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Doggo

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About Doggo

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  1. Thanks for the hotfix. Is it possible to add an operator arcane which works like the Handspring mod? It could work the same as Magus Cloud, On void Dash: 100% chance (if max rank) to deny Operator knockdown/stuns for X amount of seconds, while we do use our Operator sometimes we do get stunned from enemies and we don't have enough time to get into void mode again, a massive QoL enhancement such as this arcane would fix a lot of problems while using our operators. Is the Machete blueprint drop ratio 0% after 1000 logins? I saw people with more than 1000 login tributes with all weapons missing a machete! πŸ˜‚
  2. Thanks for the update! Also a big thanks for reverting the looting synergy between warframe and companions. Is there a way to make Unairu Wisps client-sided like ammo or credits? In a cooperative-based activity such as Eidolon Hunting it's hard to "save unairu wisps for teammates" since they do couple each other and the first player stepping into them gets all of them, making them client-sided like drops, mods and items would be awesome and would solve this problem. Any news about making 100x blueprints for consumables? As players we would like to play the game, not to stay minutes and minutes over the foundry to claim one item every minute.
  3. Thanks for the hotfix! Warframe's QoL enhancements last patches were great. We do have a auto-install for Ayatan Stars, an Auto-Claim for Foundry, all nice to see. When players starts to upgrade their own mods and playing missions, duplicate mods starts to pile up. Even the mod segment does count duplicates, adding a button which allows players to automatically remove duplicates (maybe with some filters, such as sell only common and unranked mods for endo or credits) would be nice to see. Last time we had a double (Resources, Credits and Affinity) global boosters was months ago! What about a rotation of those boosters each weekend, when players do play more often, maybe each month or 2 months? For example, first weekend of the month will have Affinity Booster, second week of the month will have Resources Booster and go on. You guys got a lot of positive feedback when Resources booster ended, players played and had fun in a lot of gamemodes! Why not keeping them up again?
  4. Thank you the update. Like faction bosses and Eidolons, I do think that Orbs should be counted in profile stats as well. Two lines which indicates "Profit Taker Orb Killed" and "Exploiter Orb Killed" with their values would be nice to see for profile stats. Also, a feature which allows people to see (like mods) which arcanes are equipped would be extremely helpful. Most players and traders do share the same arcane in multiple builds, when sold every build has to be checked twice to see if arcanes are equipped.
  5. Thanks for the hotfix; Clans are a great part of this game, which allows players to unite themself, fund researches and play together, which is nice. But some problems comes when administrating a clan, such as not being able to see who invited who in the clan. A logging system which would allow warlords to track who invited who, for example "Tenno joined the clan, invited by Tenno2" would be nice to see. Since mainline, Eidolon Vomvalysts does not have a fixed spawn level anymore. Is this intended? It's not mentioned in patch notes.
  6. Thanks for the hotfix! And thanks for the operator momentum fix!
  7. Thanks for the hotfix and the unvault! This operator's new momentum is not a benefit at all. It came out with the mainline 25.7. The operator gets pushed forward without any chance to redirect our void dash unless we land. Most players which does like to use their operator to speedup open world areas or long tiles can't do this anymore unless it gets fixed. Also, after the mainline, Eidolons does not have any damage reduction on limbs anymore. Is this indended? It's not written in any patch notes of the mainline or hotfixes. Any news about x100 blueprints of resources or crafting queue? Would be nice to see players crafting multiple instances of the same item at once.
  8. Thanks for the hotfix! Is there a fix for the "delayed" operator transference? This came out after the patch and it's not helpful at all.
  9. Thanks for the update! Some content expansion is always nice to see, specially in other tilesets! Also Harrow deluxe, amazing! A good quality of life enhancement would be allowing players to queue their foundry builds. As an example, most speedrunners, eidolon hunters or orb hunters do need items such as Squad Energy Restores and Ciphers to properly do their runs. I know we do have x10 blueprints, but sometimes those x10 blueprints are not enough. In a topic has been said x100 blueprints will be available, but the playership would like a queue-based system in the foundry, maybe a foundry segment, which allows, before the crafting, how many times that item would be crafted at once. This because as players we do like to play content, star chart, defenses, eidolons, speedruns, endurance runs... and it's not a great experience staying behind the foundry every minute to get 10 items and then recraft them again, since the foundry can not be used while in mission and the mobile app disconnects not allowing players to build in foundry while playing. This way allows to schedule how many items to craft sequentially. Example: crafting 10 Ciphers asks the player 3600 Ferrite, 3600 Nano Spores and 9000 Credits. Before accepting the build costs, a popup should ask me "how many times this item will be crafted?" and upon response, as an example 8, it will ask 28800 Ferrite, 28800 Nano Spores and 72000 credits, waiting 8 minutes instead of one, this will allow players to enjoy playing the game and then redeem their items at once. We do also have a lot of weapons, which is awesome! Everyone has a weapon for his playstyle, variety. A problem with this, is limiting this variety to hitscan weapons when it comes to Eidolon hunting. Upon spawning, any Eidolon is hittable only through hitscan weapons, and many weapons such as Lanka and Euphona Prime are limited because they can't be used, it's not a good experience forcing the player to run specific weapons such as Rubico or Vectis to perform quicker Eidolon runs. This bug came up in April and it was never fixed. Solving this would allow players to use their variety back again.
  10. Thanks for the hotfix! Are we going to get a fix for non-hitscan weapons not capable of hitting Eidolon Synovias on Eidolon Spawns? It has been a bug since months already.
  11. Thanks for the hotfix!
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