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(PSN)Voidkraken

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Posts posted by (PSN)Voidkraken

  1. I've got the same issue, occured for me after one of the recent cycles of the Fomorian, not sure if it's tied to an update or the evet itself.  In both cases, the emails come with blueprints for items I've already got from past versions of the event, and deleting them only works that instance of viewing my inbox.

    There doesn't seem to be anything to be done about them, but at least they've stayed persistently marked as "read", so I don't have to put up with Ordis' "witticisms"!

  2. They key is to chase the orbs, not the kills - you can take as long as you like overall provided you keep time on the clock through the orbs

    Focus on the orbs and getting to the orbs and nothing else.  Kill enemies on your way but only as passing (something with a high range is perfect for this, most of the polearms and whips are best. I used an atterax, but the Guandao, Cassowar are also good choices).  By focusing on the orbs, you'll build up a bit of time in the bank AND a crowd of enemies following you, allowing you to take out a large group of them very rapidly once you have a little time in hand....ad if this isn't enough to end the test, go back to orb chasing.

    You can do it with AoE frames too (as mentioned, Equinox trivialises this), but this basic strategy should see you through.

     

  3. Never experienced this directly, so the information I can offer is limited.  However, given that Warframe uses Peer to Peer communication between clients and host when in a group/team, it seems likely that something in this area is triggering the sudden dropout you're seeing.  If one or all of you have an ISP prone to blocking all P2P traffic randomly, this could be the source...but I'd expect to be more consistent, to always block or always allow, never to drop out after a little play time (you didn't sy how long you got usually)

    A second possibility is that if some of you are playing from within the same network, Warframe's servers might be seeing those people as seemingly being from the same IP, and dropping the conneciton because it looks dodgy and they cannot actually differentiate who is who at the target IP.  This feels more likely based on your limited description of the problem, and I recall seeing someone from DE suggest that in this scenario, each PS4 on the network needs to go into the game settings and choose a different pair of ports to use than the other PS4s on the network.  However, I didn't see a follow up to confirm if that helped or not, but it may be worth a shot.

  4. 48 minutes ago, Quill.Onkko said:

    warframe steam charts are enough evidence, you can see that warframe hits a peak each update and dosent retain the new players it aquires and goes back to the usual 50k players that play it, after hitting 120k or something like that

    The Steam charts only show player numbers, not new players and thus give no useful insight into actual retention of new players.

    The pattern you describe is common to all long running games, where there's surge in lapsed and new players before falling back to approximately the normal background level. What a developer is looking for is the long term trend that results...which if you compare over all time is clearly upwards, although with a very slight downward trend over the last year, which is entirely explained by the popularity of a bunch of last year's releases and doesn't inherently indicate an issue - massive or otherwise - on Wrframe's part.

    Perhaps you could expand on how you see the proposed "battle pass" (Fortnite player, I'm guessing?) features would directly help either retain new players or re-engage lapsed veterans?  Perhaps you can link them in context to your own experience as a first time player and ho they would have caused you to stay and play the game? (By the wy, these are all the same kind of questions I'd ask developers I used to work with when they were trying to work out how to improve their game's retention stats)

  5. Arcanes install on specific things depending on the Arcane, but the easiest examples to see are the ones dropped by the Teralyst which equip to your warframe.  Theyre reuseable, so once equipped they can be removed or replaced at will, and you can upgrade equipped arcanes.

    As you've noticed, upgrading them requires a scaling number of duplicates (2 more to take an arcane to level 2, 3 to level 3, and finally 4 to the maximum 4th level). Note that these duplicates must all be rank 1 - you cannot use higher rank arcanes to upgrade an arcane.

    Does this cover all your questions?

  6. Chill.  You posted this 9 minutes ago (at the point I started typing and you complained about the lack of replies), people aren't hanging on the forum waiting for your post.

    Primed mods help, but aren't critical to do well - generally once you get a few basic build strategies down, the primed mods simply extend these.

    Consider what the frame abilities do, perhaps even focus on one or two that work well together (not all builds make all frame abilities stellar, sometimes it requires different focuses).  Generally you're prioritising one or two attributes out of Range, Duration, Strength and Efficiency, and the mod cards for each are fairly clear:

    • +Range -> Stretch, Augur Reach
    • +Duration -> Continuity, Augur Message, Constitution
    • +Strength -> Intensity, Augur Secrets (rare drop on the plains, hrdest to get of the Augur set)
    • +Efficiency -> Streamline

    Most of these should be pretty obvious if you're building for one or two attributes of the above - focus on these cards, add around it afterwards. One complexity is channel focused builds, in which case build for efficiency, then duration to minimise energy/s use.

    You'll hear a lot about corrupted mods, which usually add to one of these at the cost of reducing another, and combining these correctly can make for some silly min-maxing...but it's not critical.
    One top of these, there are some basic utilities that help a lot:

    • Vitality -> Worth putting on most setups to stay alive
    • Steel Fiber -> If the frame is well armoured, improve it with this
    • Flow -> Caster heavy frame or need long duration channeled abilities?  Add this

    Finally, exalted abilities (Mesa's Peacemakes, Excalibur's blade, etc) require a little thought to the frame mod build as above, plus a suitable weapon build for the exalted weapon itself (which is really a topic for looking at the weapon builds themselves).

    Hopefully this helps - you don't really need a mod guide, just think about which attributes the frame needs for the abilities to do their job, and the rest should drop into place!

  7. OK, so that's the easy fix scuppered - NAT Type 2 suggests all is normal there, and that it's unlikely to be simply fixed by turning on uPnP.  That said, check through your router settings and look for  "uPNP" option, making sure it is enabled if not.  This normally helps make sure that port forwardng works automatically, but I suspect this is already enabled because of the NAT type.

    The next step is harder - figuring out if you have the usual Warframe ports open and forwarded to your PS4. I did find this guide:which may help you with this part (as well as telling you which ports you need to make sure are open to the PS4):

    https://portforward.com/help/warframe/

    There's a slight increased security risk in opening the ports this way - rather than being open only when in use by you, this would keep them open all the time...but if it works, the risk is minimal.

    Finally, there's the worst case - that your provider might be blocking the traffic used by Warframe in other ways (e.g. blocking peer to peer traffic). I honestly don't have an easy way to test this for you apart from suggesting taking your PS4 to a friend's and trying their internet (if they have a different provider).  If the port opening doesn't work, this last test may confirm that it's you're provider blocking the traffic and give you some proof to start that conversation with them.

  8. This kind of problem is quite difficult to talk someone through remotely, as the exact steps depend on the specific hardware your provider has given you, which makes it hard to be very specific if you aren't familiar with the things you are looking for.  I'll try and help, but I cannot guarantee success!

    Basically, this is likely due to your provider blocking certain network ports that Warframe uses - this may be happening at your router (sometimes default security options are "too secure") or within their network (which is amazingly hard to get sorted).

    The first thing to do is start by going into your PS4's settings and looking for "Test Network Conneciton" - you're after the test tht will tell you what NAT Type PSN detects you as having.  This should give a first idea where the problem might be, based on whether it tells us you have NAT Type 2 (this is normal) or something else.

    Can you run that test and report back what NAT Type it tells you that you have?

  9. Where are you trying to equip the launcher? This goes in your gear wheel, and it defaults to Roky's board until you have constructed one of your own (You canot equip one in the Vehicles screen until you have one of your own either).

    The TERMINALBIGFLIP code is supposed to be for a K-Drive scrawl (graphic customisation) ,NOT a board, although you are correct that it doesn't seem to provide any reward.

  10. 2 minutes ago, ShinTechG said:

    Thank you! Dam, i was hoping there was a way to tell. Thanks for clearing that up!

    To (hopefully) clear up the last bit of this puzzle - when you're seeing the normal damage number being dealt, this is the combined total of all th damage types your weapon has dealt in this attack to this foe, taking into account any resistances to the individual types that foe may have - so this isn't dealing any one specific type, just the aggregate of (raw)-(resistances).

  11. 53 minutes ago, xethier said:

    Also, you can re-forma the sucker once you rank to 30, you DO NOT need to reach the new 'cap' to do so.

    This part isn't entirely correct, at least not on PS4 unfortunately 😞  When levelling mine, I had to take it all the way to it's new rank cap before the game would let me put a new forma on it despite trying to do exactly this.

  12. The Vaykor Hek already includes a Justice proc built in, which is why the Scattered Justice mod is incompatible with it (Double the Justice is too much Justice!).  The+200% multishot on top of this would make the Hek potentilly too unbalanced as well, considering it's still a better shotgun than the base Hek despite this lack.

    The same generally holds true for any of the Syndicate weapons and their mods for normal counterparts for the same reason.

  13. Just to cover the obvious stuff - if you sort your frame list by rank, they should appear at the bottom (as rank 0).  It's worth doing this in case you are just having a blind moment, it's happened to me before!

    Secondly, the item purchased in the Xbox Live store should show up as in the purchased state - Might be a good idea verify that aspect just as an extra backup to the check you've already done.

    Beyond this, waiting for them to reply to that ticket is best as it might signify some communication info getting lost between MS and DE (which is incredibly rare but isn't impossible).  Give them a week to get back to you at least, just to be on the safe side - this will likely not be an instantly easy fix.

  14. With PoE, it's easy to spot the leechers within the first two bounty stages, as the behaviour is genrally pretty similar:

    1. Usually high MR (lower MRs can be seen trying - slowly - to catch up, but they're visibly moving towards the bounty location)
    2. The most common locations for someone fishing or mining in a bounty become familiar over a period of time

    I don't count "affinity" leeches (underleveled or underequipped) as leeching unless they're not present and trying to do the bounty - I'll happily take an MR4 who tries and dies every 10s over a 24 who is fishing.  The bounty rewards are there, in my opinion, for participating, so regardless of whether I could solo this bounty myself, I'm not using my time to earn handouts for someone who has more than enough gameplay experience as evidenced by mastered weapons and frames to be able to do the same.

    Personally, my approach is, if I spot suspicious behaviour is to continue and complete at least Stage 1 of the bounty. With the way PoE works, this means that if everyone but the leecher leaves after that point, no new randoms will be joined (suckered) into helping the leech. If their behahaviour continues and remains consistent with past experiences, I'll check them visually via a quick archwing pass, then alert the rest of the squad to the behaviour, and leave.

    I used to get annoyed over the lost effort in doing this, but while you might end up leaving a series of bounties until you find some randoms who are actively working on the bounty, but overall I feel this works out faster than just ploughing on an ignoring the leechers.

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  15. You should get an item every time, as long as you had an equipped relic and you definitely had all 10 reactant - which as you say, you had so this is most likely a bug.

    There has been an occasional instance where the reactant count shown wasn't correct, but I've only personally seen it happen where the game shows less than 10 when you have the full 10, and usually for other players rather than yourself...so I don't think that's the cause either.

    At this point, I think the best suggestion to give would be to contact support and give them the time and date, the relics used and the fissure location/type that you ran (basically as much as possible to track it down in the logs) - it'll take a while for them to get back to you most likely, but this feels like a bug and they'll locate the issue and sort you out (but DO be patient with them, they've got 4 platforms worth of stuff to stay on top of!)

  16. Standard Splatterax build is really all you need for this (Atterax + Primed Reach, the rest is academic.  Would work just as well with any other long reach weapon like the Guandao too).  Focus on going from sphere to sphere, kill stuff as you swing past on the way to a new sphere.  The enemies will group up for your splatterax to slice through them as you do so!

  17. The numbers refer to the Quills reputation tier the prism, race and scaffold components unlock at, with the trio representing [Prism][Scaffold][Brace] within this structure...so a "212" amp refers to the tier 2 prism and brace, and the tier 1 scaffold for example.  The best reference I can point you to is here (but it's technically outdataed because it doesn't include the new Amp components)

     

  18. On 2018-09-16 at 3:06 AM, (XB1)XxKingAndrexX said:

    So I just can't start the mission, even though I'm rank 3 in Cetus

    There are two types of standing on Earth - Ostron standing (accessed via Konzu) and Quills standing (accessed via Onkko).  You need to be rank 2 with the Quills to access the Revenant quest, and you might be looking at the wrong standing?

    On 2018-09-20 at 4:16 AM, (XB1)Mr God Kitty said:

    My game won't let me continue from the first circle, I started the quest in an open lobby and it host migrated after the first circle and now it won't let me continue.

    At each step after this first one, you need to obtain and build a different part of Revenent before you can trigger the next one - these are all obtained from bounties (tiers 3-5, the part is fixed at each tier).

  19. Quest rewards are only given to you on first time completion, so if they've failed to spawn for some reason at that point, repeating won't work either 😞  Your best bet will be to contact support and ask them to help - they take a while to respond, but this is likely your best shot!

  20. Obvious question but bears asking anyway - Have you switched into Operator mode and searched the waterline for the dense blue glow?  There's a hand sticking out of this that you need to interact with to trigger the dialogue and everything else.

  21. I purchased Revenant before starting the quest, so my situaiton was slightly different but it did act a little fruity for me, despite allowing me to pick up and complete the quest.  What I noticed, and hopefully this is of use to you too:

    • Go into the plains at night, solo (use Friends only or Solo matchmaking), there seems to be some issues where if the lead player doesn't have the quest but others do, the waypoints don't pop up for those players.
    • After doing one waypoint, you must leave the plains and re-enter (this can be during the same night session), this should trigger the next waypoint when you come back in
      • Note that waypoints are always white, they do not have a yellow marker arrow and get further into the plains with each stage
    • At the fourth and final one, wait atfer touching the hand - do NOT run off!
      • If you do run off, leave the plains and re-enter, it'll restart this stage
      • Spoilers removed 🙂
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