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-EPECb-

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Everything posted by -EPECb-

  1. Another annoying inconvenience when teleporting the operator. The Operator is forever clinging to objects with his invisible body when teleporting. Why is it impossible to make the body of the operator during teleportation 100 times smaller, turn it into a "point"? I don't understand what DE is thinking. In addition, the camera associated with Titania and the operator has not been fixed ... when you in "fly" regime and out of the frame and then move back to Titania - the camera can disorient you.
  2. Why are they doing this? : ...it reminded me of this bug with Garuda. (and thank everyone involved it was fixed a long time ago). Maybe this misunderstanding should be corrected too?
  3. If something is not working in Garuda, then I am for fixing it!
  4. This bug works only with robots
  5. After the last patches did not check, but they lag. You put the one and then... END. No more walls. They could then put themselves at any time when it was convenient for them.
  6. ... everything is as it was said. Please fix this.
  7. I tried to pick up the beast by the operator and its regime was blocked. There is no more way to summon him. The beast with the Sentinel also hung in place, the reward was not counted.
  8. I was looking for chests and additional tasks to save progress after defeating the snake because the exit portal from the mission was blocked after the host migration, BUT THEY WAS NOT ON THE MAP! In this mode, there are no additional tasks to save progress ... And the reward for the snake is only given when the mission is completed by exiting it through the portal. If there were additional tasks on the map and the reward was counted IMMEDIATELY after defeating the snake, then I could save it, but this is not possible ... ... if it's hard for them to fix these mistakes, then let them add more checkpoints - this is what we are talking about.
  9. Quite right. Not so long ago I lost 1 hour in empty on the Chain. There was a migration and everything was lost and in vain. The disappointment knew no bounds that day. Why are there no checkpoints for progressing of rewards in this mode? Is it so difficult? The bar filled up - the checkpoint worked ... it should be so. Although it is desirable that checkpoints work after changing the card and task in this mode.
  10. The reward that is given after defeating the serpent has been lost. Immediately after the victory, the host left the game, the portal was blocked, and I had to exit manually. Then I looked in the inventory and did not find a reward in it. For example, most likely those plants that I collected before acquiring the last decree were preserved, but the main reward for defeating the snake was definitely not preserved. Guys, just try to make more checkpoints, it will solve a lot of problems considering that your game is full of bugs.
  11. In Duviri, after the victory over the snake, the host migrated and those who remained on the map after loading could not leave the map, they had to leave it manually. And all my rewards are gone! This is connected not only with the Duviri map. DE, you don't pay enough attention to the players who join the host - these guys constantly have some kinds of errors of various kinds. Sometimes the ephemera does not work correctly or the skin of the frame does not display the effects of abilities on the helmet (the whole body radiates the effect and the head remains the same as it was without the effect). For example there is such a problem: ...and no one does fix it. This error has been around for many, many months now! Make more checkpoints to save loot (for example, the command in the menu: "Save everything and exit") or give the players a special command in the chat, do something with these already! These problems roam from patch to patch year after year! It is not normal lose loot in a game based on loot picking! And you can already convert the /ustuck command into a regular button somewhere in the menu! I'm already tired of entering this command every time in your game. Often players just waste time for typing. This wasting precious time in the gameplay. For example, in State of Decay 2 there is a radio command that brings you back to normal if you are stuck somewhere WITHOUT ANY WRITING IN SOME CHAT! Just one button... is it difficult?
  12. The marker left by the players is not removed by holding the button if you are not the host.
  13. Good news, thank you! Found this on their list: Known issues that are fixed for The Seven Crimes of Kullervo: (this list is by no means exhaustive) Tapping Aim while in the middle of a melee swing causes your weapon to get stuck in Aim mode until you tap it again.
  14. О, спс. бегал по Зариману и ноль результата. По Луа ещё не бегал, буду там пробовать. Спс ещё раз!
  15. ( "!To the top! Gaining views. DE must notice this topic!"
  16. Try blocking FPS at 60-70 in game options. I hope it helps.
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