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UNO168

Grand Master
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Everything posted by UNO168

  1. Right after Rebecca said 1999 will not be another Duviri on devstream/PAX east, archimedea turns into another roguelike/roguelite I do play several roguelike/lite games and DE's implementation is the prime example of how not to do it, just like those lazy 3A/4A/5A game studios trying to put roguelike in their games bcuz some investors "heard" this term somewhere on the internet. There's nothing wrong with roguelike/lite, the problem is how you integrate it into your game. If anything, duviri and archimedea only prove the majority of the warframes/weapons are outdated/unusable Currently: There's no benefit to keep every equipment in storage, you used them for mastery points and sell them to save space. The majority of those weapons/frames are trash at best. No reasons to keep them or even invest time/resource on them. (what was the last time you buff old weapons?) Complaints for duviri are now copy-pasted into archimedea bcuz DE did nothing to improve duviri. Suggestions: Easiest one: reward progress stacks Equipment on rotation now have bonus stats, just like arbitration
  2. RMTer want this game as hard/non-sense as possible so they can sell power leveling
  3. the "killing enemies inside red circle" is getting ridiculous I've seen ppl blocking enemies from entering the red circle so he can farm or whatever his motive is, which completely halts the countdown on syphon. It's not a bug just ppl exploiting bot engagement and the nature of said tileset. recommendation: the enemies should target/engage syphon instead of players the syphon should complete itself within certain time w/o enemy souls remove red circle, enemy hit on syphon would increase time needed to finish
  4. a rare sight to see in this day and age, reducing price for cashshop item and provide platform wide partial refund. let us know via in-game bulletin when it goes live maybe?
  5. I'm not sure if it was due to console host or host migration or both. the enemies are coming in small quantity and almost all of them are eximus. if you guys can't fix it, add a timer to the siphon so it can be completed w/o enemies
  6. Yet here we are, got stuck in loading tile because there's no way back to the surface. at least let us teleport back to the surface or make a ready check before porting all of us to the loading tile. 10 months after duviri first came out and we still have fundamental problem like this, unbelievable. to add fuel to the fire, host is allowed to manually trigger host migration.
  7. We ALL know how unstable YOUR game is, host migration is unstable as always. I just had a exploiter orb fight and the host disconnect/leave squad once the boss is killed, resulting in unsuccessful host migration which makes everyone except host failed the mission, we get nothing. I DON'T CARE if a client wants to quit his/her game mid-fight it does not impact the connection but as a host they CAN NOT quit/leave squad to force a host migration. host migration is a LAST RESORT, NOT a functionality of your game. for 10 years crap like this still happens is unacceptable. recommendations host can not force/trigger host migration once boss/quest obj is killed/completed
  8. tenet weapons only obtainable from Ergo Glast/holokeys should be renamed to avoid confusion on how to obtain them Thank you DE I just wasted my weekend trying to farm tenet weapons that DO NOT drop from candidate, if it doesn't drop from candidate why named it after tenet? if this is not trolling I don't know what is. the fact that I have to google search + wiki to confirm the information is ridiculous.
  9. I thought we already have some kinda "skip the story" bundles in store? e.g. limbo, titania, railjack if we buy them at store, we skip the story, right? If that's the case we just need to merge a few bundles and rename it instead of calling it "skip the story", we can call it "expansion prep bundle" or something like that in a MMO setting. instead of skipping story for those who bought the "skip", story/important missions are unlocked and players are required to play through them, how long does it take? 4 hrs max maybe? because I believe some story missions also contain some forms of tutorial ofc we can lower the MR requirement for story mission to an unbelievable low level like MR 2 or something but is that what you guys want?
  10. 2023 this problem still persists. smh other thread provided "workaround" enter orb vallis through orbit will not generate ore node, so you might wanna enter through fortuna refresh surrounding with operator mode so the ore node might show up
  11. Host migration causes problems and it's been like since the very beginning, host migration is a last resort in case of connection problem, NOT a functionality to abuse or use it like it's part of the arsenal. Now I don't know which influencer or youtuber or what personality abuse this functionality in public and NOW 3 out 5 hosts I encountered in zariman missions are abusing leave squad button, these self-centered inconsiderate kids can't even wait 60 SECONDS for their teammates, IN A CO-OP GAME. Imaging being selfish and sacrifice 3 other ppl's mission progress so you can skip 30ish seconds of waiting, this is not only happening in zariman, other open world tile sets suffered the same abuse. suggestion: Endless missions on zariman tileset should follow the same philosophy like sanctuary onslaught where inability to complete objectives will simply stop the mission from progressing and ppl can choose to extract or not. As a host your leave squad functionality should have a cooldown of 45 mins. or "leave squad" need 60 seconds of chant/channeling for it to work (the same duration for extraction).
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