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Snaccine

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Posts posted by Snaccine

  1. 1 hour ago, (PS4)Ozymandias-13- said:

    I imagine that's coming for next year, maybe with the New War update.

    Oddly enough, starting just before the 4:00 marker in that video, it looks like Volt and Excalibur are killing Dax(?) warriors. So I wonder if there is some other changes coming with it..unless I'm mistaken on who they're fighting.

     

    31 minutes ago, kapn655321 said:

    Anyone else notice the Gold Filigree on the Grineer Bolkor ship in that trailer?
    The tower they're in looks like the tower of the Unum.

    Gonna be a big story drop before that trailer can work.

    That trailer is set before the beginning of the game. It’s more of an opening cinematic than a trailer. Hence all of the “clean” looking grineer and the dax. 

    • Like 1
  2. 1 hour ago, DrakeWurrum said:

    You might notice I'm not the one who revived it. I didn't bother to check the date when I started replying, and it was recent enough that it was still relevant to a new update, so I didn't even think about the date. Clearly people discussed it even further.

    Ah okay, I see now. The yoink guy did. 
     

    Regardless, my topic post is a moot point. Most of the feedback given now is just wishful thinking. DE won’t touch it. At least we can both agree archline is useful now, and quite fun. If anything they should look into the strange things they did to archguns. The majority of them feel very underwhelming now.

  3. 19 hours ago, (PS4)ExaggeratedLemon said:

    The range is 300m at max level BEFORE range mods. It also has a combo counter which im not sure what is for. Ill figure it out.

    Archline isn’t affected my range mods atm. Either it doesn’t show in the stat menu and is still applied in mission or it isn’t applied at all. Could be a bug, don’t know for sure. 

  4. On 2019-12-14 at 10:31 PM, DrakeWurrum said:

    -snip-

    I don’t know why you revived a thread made in November, but cool points man. Yes, I know there’s an intrinsic for blink cooldown. Again, November. When archline was put onto Itzal it had no use. Now it does. That was my problem and it’s been remedied. It’s actually quite fun using arch line to traverse Railjack missions while invisible. I find myself using Amesha a little more now though. 

    Yes, we all know blink isn’t going back to its original iteration. You people are still on about this huh?

    • Like 1
  5. 12 hours ago, 8faiNt said:

    It has no use except pulling someone off of a clip to force suicade

    It doesnt contribute to the mobility and it even makes it worse to travel if you try to use it for extra mobility

    Why do we even have a Grappling Hook on a Archwing again? did we need it to climb somewhere? oh wait.. We can actually fly instead of pulling ourself

    Ahmmm Why are we using the rip off, bad valkyr ability on the prob most used Archwing as a skill filler again?

    Grappling hook? Was it the first thing you could come up with? What happend to volt's 2? Nova's 3? even Loki's 3?

    Did i mention why we have a grappling hook on a flying machine again? like, how does it even make sense? When you try to stick to somewhere you basically become a dog and the leash holding you back from going further, making it pointless

     

    At least try to improve it. stop sweeping under the rug, de. hell, I dont even mind if you just delete zipline and replace it with the 3 seconds cooldown blink on ability 1 at least I wouldnt lose momentum whenever I try to use blink by letting afterburner go

     

    Also, I really thought Scott was being sarcastic when he said that He was going to nerf the S#&$ out of blink damn, madlad, He actually nerfed the S#&$ out of it. I guess traveling further compensating the 3 seconds delay, amirite? oh btw, why it was nerfed again? was it like killing the '' game experience '' ? or It was making the traveling less tedious? How does going faster killing the game experience btw? are we like missing the view on our way? IDK. Im just trying to figure out the motivation behind such a huge nerf to the mobility.

     

    Also, clearly majority dont like the blink change and the new itzal ability. sooo, you know... are you going to do something or sweep it under the rug and hope it will be forgotten?

    and wouldnt it be cool if you showed us the Archwing Usage on a Chart now that you ''BUFFED'' other archwings by giving them a mediocre blink. Im sure that boosted all other archwing usage. hah? anyway as far as archwings goes Itzal is still the best option. Because of it's 3 and 2 well maybe not 2 anymore since all archwings are instantly breaking but still, invicibility is invicibility

    oh and I should say Itzal is prob the most used one because of all the Eidolon huntings so since Itzal has it's own vacuum that will never change maybe give all archwings vacuum next? Please dont make it a mediocre 2.0 blink though

    anyway, I really think a MEME became reality and now DE dont know what to do about it which is just funny. They will prob nerf Itzal even more because it still has more usage than any other archwings

      Reveal hidden contents

    anyway, agree or disagree I dont care. Its the truth. It sucks. Copy pasting valky's 1 to an archwing was a horrible idea. Nerfing Blink was even worse.

     

    I would let this go man. DE is not going to change anything when it comes to what they did to Itzal and archwing in the Rising Tide update. They knew exactly what they were doing when putting ripline on Itzal and any feedback or complaints will be met with radio silence. It's sad, but true. Also, I'd avoid starting threads about this for a while to save yourself the headache. You've probably already seen why. 

    • Like 1
  6. 48 minutes ago, Xarteros said:

    And replace Ripline with anything. Basically anything would be better. If it's going to be a clone of any ability, make it Volt Speed. That way, Itzal gets to remain as a fast, squishy alternative, the other AWs keep blink so they aren't useless, and we don't get spat in the face with a duplicate of the most useless ability in the game.

    This this this. It still blows me away that they copy pasted ripline onto Itzal. 

    • Like 1
  7. 12 minutes ago, DrakeWurrum said:

    You're specifically choosing to call it a nerf because you want to use that to express how much you hate this change and describe it in a way that is negative, but the fact is, it needed to be nerfed.

    Um, hello? I’m calling it a nerf because that’s what it is lmfao. You are trying so hard to make something out of nothing and it’s hilarious.

    • Like 1
  8. 2 minutes ago, DrakeWurrum said:

    That's not an argument for keeping it.

    It was a problem. We knew for 2 years that it was a problem. Yes, they took too long to get to it.

    That doesn't negate it being a problem.

    And it's not a bad thing. Fact.

    Did I say it wasn’t a problem? No. Did I say it wasn’t a bad thing? No. Am I saying DE wouldn’t have touched it if not for Empyrean? Yes.

    Stop making enemies and read. Thanks dorks.

  9. 9 minutes ago, Isokaze_BestKaze said:

    Just because it had been broken for several years doesn't mean they don't have to fix it.

    Same as Maiming strike or Vauban.

    That's not an argument tbh.

    You’re right. It’s not an argument. Because I’m not arguing.

    DE nerfed blink for new content. Fact. 

  10. 1 hour ago, DrakeWurrum said:

    You want a button that can bypass travel from point A to point B. In other words, you don't want the open world to BE an open world, you just want to get straight to the action with no travel time. DE doesn't want that and, frankly, neither do I. Neither do a lot of players, from the looks of it. There's also a lot of players that are with you on this, I'm sure.

    And I think that's the problem here. DE put in an open world area to make the game universe feel more... there? More like a real universe, maybe.

    You're clearly one of those players that simply does not enjoy open world content. To be fair, Warframe has often just been a thing where you start a mission and, boom, you're in it. And it's always encouraged speedrunning them to the maximum capabilities. So I can see why the disconnect is there.

    But that doesn't mean that Blink was a problem, or that DE is a problem. You're the problem.

    The problem being that you don't like open world travel.

    No one has seemed to mention that we had blink in open world content for 2 years and DE did nothing to it. You all are clinging to open world traversal like it’s a real argument for what they did. They boo bopped blink for Empyrean. DE loves making the rest of the game fit the mold for their new shiny toy.

  11. 27 minutes ago, TheLexiConArtist said:

    Best case scenario, catalyst and both polarised up, you hit 300, I just checked. You have some 27 blinks in bank at that. Dredging out the Blink ability from the wiki history tells me it was a base range of 40m in free-roams. Adding the 60% range mod into the equation you have a total, 27 blinks of 64m distance = 1728m net blink range before energy becomes an issue. So, let's say optimistically 3 objectives at 600m apart or just 2 at 900m apart. Then you better call the Ninja Turtles because it's pizza time!

    I suppose if all you ever did was Tier 1 Bounties then you might get away with it? Any four or five-step bounties are out. Any time in the open zones with more than a single reference point in mind for your sojourn is also out. 

    With an Energise stack and orb luck you're getting yourself 150 so another objective-or-so of distance, but honestly, that's a proc and you're spending time and/or more energy actually popping out the orb and grabbing it in-wing (while the local wildlife endeavours to rocket you into oblivion).

    I mean I’m not trying to argue. I’m just stating the common usage of blink outside of eidolon hunting wasn’t solely dependent on pizzas. Personally, I enjoy using the high mobility frames in bounties. I only ever used Itzal to get back to Cetus or Fortuna quickly when I was done. So you can imagine the energy pool I had was more than enough for my particular usage. 

  12. 14 minutes ago, TheLexiConArtist said:

    Let me ask those of you who used blink extensively and want to complain about your 'losses':

    How many of you got that energy organically, and how many were munching on pizzas?

    I've dabbled in all Archwings. I even spite the anti-air abuse and get something useful out of them in open-worlds.

    I also do not use energy restore pads unless as an absolute last resort.

    Whenever I've been using the Itzal, sooner or later, that little bit of energy regen doesn't cut it. 'Later' in this case being a frame build using Arcane Energise, since that does carry over to any energy orb pickups while still 'winging it. At full pelt, you'd get between a couple places before coming up short, at best, since you're not even generating energy while out-of-wing in the open worlds. You're likely to be sitting invisible if you're staying in wing - no energy regenerating back there either.

     

    Your Blink may have cost - assuming it was standard ability cost rules and with System Reroute in play - 11.25 energy per cast. But you don't start with your tank full, and you're blowing 11.25 energy maybe...5 times per second. Where else but pizzas do you get that sustain - and without it, how much have you really lost by going to the current Blink model, considering the 25% greater range (200% static new / 160% modded old), and that downtime being filled with your (presumably Hype Thrusters empowered) afterburners anyway?

    No pizzas necessary. Just throw the ability range mod on (forgot what it’s called) and system reroute for the efficiency. The left over unused points count towards your starting energy pool. You’d have a little over 300 starting energy or so if I remember correctly. The pizzas are more for Eidolon hunting.

  13. 2 hours ago, ciTiger said:

     

    Also, I doubt any one thing goes through only one person before getting to live... A whole team or more looked at it and approved.

    I’d honestly rather think that one person approved it. It’s nauseating to think about an entire team looking at it and thinking it’s good enough. If that’s the case we’re all doomed.

    • Like 3
  14. On 2019-11-23 at 6:26 PM, Snaccine said:

    I'm sure DE will come to there senses and fix what they did to blink. Either giving us more charges or significantly decreasing the cool down would be great. There's absolutely no reason to not implement either one of those options. I think Rebecca was even seeing how they absolutely gutted the ability on the devstream.

    My problem isn't completely with blink though. It's the unbelievable decision to replace Itzal's 1, which was the best archwing ability, with something they KNOW is absolutely useless. Arch line is the poorest excuse for an archwing ability that I've ever seen. You're telling me that no one at DE couldn't think of ANYTHING BETTER? HOW? I dislike nothing more than having an ability I'm never going to use. Clearly I can just use a different archwing, but that's not the point. It just blows me away that DE is fine with this. Taking away an extremely useful ability on one archwing and giving it to all of the archwings is great. Nerfing that ability and making it awful because it was so useful is 100% unnecessary and distasteful. Then replacing the slot on the original archwing with something completely awful is just salt in the wound.

    Tis the season for distasteful changes at DE though. Seems like they pull stuff like this at the end of every year.

     

    This is my post and thoughts about all this from Saturday. Figured it’d be better in here.


    Here are some really good suggestions on what arch line should have been from that thread. It’s amazing how putting some thought into the ability that replaced blink could have mitigated the back lash they’re receiving.  

     

    On 2019-11-25 at 8:55 AM, DarthIronclad said:

    Tbh i would have replaced Itzal's 1 with something similar to Ash's teleport, with a bit of CC added to it...having enemies around the area you teleported to blinded...

     

    On 2019-11-25 at 9:02 AM, Teridax68 said:

    I personally think Blink actually kind of became redundant the moment it was made universal, and see no real use for it at the moment other than to fast-travel, which I'd consider more of a problem than a benefit. I'd say it would be safe to get rid of it at this point, but beyond that I fully agree that Itzal's replacement ability is awful: it's a clone of Ripline on an Archwing that can already pull crowds of enemies into itself, which makes the ability redundant at its sole unique purpose, in addition to just generally weak.

    Personally, my replacement would be to make Itzal leave some sort of holographic duplicate that'd draw enemy fire, which could then be reactivated to have Itzal teleport to its location and detonate it for radial damage based on the hits it took. It'd work with the AW's deception theme, as well as synergize with his other abilities.

     

    • Like 1
  15. 6 minutes ago, Gaxxian said:

    When the new Empyrean content launches, we will need archwings for much more than pure mobility, so a lot of users will starting to use the other archwings much more.

    That’s very true. With that said though, I still dislike the decision to give Itzal a bad ability. Giving players the option to use other archwings is what they should want. Replacing a good ability with a garbage one is not how you do that.

  16. 3 minutes ago, Teridax68 said:

    Personally, my replacement would be to make Itzal leave some sort of holographic duplicate that'd draw enemy fire, which could then be reactivated to have Itzal teleport to its location and detonate it for radial damage based on the hits it took. It'd work with the AW's deception theme, as well as synergize with his other abilities.

    You guys are great. I love that idea. Pulling in enemies with 3 and then leaving the clone behind for them to shoot at just to detonate it later after moving away gives Itzal really good multitasking capabilities.

    • Like 2
  17. 3 minutes ago, DarthIronclad said:

    Tbh i would have replaced Itzal's 1 with something similar to Ash's teleport, with a bit of CC added to it...having enemies around the area you teleported to blinded...

    That sounds awesome. Having to target an enemy to teleport to them gets around blink spam, which is what DE wanted, but still gives the same type of great mobility the Itzal is suppose to have. 

  18. On 2019-11-24 at 4:36 AM, Iamabearlulz said:

    A far more useful ability would be a Sleep move of some sort, Itzal being the stealth-ops wing and all. Most of the stealthy frames have CC of some sort, why not Itzal?

    Most people use the cold snap augment. I think that’s probably all the CC it needs. Although a sleep/disarm ability would fit great thematically. Possibly a version of Loki’s 4 for archwing. 

  19. I'm sure DE will come to there senses and fix what they did to blink. Either giving us more charges or significantly decreasing the cool down would be great. There's absolutely no reason to not implement either one of those options. I think Rebecca was even seeing how they absolutely gutted the ability on the devstream.

    My problem isn't completely with blink though. It's the unbelievable decision to replace Itzal's 1, which was the best archwing ability, with something they KNOW is absolutely useless. Arch line is the poorest excuse for an archwing ability that I've ever seen. You're telling me that no one at DE couldn't think of ANYTHING BETTER? HOW? I dislike nothing more than having an ability I'm never going to use. Clearly I can just use a different archwing, but that's not the point. It just blows me away that DE is fine with this. Taking away an extremely useful ability on one archwing and giving it to all of the archwings is great. Nerfing that ability and making it awful because it was so useful is 100% unnecessary and distasteful. Then replacing the slot on the original archwing with something completely awful is just salt in the wound.

    Tis the season for distasteful changes at DE though. Seems like they pull stuff like this at the end of every year.

     

  20. The Parazon seems very lack luster. Not only in implementation, but also cosmetically.

    It seems odd that the Tenno, supposed masters of gun and blade, are now incapable of finishing off their enemies with the many cool melee weapons in the game and instead are forced to use a glorified Assassin's Creed hidden blade. I'd much prefer refreshed finishers done with the melee weapons we all know and love. Not only for cool points, but for a more seamless melee experience. It looks weird when my Warframe puts away its giant scythe to finish off an enemy with its data spike. I feel as if it was implemented into the new Shadow of Mordor system to give it some kind of credibility.

    Cosmetically, it looks completely out of place on Warframes. Steve described it as a ceremonial dagger. Instead, it looks like something that should just be in my gear wheel. I truly hope it's design and implementation are built upon in better ways as the game keeps growing. Otherwise, I'd love to see it go.

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