-EPECb-
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Thx
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-EPECb- started following Operator mode lock after trying to pick up a fallen animal in Orb Vallis , fade to black in operator , Atlas 4 skill mistake and 2 others
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Another annoying inconvenience when teleporting the operator. The Operator is forever clinging to objects with his invisible body when teleporting. Why is it impossible to make the body of the operator during teleportation 100 times smaller, turn it into a "point"? I don't understand what DE is thinking. In addition, the camera associated with Titania and the operator has not been fixed ... when you in "fly" regime and out of the frame and then move back to Titania - the camera can disorient you.
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Still not work ( And fix this pls:
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Need to update this thread!
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Why are they doing this? : ...it reminded me of this bug with Garuda. (and thank everyone involved it was fixed a long time ago). Maybe this misunderstanding should be corrected too?
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If something is not working in Garuda, then I am for fixing it!
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Old rec.:
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This bug works only with robots
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After the last patches did not check, but they lag. You put the one and then... END. No more walls. They could then put themselves at any time when it was convenient for them.
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... everything is as it was said. Please fix this.
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I was looking for chests and additional tasks to save progress after defeating the snake because the exit portal from the mission was blocked after the host migration, BUT THEY WAS NOT ON THE MAP! In this mode, there are no additional tasks to save progress ... And the reward for the snake is only given when the mission is completed by exiting it through the portal. If there were additional tasks on the map and the reward was counted IMMEDIATELY after defeating the snake, then I could save it, but this is not possible ... ... if it's hard for them to fix these mistakes, then let them add more checkpoints - this is what we are talking about.
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Quite right. Not so long ago I lost 1 hour in empty on the Chain. There was a migration and everything was lost and in vain. The disappointment knew no bounds that day. Why are there no checkpoints for progressing of rewards in this mode? Is it so difficult? The bar filled up - the checkpoint worked ... it should be so. Although it is desirable that checkpoints work after changing the card and task in this mode.
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The reward that is given after defeating the serpent has been lost. Immediately after the victory, the host left the game, the portal was blocked, and I had to exit manually. Then I looked in the inventory and did not find a reward in it. For example, most likely those plants that I collected before acquiring the last decree were preserved, but the main reward for defeating the snake was definitely not preserved. Guys, just try to make more checkpoints, it will solve a lot of problems considering that your game is full of bugs.
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