Jump to content

PopTartZombie

Hunter
  • Posts

    229
  • Joined

  • Last visited

Posts posted by PopTartZombie

  1. It really feels like you're nerfing all of the weapons in game in order to enable stat ranking in game(once again, but passive like how warframes are now). Currently, I am seeing more weapon nerfs than buffs, only thing that was buffed was the Burston (to the best of my knowledge, from what you would confidently call a 'buff'), and its still meh. Don't like the feel of it personally. But other than that, i am very concerned about the direction of where weapons are going. (Primary + secondary mainly, melee weapons could use a tiny bit of polishing but that's about it the preasure point mod buff made them bearable, to an extent)

     

    Any news from the source would be cool.

  2. Nice but how would you activate the acid one?

    It would be passively active? once an enemy would be struck by it, it wouldn't be able to be struck again until the effect wares off. Thus it would be non-stack-able damage.

  3. So will there ever be a Tenno light machine gun? Please make one DE <3 M249 SAW Prime please

    Saw? go back to 2013 xD its like year 3400 now... saw = primitive

    +1 tho, tenno lmg would be awesome. i want it to sound like a static-y wamp wamp wamp wamp. :D

  4. Here are all of my Mod suggestions compiled into one post. A few are from multiple other threads.

     

    Dark Energy: Grants you the power of the Stalker!

     

    Rare mod, dropped by Stalker. Gives a 15-30-45-60-75% damage boost with Dark Energy extracted from the Stalker.

     

    Dash polarity. For all weapon types.

     

    Acid: Grants you toxic damage over time.

     

    Uncommon. Rank 0: 2.5sec - Rank 1: 5sec - Rank 2: 7.5sec - Rank 3: 10sec at 5(negotiable) damage per second.

     

    Dash Polarity. For all weapon types.

     

    Bullet Velocity: Grants a Faster projectile speed.

     

    Rare. Rank 0: .10 - Rank 1: .15 - Rank 2: .20 - Rank 3: .25 (numeral value based on meter per-second travel time)

     

    Check Polarity. For all weapon types.

     

    Sentinel Rampage: Grants your sentinel Rampage abilities.

     

    Rare. Rank 0: 5% - Rank 1: 10% - Rank 2: 15% - Rank 3: 20% (% chance for sentinel to use all powers simultaneously)

     

    Dash Polarity. For all Sentinels.

     

    Swap: Grants you a faster weapon Switch speed.

     

    Uncommon. Rank 0: 5% - Rank 1: 10% - Rank 2: 15% - Rank 3: 20% - Rank 4: 25% - Rank 5: 30%

     

    Check Polarity. For all weapon types.

     

    Stability Strap:

    https://forums.warframe.com/index.php?/topic/83842-stability-strap-mod-suggestion/

  5. Don't get me wrong, its a beast when polarized and modded correctly to compensate for its downsides, but I feel like I'm in slow motion in comparison to my fellow Tenno. Maneuverability with it is obviously slow, not to mention the reload speed even with mods sets you back, then 50% of all of your ammo consumption is spooling up, which crushes your dps to roughly 200-300, fire rate isnt a fix for this, it only wasted ammo. On the other hand the dread or despair can pump out around 1000-16k(wikia comments confirm this accusation) and 400-1200 dps. Bottom line is, the gorgon is sluggish and cannot keep up with most all of the other primaries, and it has not been thoroughly looked at since release. I have max ranked it, and then re-ranked it to 26 so far with a forma. I've had it since update 6.4 so I'm very confident that I know what I'm talking about when it comes to how it feels, performs and compares. I don't think I would post such a subject if I hadn't experimented with the weapon to the fullest and beyond.

     

    http://warframe.wikia.com/wiki/Gorgon

  6. I am here to suggest Stability Strap.

    Mod Effect: Allows you to shoot while sprinting!

    Increasing the Mod: The higher the mod's rank, the less of an accuracy loss you get while sprint shooting.

    Personal reason for mod suggestion: I'm tired of getting interrupted by shift while being ninja.

  7. I would love to have the option to be hidden in the recent players tab so I am not spammed in PM or added by strangers. I play privately, solo and co-op (2 players) on 90% of the missions I play. I rarely explore the 'Online' aspect, Region chat is fun sometimes. Back to my point, I would like to have privacy from recruiters, random adds and PMs which come from the 'Recent Players' tab on the Contacts UI tab. It would suit everyone's preferences if it were an optional tick mark in the options somewhere.

  8. Post-Update 10 will most likely bring stutter smoothing, freeze breakers and server optimization, they threw a heavy load on this game with U9. It would only be logical that they'd want to clean up after. There have been about 10 (give or take) hot fixes since U9. So you know they know it needs to be optimized. Also, there are always those tiny things about a game that will remind you its a game, like lag/stutter.

  9. Lato Prime:

     

    Damage Type Bullet Base Damage 27.0 Base Firing Rate 6.7 Accuracy 18.2 Base Clip Size 15 Base Ammo Size 200 polarities check dash

     

    Lato Vandal:

     

    Damage Type Bullet Base Damage 30.0 Base Firing Rate 5.0 Accuracy 23.0 Base Clip Size 15 Base Ammo Size 210 Base Critical Chance 7.5% polarities check

     

    The Vandal series of weapons are considerably more powerful than their prime predecessors. As well as being much more rare. My thoughts for the Braton Vandal are: Increase Damage by 10-15 and polish off the rest of the stats equally. The thing about prime weapons is that their Polarity slots are better than their Standard brother weapon with a tiny Damage boost as well.

     

    DE took a giant crap on the Bvandal. I have no clue as to why, but anything level 50 and above renders the dps of the Bvandal moot.

  10. Allowing warframe and/or weapon slots to be purchasable with credits would open up the margin for spending in other areas of the market, dojo and foundry. For the 20$ and under club it would really allow them to expand on their game a lot more than they are able to now and possibly influence more spending in the future. At this point, I would have to agree with this post. All it would do is ease the demand for platinum just enough to benefit both player and developer by allowing more platinum to be spent on a bigger spreadsheet throughout the market to give DE the numbers they probably would like to have to price everything accordingly. A logical, non-bias (being player sided or profit sided) solution to this question that I am sure roams most of our minds would be appreciated from DE in the near future.

     

    As for now, enjoy a quote from Socrates Guys and Gals.

     

    "He who is not contented with what he has, would not be contented with what he would like to have."  - Socrates

     

    ~PTZ

×
×
  • Create New...