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Keranzu

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Posts posted by Keranzu

  1. Hi, I just found a couple of bugs regarding Itzal after the recent archwing rework.

    Arch Line:
    Enemies pulled just as they fall out of bounds will launch into orbit (they get pulled REAL FAST).
    https://gyazo.com/5ddef45dab8c1f888b38ea8c56e0cb95

    Penumbra:
    Stealth won't break if you use shift for movement (when only shift is being held).
    https://gyazo.com/fabe185c5e37b4cbf30f94f97a1a92c6

  2. It would be helpful if a new available parent were selected for a child when the original parent is destroyed.

    I currently can't destroy a room due to "dependent" children...

    Spoiler

    I can't delete room 1 due to room 2 originating from room 1, even though room 2 still having a full path leading back to the rest of the dojo.
    This means I also have to delete the entire upper floor related to room 2 when it in reality feels like the game should reassign the connector to the left of room 2 as the new "parent".

     9dd7a9bc88608adcfba75fe4416d1156.png

     

    • Like 1
  3. If you hold down you aim to aim-glide & then enter and quickly leave operator form, you'll be able to launch yourself in high speeds.

    Who needs an archwing anyways?

    Also, whenever you enter and then leave operator form, you'll refresh your aim-glide duration; allowing you to be in constant flight in high speeds.
    At the moment i find this to be a very minor issue though, as who doesn't enjoy being a super-space-ninja?

    Edit: It seems like you need to be the host for aim-glide refreshing.

    Edit 2: Update 22.0.2 Seem to have solved this issue. Nothing regarding this issue is mentioned in the path notes however.

  4. My beloved sentinel weapon Stinger, has for some reason got the clip size reduced from 15 to 4 in the recent changes...

    This haven't been stated in any of the patch notes, except from the "fire rate & reload time mods affecting the sentinels" in U11.5 notes.

    Still don't see the reasoning with making my Stinger S#&$...

    If my math isn't all wrong, 6.3 Fire Rate with mods, and clip size at 4, the clip is emptied within 0.63 sec.
    Then you'll have the damned reload time on 1.2 sec, without any reloading mods, reducing your average shots per second down to somewhere around 0.55.

    To put it like this, WHY ARE YOU MAKING SWEEPER THE ONLY @(*()$ VIABLE SENTINEL WEAPON?!

    I mean come on! Either nerf Sweeper HARD, or buff all the other sentinel weapons!

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