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DreisterDino

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Everything posted by DreisterDino

  1. Oh and in my opinion, having the foundry/modstation etc available in the Dormizone or Dojo is a requirement to give things like the ideas above even a chance to be successful. It's all about convenience. People already disliked the very small transition you get when using the drifter camp and eventually chose the Orbiter. That's just a very small inconvenience. Having to constantly travel between the dojo and the Orbiter to perform some basic Warframe tasks will just add up quickly to become a major inconvenience in normal gameplay. First, they would need to offer a real option to stick to one place and remove all inconveniences, and then people might be willing to invest into it or just enjoy it.
  2. Sorry to say but I have seen every single one of those ideas/requests over the past years, yet all we get is new decorations and rooms with no almost no purpose. This alone doesn't mean alot of course, but seeing how DE is struggling to implement the most simple features to the Dormizone, I am not optimistic that we see any substantial improvements to the dojo. Note that the Dormizone/Zariman and the content connected to it has the highest development priority right now, and still they are unable or simply too lazy (according to own statements on a devstream "why would I do that if there is no good reason") to implement a foundry, modstation etc to the Dormizone. Just look at gardening and what it became and how they say that they failed to implement plan A, then failed with plan B, and then proceeded with Plan C which is just nothing besides a console to press a button to collect resources (just like a skin for extractor drones). Not saying these ideas would be bad, but I see no point I asking for it anymore.
  3. Glad to see so many people enjoying the amber shards, after the first "I want more power strength shock" I learned to enjoy and value the amber shards the most for Parcour velocity. I have no problem removing strength-shards from frames again and barely notice any difference (sure it looks great to push your strength even further, but in missions it rarely does a difference). But removing a amber shard again? That feels bad. Same with the decrees in duviri: extra damage, melee hitting twice and all that is great, but there is "useless utility stuff" like "reload on rolling" which I started to enjoy so much more, with certain loadouts this can be even better than double melee hits and stuff like that.
  4. Just a random side note, but I don't think this is a bad thing. I mean it's steel path - we should have to combine different elements of the game to be able to sustainably kill enemies (and it really doesn't matter if it's unairu+gyre or any other combination). Otherwise, where is the difference to a low level mission regarding gameplay if everything is able to do everything on its own? Edit: and if a player really can't do everything on their own in the highest level missions available (like you say you need vazarin to survive with gyre but also unairu to armor strip)... I know this got lost in Warframe over the last year's but..Teamplay? Again, it's the highest level missions available, maybe it's ok that this "forces" Teamplay at some point to keep going? And you could also bring specters to help with survivability and so on.
  5. Few years ago i started to ignore everything they say that is not in the Patch-Notes. "here we are again": Indeed, and nothing changed. So let me pull a Topic from one year ago to answer this: Pablo said it in a Chinese Q&A: @Circle_of_Psi,
  6. Hey guys, i want to leave my feedback on the quest here to see if i am alone with my feelings. For me, this quest was simply a HUGE disappointment, i didnt had much fun playing it. It was just boring and felt really cheap to me. I want to say first, i wasnt a person that hyped this Quest over the top, and when i jumped in to play it i did it with the intention to have fun - so i wasnt speed running the missions - i actually went in with a relaxed mood, went to fight most enemies although its not mandatory , enjoy the sceneries and so on. My expectations were definetly not over the top, when i rate this Quest i compare it to the 2 Quests before it (TWW; TSD) or simply try to answer the question "did i have fun". And the answer is no! 1. Cinematics The first thing is, this quest was always announced to be an "CINEMATIC" quest, but where are the Cinematics?? - one at the beginning (1-2 minutes long) - one in the middle ( maybe 20 seconds long, where Umbra attacks the operator in the ship) - one at the end (~2 minutes long) I dont count the dialogues between Ordis and my Operator, the minigame with ballas where i lie in bed the whole time or the narration in front of the "new UI background" as "Cinematics". Maybe, and just maybe i can count the scene where i have to go to the tree under the effect of the "bloomy edge filter" as cinematic if im am generous. This is just some stuff for trailers, not more...And compared to the 2 previous quests, it didnt have a big impact on me. Btw: I rewatched gameplays of the 2 previous Quests to "prepare" myself for this quest and remember everything lorewise that could be important, and the cinematics in those quest were much more interesting in my opinion. 2. Storytelling The storytelling was even worse in this quest, i think it was implemented really bad and bored me pretty fast. I mean, its nothing new that they tell a bit of the story via dialogues between my operator and Ordis/Lotus. and its ok if a portion of the story is told this way. But the whole lore here gets narrated to you like in an audio book. Either you listen to your operator and Ordis, listen to ballas while there is this "new Ui background" or listen to ballas while you lie in bed. Seriously? To create a link to my first point, there is some lore in this quest that would be GREAT material for cinematics, instead of this boring way of narration there could be cinematics while most of this narration happens. And it doesnt need to be fully rendered videos all the time, it even could be something like slideshows of artworks which would take much less time to create then real cinematics for the developer but still would be much more interesting to watch. 3. Gameplay Now, this is the worst part for me (and the most important aswell in a videogame), the gameplay was more or less a bad joke and boring aswell, and remember, i didnt speedrun this, i tried to have fun. so what do you do in the quest? - run somewhere - Defensemission ( Door in front of the place where the first cutscene takes place) - scan stuff (you can barely see) - run somewhere - solve new ciphers (those are actually not bad and a nice addition) - find stuff (you can barely see) - play a minigame with ballas where he looses on purpose -"fight" umbra, go back to minigame with ballas -"fight" umbra, go back to minigame with ballas -"fight" umbra, go back to minigame with ballas - walk to a tree - fight a few sentients - done Yes, seriously, thats it and for me it was as boring as it sounds when you read this. To point this out, i am ok with the fact that they "recycle" mission type like defense, sabotage and so on in their quests, i dont expect it to be a whole new game, but all you have to do in this quest is a short defense, a minigame and one sentient fight. thats it. And i also wanna say, i fought against the ghouls and i killed sentients when it wasnt necessary to do it (you could have just passed them most of the time), but it didnt make gameplay much more interesting. When you want to implement sections where you have to find stuff, its fine do it. But it has been done in the worst possible way in this quest. When you have to find something tiny that doesnt call for your attention, a good game would maybe give you some hints that you have to think about and when you do, it actually helps you finding that thing and when you mamaged to find it, you feel some satisfaction. Not here. Just felt like time-stretching. The minigame, well, could be fun but im not playing a quest for something like this ;) Especially when my opponent wants to lose and its just a "put stone to recive next sentence" game. Anf if you have to do it so often it becomes annoying anyway. All you did was this: Deplete Umbras shields, play minigame, repeat. There could have been some interesting things that would have been really awesome considering the main difference between UMBRA and other frames - he can act independently. Why not implement this in the gameplay? Maybe only in somekind of bossfight in the end where you have to be in Operator all the time and work together with your Umbra frame: You are the one depleting shields of enemies, open them up to finishers, stagger them and so on with your operator while Umbra finishes them off for example. It was a fun moment when i noticed that Umbra isnt just an empty shell when i am in operatormode, but there was nothing done with this at all in the quest. So, yes i am disappointed a lot by this quest. No, its not because i myself built up hype and expectations the game could notlive up to, it simply wasnt good. Its a lazy excuse if the answer to someone who says that he didnt like it is "well, you hyped it too much, your fault". I didnt expect much, just a quest thats on the same level with TWW/TSD. But it was nowhere even close to those quests in any way... Still, if you enjoyed this quest, i would like to hear why you did enjoy it :)
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