I don't know if I'm the only one that feels this way but the changes to Final Harbinger in melee 2.99 make a lot of the melee combos travel too far. I think its that hop in the base combo that just makes it near impossible to hit a target with more than two strikes. Before the changes, I feel like the hop used to be just short enough so that you could stay close to a target hit it more than a few times. This same hop also effects the blocking combo which was traditionally used to reduce mobility because final harbinger already had good levels of mobility. The changes to the holding combo also make it kinda hard to control but I guess the changes to that are alright because it was always used for ludicrous mobility anyways.