Jump to content

Graptos

PC Member
  • Posts

    45
  • Joined

  • Last visited

Everything posted by Graptos

  1. Its the kitgun arcane I like the most, but it needs some alterations to be worth using. The distance it reaches is small, and it often hits walls and such while trying to find enemies. In closed spaces, the bolts created often hits the ceiling, rendering them useless. If they had punchthrough only with terrain, perhaps then the projectiles would be more useful. If that is not possible, maybe implementing a better pathfinding that would not put it straight into a wall. I don't know how hard it is to make these things, but I'd like to be able to use properly a arcane I like a lot :) And would it be too strong to make it activate on headshots, not on headshot kills? That way, even if they travel a short distance or if they hit a wall, some of them should reach enemies.
  2. I'm learning to model on Blender, and I want to try making Ordis' new body, post New War. I managed to find a "model sheet" from him, which shows his front, back and side. The problem is that the statue we have, when highlighted, reveals he has a complex interior, which I want to include. How do I see that properly? How do I access better images? I need to be able to see every detail Ordis has to be able to model it correctly, please help out if you can.
  3. When this ephemera came out, at first I didn't like it, but that changed later. However, it feels underwhelming in comparison to the other ephemeras that came out with it. They are simply floating pieces of metal that you can't customize properly, only the energy that links it to our warframes' body parts. If we could color it like any other ephemera, and if they had a trail that lingered a bit after we moved, such as Nova's first skill, and as the Trio Orbit Ephemera, they could be more pleasing to use. I know it's been a long while since they launched, but this is something I've been thinking about when trying to use it.
  4. I'm starting to enjoy using different spearguns, and the Ferrox, more than the others. One thing I'd like to be able to do is to build for the thrown mode, to use it as CC for more time. Sometimes I'd like to close spots, or gather enemies, for a while, and perhaps a new mod that increases the time the copy stays thrown, could help. Perhaps an exilus mod, to make it more versatile in more builds, or a regular one. Whichever way, that's something I've been wanting for a while. Could this be done? Is it a good idea?
  5. With or without the Gaforn skin I'm using on the screenshow below, and with any holster style, the sword floats in front of the hand while the secondary is equipped. The "see while holstered" option is on, and I want it that way to see the shield permanently. Dual pistols is also weird, the left handed one goes through the shield. And Epitaph goes partially through Lavos' arm armor, as you can see below.
  6. With or without the Gaforn skin I'm using on the screenshow below, and with any holster style, the sword floats in front of the hand while the secondary is equipped. The "see while holstered" option is on, and I want it that way to see the shield permanently. Dual pistols is also weird, the left handed one goes through the shield. And Epitaph goes partially through Lavos' arm armor, as you can see below. Edit: whoops, posted on the wrong part of the forum, sorry.
  7. I started doing eidolons properly just now, and I have fun with Limbo, so that's who I'm using in the hunts. I don't care about maximum efficiency, I'm just having fun. I thought about using his augment to heal the lures, and make sure that they wouldn't die. While being in the Rift protects against almost every attack the eidolons have (I think there is only one exception), the lures and I do take some damage from one of their skills, so I thought the augment would help. It says: "Allies banished to the rift have 25% of their maximum health restored every second." But somehow, even though the lure should count as my allies, they are not healed. Is this a bug? Or is this intended? If so, I believe it'd be much better for it to work.
  8. Some months ago, as I entered my ship after logging in, or exiting missions, the decorations stopped loading for around 10 seconds. I reinstalled the game, and it didn't help. I assumed my infested decorations purchased from Deimos, were too heavy as I had over 300 of them around the ship, and they move. I removed every glynort I had put down, hoping for it to load faster and it didn't help. Has this happened to anyone else? Any tip on how to solve?
×
×
  • Create New...