Lupgarou
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Posts
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Posts posted by Lupgarou
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while the video shows a nice example of how you can build a combo counter
in game it's a lot different unless
1) your solo
2) the enemies dont get 1 shot from the clones.
so while yes you can build a nice counter, in real game modes you will rarely get to that 4.5 counter
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how about a mod stance that let's you will 2 2 hands weapons at once instead of a new weapon class?
so you co
uld use a gram prime with a bo prime an example
this is the same.thing WOW did with warrior called titan grip
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better yet how about they buff primaries?
melee is inherently more risk, period
you have.to deal namely with nullifiers that debuff you, and that's huge.
its nice to able to stay at range, deal heaping damage, and have a much lower risk being killed--
this is what every online mmo has done nowadays.
I'm glad melee in this game is strong.
I'm a melee centric player since what 21 years ago.
I regularly take ranges classes and turn them into unique Melee hybrids if the game permits IE
SHADOWBANE
please dont come here asking for melee nerfs when range builds still are OP when modded well.
if you dont want to use your melee weapon, then dont.
no one forces you to melee.
and lastly
in order of power
yes melee should be the strongest
followed by your rifles
and followed by pistols.
I cant see why you would ever feel the sidearms should be just as strong as the other weapons.
however the fact that sidearms like the staticor can put up monster numbers is bizarre, perhaps you should just use that, feel its power, and move on from trying to get melee nerfed
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Id like to see
1) increase landlside range
2) have his #2 ability place a wall down with 1 click, but on the second click- the wall envelops Atlas in a ferrite armor- giving him the wall stats that enemies have to chip through.
3) rumblers: not sure here: atm they seem very, very weak. They die fast and do inconsequential damage.
For a #4 abiity they should have more impact, and taunt all the enemies.
Im ok with them doing no damage as long as they are super tanks and taunting everything.
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so I am enjoying this version of WuKong--- more so because I have been away from the game for over a year.
What I really want to get now is the damned deluxe skin I keep seeing.
1) is it legit?
2) when is it incoming to the game.
that's all=)
very good work on Wukong
Its crazy to think that 2 of my top frames Im playing are pretty major figure heads from Chinese Mythology! ( one the Monkey King's enemies- Nehza)
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so what im not getting atm is that when you die you lose a portion of your full health-- and it doesn't come back?
IE
I have 975 health, if I die, my health goes down to 720 and stays there-- it doesn't go back up to 975......
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im at work atm-- is there a new wukong skin to celebrate his redo yet?
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in re to the clone ability
what will the durability of the clone be? will it die before it can actually be useful? that's my biggest concern.
now if they can make it akin to Wisps clone thing that would be great.
I am also concerned that they would so drastically change defy-- as that was probably the only thing that truly makes Wukong what he is in this game. They really shoudl leave defy alone, and instead make his 4 also as good of a weapon as excaliber.
Ash The New Melee META??? Augment is PERFECT - Thanks DE :*
in Warframes
Posted
ah so that's it then
the effect is magnified with gunblades.
Ivenbeen using the mod but have had a 2h melee equipped and was spin meleeing.
I'll try out the gunblade tonight