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Lupgarou

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Posts posted by Lupgarou

  1. 2 hours ago, Somi_xD said:

    That's what i thought at first.
    And yes, on low lvl it isn't that effective since everything dies with one hit 😄

    But after some tests i saw, that you don't need to attack the Marked enemies.
    It is enough if Bladestorm is active and you melee any Enemy.

    Also how it works.
    The Augments affect Melee, as long as the Blade Storm is active you can hit any Mob(it doesn't matter if they are Marked or not).
    Any Melee Attack gets those +Hits from the augment, but it's more effective with the Gunblades since all the pellets count as hits and they have punch through.
    So 10 Pellets each gets +4 hits from the Augments and hits 4 Enemies in a row.
    10x4x4 =160 hits in one shot.
    And the Augment is affected by Power Strength.
    With my 229% Power Strength in the Video i do get +9 from the Augment.
    10x9x4 = 360 in one shot.

    ah so that's it then

    the effect is magnified with gunblades.

    Ivenbeen using the mod but have had a 2h melee equipped and was spin meleeing.

    I'll try out the gunblade tonight

  2. how about a mod stance that let's you will 2 2 hands weapons at once instead of a new weapon class?

    so you co

    uld use a gram prime with a bo prime an example

    this is the same.thing WOW did with warrior called titan grip

  3. or 

    better yet how about they buff primaries?

    melee is inherently more risk, period

    you have.to deal namely with nullifiers that debuff you, and that's huge.

    its nice to able to stay at range, deal heaping damage, and have a much lower risk being killed--

    this is what every online mmo has done nowadays.

    I'm glad melee in this game is strong.

    I'm a melee centric player since what 21 years ago.

    I regularly take ranges classes and turn them into unique Melee hybrids if the game permits IE 

    SHADOWBANE

    please dont come here asking for melee nerfs when range builds still are OP when modded well.

    if you dont want to use your melee weapon, then dont.

    no one forces you to melee.

    and lastly

    in order of power 

    yes melee should be the strongest

    followed by your rifles

    and followed by pistols.

    I cant see why you would ever feel the sidearms should be just as strong as the other weapons.

    however the fact that sidearms like the staticor can put up monster numbers is bizarre, perhaps you should  just use that, feel its power, and move on from trying to get melee nerfed

  4. Id like to see

    1) increase landlside range

    2) have his #2 ability place a wall down with 1 click, but on the second click- the wall envelops Atlas in a ferrite armor- giving him the wall stats that enemies have to chip through.

    3) rumblers:  not sure here: atm they seem very, very weak.  They die fast and do inconsequential damage.

    For a #4 abiity they should have more impact, and taunt all the enemies.

    Im ok with them doing no damage as long as they are super tanks and taunting everything.

  5. so I am enjoying this version of WuKong---  more so because I have been away from the game for over a year.

    What I really want to get now is the damned deluxe skin I keep seeing.  

    1) is it legit?

    2) when is it incoming to the game.

     

    that's all=)

    very good work on Wukong

    Its crazy to think that 2 of my top frames Im  playing are pretty major figure heads from Chinese Mythology! ( one the Monkey King's enemies- Nehza)

     

  6. so what im not getting atm is that when you die you lose a portion of your full health-- and it doesn't come back?

    IE

    I have 975 health, if I die, my health goes down to 720 and stays there-- it doesn't go back up to 975......

  7. in re to the clone ability

    what will the durability of the clone be?  will it die before it can actually be useful?  that's my biggest concern.

    now if they can make it akin to Wisps clone thing that would be great.

    I am also concerned that they would so drastically change defy--  as that was probably the only thing that truly makes Wukong what he is in this game.   They really shoudl leave defy alone, and instead make his 4 also as good of a weapon as excaliber.

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