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Xardis

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Posts posted by Xardis

  1. On 2021-06-12 at 9:52 PM, InvictusDominus said:

    If I change all the Mbutton lines to just e will this work for keeping melee as e?

    From what it looks like, yes. I can post my own, more primitive version of that if you want a cleaner look at how it works:

     

    !z::Suspend
    $e::
      While GetKeyState("e","P")
        Send, {e}
    Return
     
    !b::ExitApp ;

     

    Alt+z to suspend and unsuspend, Alt+b to close.

  2. Considering the fact that Nightwave itself carries on for a long time, and that most of the rewards are not exclusive to that specific season, I would say that the system is incredibly fair compared to other events that happened over the years.

    But yes, in principle, it would be nice for all items in game to not be exclusive to one period.

  3. Nothing is wrong with it, after years of using it I see space for improvement. There are niche effects in game that are usefull, but niche, thus barely used. And I dont see why all frames shouldnt have an inbuilt enemy radar since Lotus in all missions is actively scanning all of the map to tell us what to do. Its either every possible location where we do mission has already a special scanning satelite deployed there... or we are getting that info real time and transmitting it to her without taking a look.

  4. Right now it only adds enemies onto your minimap. How about something like this, remove that, every frame has 30m of inbuilt old enemy radar and the effect on mods changes to something akin to Zenith or Void Hunter trait with that trait potentialy being replaced with something else. Something akin but no the same. This wallhack only works on up to 1.5m walls with the effect intensity changing linearly to 0.

  5. As much as I would like that for armour pieces, and holsters for other weapons than melee and Syandanas, I do see an issue beyond the simple implementation of the holster manipulation interface from melee weapons. DE constantly tells us that rivens are limited per account coz they take a lot of space on a server.

    Tho I do have a solution for that, standardise riven stat value so it would reduce the load and take one RNG factor out of rivens. And that idea is as old as rivens.

  6. Well, ask yourself why it is not shown.

    There is no need for it for the vast majority of people beyond beginers: if the item has multiple forma on, there is a good chance it already also has a potato. And vice versa.

    This addition would be for additions sake, I dont see it adding any info that is not already present in rank and forma count. And at the level where it would be relevant, its already obvious if a potato is present.

     

    There is a lot of place for UI improvements, but I dont see it being one of them.

  7. Current game solar map takes place on planets and more notable moons, so here is an idea, add Charon to the current Pluto section, make it a binary system, and its central feature would be a giant space station that connects those two built by Corpus. A new giant industrial center for Corpus besides the Jupiter complexes. Not gonna lie, this idea is inspired by 

     

  8. So, change MR adding phantom mod capacity to stright up add phantom levels to gear, neet idea, specificly for low to mid MR, coz us on high dont need it anyway. It would also be nice if those phantom levels on framed counted in the level tied ability unlocks and stat upgrades.

  9. Imagine the cashgrab, DE is printing primes faster than normal frames, so when you dont have so many primes to make, but you have time to do something, they just print Umbras... Now they are spamming Primes, after that they are spamming Umbras. No thanks, Umbra is now something unique, with a strongers connection to games story. There shouldnt be more than a few at most made ever.

    • Like 1
  10. A lot of things can achive 100%+ crit chance, there is even a mechanic for what happened above 100% cc, and even 200%. You basicly gain another bonus damage from crit multiplier on "orange" crit and so on, crit levels are not capped per say, but they are capped by our capability to mod for crit.

  11. Yeach, defence lasts as long as the last enemy of the wave is alive, so slowing them is counterproductive since without specific team set up, that lengthens clear time of a wave. Thus running a defence mission where you specifcly dont need the x2 damage buff on enemies or the slow coz enemies are doing too much damage to you and/or objective for you to keep up. You can use fast variant to speed their movement speed, but thats also not a good idea with unprepared team since you also up their damage output. Going Neutral (70% str translates into 0% slow, so no effect besides x2 and explosions) is also viable, but why use Nova at all then?

    Now, if its mobile, that changes everything, Slow Nova is the perfect fit for that gamemode, so whoever got mad at you, I dont know what to say, they need to git good?

    Just now, schilds said:

    They might have been doing a spot of farming (affinity/resources).

    Why do it on public then? At least I assume that where to OP encountered the dude.

    • Like 2
  12. Imagine DE having even less respect for player investment than ever and you get this.

    6 hours ago, BionicFreak said:

    I understand that people will have some pretty wicked and maybe TOO powerful builds but they won't be able to switch their chosen warframe all willy nilly.

    You are very naive if you believe that. Let me tell you what would happen. You get 4 slot for one frame, you make a build. I assume it to be one of those two options: you take a min maxed build and just add survivability to it, or min max even more. In both cases you get something that is borderline OP, and no, its not fine that you cant switch and make another. Coz it already exists. So here is what happenes, DE nerfes the frame, or mods, or both. That happened eventualy to all frames. And now you are back to square one. But its far worse since to get any of the existing builds you need extra 20 forma and you cannot switch for another or it will cost you another 20 forma. Great. We gained exponentialy more grind in a game that already has a problem with too much grind for new players.

    Here is something that we actually need. Meaningful augments for all abilities in game and augment slot to put at least one of those.

    • Like 5
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