Jump to content

Noogums

Master
  • Posts

    1,787
  • Joined

  • Last visited

Posts posted by Noogums

  1. Okay, linked a video, though I dunno how to make it show on the forums. Thanks for the suggestion!

    I gotya' covered, thanks a lot for going through the effort, it really streamlines the whole process!

    P.S. In future if you want to show a video on the forums, use;

    [ youtube ]LINK[ /youtube ]

    Or

    [ video ]LINK[ /video ]

    Without the spaces.

  2. I certainly would, if I knew how. I've never done any recording before.

    A lot of people use a program called Bandicam, or if you're on an NVidia system, you can use Shadowplay, which comes with GeForce Experience, to record gameplay. Normally you just start up the program, look for the hotkey they list, then press it once you're in game to record, and again to stop. The footage will be saved somewhere, (It might be quite a big file, it helps if you turn off audio recording, which some programs allow), and then you just upload it to a video server like Youtube, and link it here.

  3. That cant slow you down (While crouching actually does). Its supposed to trigger only when you press [aim] near corner while standing still. If you move (w/s/a/d pressed) it will not trigger. 

     

    It will ease shooting from both sides of any cover. Player will never have to change "aiming shoulder" since it will just swap automatically.

     

    I see it as very solid QOL improvement. Coz I actually use cover and stealth... Instead of invisibility and invincibility.

    The problem is that it creates a very big area for glitches to show up. Whenever a character in a game has to 'latch onto' something for the sake of fulfilling an animation requirement or something of that ilk, there are always a hilarious amount of bugs wherein the positioning is off, for example;

    The character plays the animation but is in a different spot, 

    The player struggles to get into the right place for the scripting to trigger,

    The game unlocks the third gate, and becomes sentient.

    My point is, that though you might consider it a quality of life boost, it's not quite.. I'm hesitant to say 'worth it', because I don't want to de-value your opinion, but the work that would go into it would cost time and money that could be used on higher-priority features/fixes.

  4. All I can say is that they definitely wouldn't redesign Excalibur, however if you're looking for something fresh there's always the Proto Skin, and I'm sure we'll see a design for his "Premium" skin sooner or later. I just know that's going to be insaaaane.

  5. To help along with the process of fixing this, maybe we can discuss a few ideas that the Devs could possibly consider using?

    For example, the simplest would be the Glaive treatment: Shrink it when it's stowed to avoid intersections, and scale it up to it's original size when it's equipped. 

    Another option might be having it's 'stowed' position further up the arm, however this could cause it to look a little comical if it juts out from the elbow, and it might then also intersect with other parts of the Warframe during other animations.

    Those are just the two off the top of my head. Can anyone else come up with a more elegant solution?

×
×
  • Create New...