to Cetus
    3. Accept bounties now in Public, and hop back to the Plains

    In 4/4 tries it worked. Trying it without doing so has worked 0/10 times. I know this doesn't really carry any statistical significance, but I can't be arsed to try it more often.

    However, there is a drawback. Every time you finish the mission you will be presented with this:

      Reveal hidden contents

    8b939741d7.jpg

    Seemingly Cetus is ripped apart:
    92475e2ff8.jpg


    The Cetus void.
    Which in turn means you have to leave Cetus, and redo the entire 'go to plains first and then select the bounty' procedure again.

    In sum, I was able to do T3-T5 bounties in 3/7 attempts. Doable but the bugs are still there I guess. Hoping that the others here are also able to somehow do the bounties now after the latest patch, despite the bug still persisting at times.

  10. So after doing some tests of my own, I've managed to do T2-T5 bounties after the latest patch was released. From out of 6 attempts, I've managed to connect to a random squad 4 times . My first attempt could've been successful too if only i remembered to switch back to my proper region after doing some trades. I was able to connect at first but suddenly got dropeed from the squad. Once I've set my game to the proper region, my second attempt was successful wihtout any hiccups all throughout. However, the bug happened again and I got stuck in the airlock/gates on my third attempt. After going back to my orbiter, I just loaded into Cetus and did the whole process normally. The last three consecutive attempts were successful without any glitches. 

    Though there could still be a few bugs left with regard to doing bounties and getting "stuck" endlessly, 4/6 attempts isn't that bad considering I couldn't do bounties at all for the past few days or so. Guess we'll just have to wait a bit more until they've fully resolved this issue for everyone.

  11. Hear me out. Baro's arriving in 2 days. In the event that he does arrive at Larunda Relay, can we all not save it from the Balor Fomorian so that he gets blown to bits along with it? Maybe we'll get a Baro 2.0 in the future if we all just made a small sacrifice :devil:

  12. This also happens with the Operation Plague Star emblem when equipped on the EOS shoulder plates (both normal and prime versions). The emblem on the left will be bigger (and will not fit in the middle space of the EOS shoulder plates where it'll just slightly hover on top of it) while the other one would be smaller and, thus, just fit perfectly on the said attachment. Though it doesn't seem to affect all frames when equipping both the attachment and emblem together, but it does happen to some frames like Loki, Trinity, etc.

  13. Since the latest Hotfixes, I've frequently experienced a minor (yet often times annoying) bug when typing in Chat. There seems to be an unusual gap between the last letter that was entered and the "bar" indicator (where the next letter that was input would be placed). It can be easily mistaken that you've already placed a space in between your last text to the next one. In other words, the bar " | " in the chat seems to have a "gap" from the last letter that was input (without actually entering a space in between them). Not sure if anyone else have been experiencing this since the last released Hotfix. Hoping that this gets sorted out as soon as possible.

  14. Same here. Just posted a reply to two other posts here regarding the same problem. Been experiencing an endless loading time upon entering the plains to do bounties. To be precise, this happens every time I try to do a bounty and match with a random squad. Doing it solo or hosting it seems to work but it seems other players can't connect and are stuck at gates as well, except for one instance where one player was able to join successfully. I've tried verifying the download cache, making sure connection was not an issue (ping and packet loss), and double checked my hardware (storage device, ram, cpu, gpu, etc.) but to no avail. However, connecting in Free Roam to a random squad works fine. It only happens when I try to do a bounty and connect/match with a random squad/player. Hope this gets fixed soon.

  15. Same thing has been happening to me just recently. I tried loading into Free Roam and it works perfectly. However, when trying to load in the plains (after accepting a bounty) and trying to connect to a random squad, I always experience getting stuck in the gates with an endless loading icon. The only times I was able to do bounties were when I hosted one game (with only one player successfuly joined while the other got stuck at the gate as well) and a randome instance where loading in the plains to join a random squad for a bounty all of a sudden worked. In addition, the first time I encountered this problem, I actually got in the plains (albeit having to wait for a long time) but with the loading icon still appearing on the lower left and the whole PoE was pitch black. That being said, I was still able to do the bounty with a random squad and finished. However, extracting from the plains became an issue and I had to force quit the game. Luckily, the rewards were kept and the bounty was marked as complete when I returned to check with Konzu.

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