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Doraz_

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Posts posted by Doraz_

  1. 54 minutes ago, Lutesque said:

    but otherwise 95% duration isn’t really enough for all his skills.

    duration is very low yes, it's the opposite of the lasting covenant build i was using before.

    So with this setup you have to be very active, casting 1 and 2 when needed and his 4 is his panic button, that being on a short cool-down is incredibly useful

    Tank, reposition, retaliate ... basically

    57 minutes ago, Lutesque said:

    could be useful if you want to self damage to hit the crit cap faster using sonethibg like The Tonkor or Penta... 

    enemies do so much damage at a certain point, hitting the cap is really not a problem ... but that sounds great, capping crit. bonus from cover

  2. I am settling on this build for him.

    NCrK7sv.jpg

    These are the reasons:

    -175 efficiency

    Even if his 3 seems to dis-incentivize this much investment in efficiency ( rewarding the opposite instead ) but, when facing high level armored opponents, your ability to maintain buffs decreases as they take longer to kill.

    This way you can 1) maintain buffs without killing many enemies, being at full power before the fight happens 2) use 4 immediately if you fall off the map 3) not use 3rd ability and focus on killing, plus if your teammates need energy you easily can focus 30+ energy per kill with little energy spent.

    - umbral mods+ adaptation

    from testing this lets you survive a lv 140 bombard hit  ( with both at 14 rank ) and build up resistance to heavy toxin damage and slashes, ... not toxin "sneezes" though, those are still a pain .-.

    -1 forma build

    As solo, it's boring to level up so. 😧 it's already functional, i'll put another V polarity, mainly to ,ake space for higher ranked exilus mods.

    Raccomanded are any Holster speed exilus mod and to have at least one weapon with radiation, to draw aggro away in areas with too many enemies.

    If you have advice i'm all ears :clem:

    • Like 1
  3. I was switching efficiency mods and i noticed that ( using baruuk) :

    while " R10 fleeting expertise + R8 Streamline = 175 efficiency"

    and " R10 fleeting expertise + R9 Streamline = 175 efficiency" still,

     

    in the first case Elude drain is 1.25 while in the second one is 1.

     

  4. 28 minutes ago, Kontrollo said:

    @rest

    This is the Players helping Players forum, it doesn't have to be a question. I think it's a neat idea.

     

    @Doraz_:

    You only need +24% or +25% Power Strength for her Bolts to be most effective. You could use a 10 point Intensify or a maxed Augur Secrets. And with a 8 point Streamline you're already at 175% Efficiency, too. 

    Then you could use those spare points for a higher ranked P. Flow, P. Continuity, or Cunning Drift (if you don't want to Forma her further in any case).

    Thanks,

    I'm generally lazy but i'm doing that and the build is better already.

     

    Only thing (nitpick alert) ...

    -Augur secrets + Corrosive protections let some armor remain so you can get the 75+ damage on corrosive ( with latron wraith with serration and 2 elem. you jump form 4920 to 7160 damage )

    - Intensify (r10) makes enemies lose all the armor, and their health bar turns red so it's very easy to see who is been affected, hard if you use dark energy colors

     

    with everything maxed the first one is 0 forma, the second one is 1 (dash)

  5. I mostly play solo so i don't know if this is me stating the obvious.

    This is the setup:

    Amp= Even with the new amp parts released with Fortuna, i still find myself settling for a 2-1-3, having ways to deal with targets at close range, in groups ( w/ punch through) and from a distance.

    Arcane=For the amp arcane i'm using virtuous trojan and, the lorhin brace helps viral procs being consistent. i've used the new crit chance brace on another amp and really felt the lower status chance, mainly because of the amps having low fire rate and being capped by a limited energy pool.

    Nyx= One would think volt would be really useful, making cover and adding elec. damage with his shield but one fundamental thing he's missing is Armor stripping. Having the armor stripped means the difference between doing nothing for damage and having viral proc expire and an ONE-shot! I Using an assimilate Nyx so i'm constantly in her ultimate and can use the bubble as cover while confusing and weakening targets if needed.

    Techncally a 3-2-3 has even higher status chance and damage output but i don't enjoy the self damage on the granades .-.

    tzonZ3C.jpg

    hKKERO4.jpg

    • Like 1
  6. 16 hours ago, Chipputer said:

    You don't get to make it universal just because you want it to be so. Sprint Boost is a dash. Reload speed mods on weapons are a dash. The aura would be a dash.

    Oh my, you are right that i didn't specify, it would be a dash of course

    16 hours ago, (PS4)LoisGordils said:

    OP was referring to a mod that boosts reload on all weapons and not simply bonus reload on pistols, for example

    this is exactly what i was suggesting

  7. An universal Reload Speed Aura would be very cool.

    In the case a loadout already takes care of armor and thus Corrosive projection is not needed, a quality of life mod like this would be really useful.

    I propose "Universal" because while this reload speed can be explained as a mod that makes you more efficient in handling weapons, already existing AMP mods that amplify the damage of different kind of weapons ( say a piston and a sniper ) need a different mechanism/process to function ... " realistically" ... even if we are still talking about a card game .-.

     

    Given the presence of standard reload speed mods, 25 percent at max would be enough ( it's for the entire team and it can be stacked after all) ... but i wouldn't complain if we can make it 30 or more 😄

    • Like 1
  8. expecially a Z / depth slider would be really cool

     

    on my nyx, i'd like the "SURATOR SYANDANA" to be slighly more closer to the spine than what it currently is

    Hh8eDME.jpg

    on the example currently the syandana looks just attatched there, on the right it looks like a part of nyx ( expecially cool running it with an assimilate build)

    • Like 2
  9. Ehm an update on some testing i did, if a developer is reading ( seem to affect damage but can't say for sure)

     

    Apparently if you equip deconstructor prime and equip a kavat without changing the weapon, you keep the set bonus from the gladiator mods.

    Maybe the cat or doggo is taking the deconstructor for you :clem: ... no?

     

    That'd be a +point for kubros ... if this didn't work for kavats as well ...

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