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Everything posted by Dojutrek

  1. After playing Hildryn for a bit, I can say that she's interesting. Not great, but interesting. Her Passive is possibly probably the best Shield passive I've seen so far. Coupled with the Synergy from Guardian and Taxon's Molecular Conversion Precept makes it quite effective. However, I would like to know the breakpoints on the shield gating, if any. Balefire is a bit underwhelming, I expected a Secondary fire with it. Not saying the charge mechanic is bad, but it needs to be modded for which takes up space in a build. Not to mention, there's a lack of information regarding the Charge functionality, like does it increase range? damage? what exactly do you get from a full charge? is there anything to additional to gain from a full charge? Questions that need answers, I guess. If I were to change it, I'd reduce the Charge time by a bit. Finally, Aegis Storm is...confusing. It has Decent CC, which is a plus, but why does it turn off or become less effective if I go higher than a certain point? and why can't I descend with the Archwing controls? Going up is fine with the Archwing controls, but down is not allowed? I think there was some oversight during implementation, since one Moa stomp or Enemy Ground slam sends you flying up with no way to return to a normal height where the power is effective without deactivating Aegis Storm entirely. Additionally, when I'm over a pit I just fall slowly into it even when attempting to fly out of it by holding Spacebar. Rather poor implementation here... Overall, I'm liking Hildryn, but some of her powers are baffling in their implementation. EDIT: I've tried other keys when dealing with the flight controls, no go on any of them. So it's something that was either omitted or just broken.
  2. I'm not one to weigh in on the trading market, since I don't trade much except within my Clan. So my knowledge is limited on the whole "Trading Exploitation". However, I do feel like Riven mods should be made to be less random and more finite. I always envisioned of a system of Cutting one or multiple stats off of one riven and then Pasting them on to another with Kuva, which destroys the Riven being stripped. The stronger the effect, the more Kuva needed to cut that effect and that would increase for how many effects being pasted over. However, it would require both riven mods to be tied to the same weapon and should lock out the riven from being re-rolled or traded. That way you'd still need duplicates from Trade Chat for stripping and re-rolling. The idea of Stripping a riven mod would incentivize the crafting of a perfect riven for those who want to play with them (rather than just collect them for grofit). The perfect riven mods already in circulation would continue to be worth their weight in platinum, but the bar for obtaining such a riven would be lessened greatly since everyone would be able to get one eventually. The only other problem would be predicting what weapon a riven would be tied to, which I feel should be handled with a conjoining idea, but it escapes me at the moment. As for the effects on the Trade market, I can see a change like this causing an upset due to raw buyouts of an entire Riven weapon set (i.e. Ignis, Akmagnus, etc. etc.), but I don't care to speculate on things out of my purview.
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