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Niennah

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Posts posted by Niennah

  1. You both are talking as if "buy a new slot" is the only option. Are we not allowed to sell old (and possibly duplicate) warframes anymore?\

     

    Anyway, that is not the point here. The point is, the current UI design (for rushing an item that requires a slot) is prone to cause players to make irreversible mistakes. Which is not a good thing.

  2. Please change the behaviour where, upon attempting to perform an action that involves spending something, the UI presents a confirmation dialogue for a different action that involves spending something.

    Specifically: when attempting to rush a warframe build in the foundry (an action that involves spending platinum) without an open warframe slot, the UI presents a confirmation dialogue for purchasing a warframe slot (a different action that involves spending something).

    • Like 1
  3. 3 hours ago, kapn655321 said:

    No, because the creators wouldn't be able to get any of it. Gotta figure, a lot of the plat floating around is changing hands from trade to trade, until it settles into the pocket of a whale. The plat market fluctuates in ways real currency does not. Tennogen being real money prevents an instance of DE having to pay out money they don't get, to fund cosmetics from creators.

    I'm not quite sure how to interpret your words. Are you saying five times the money value in platinum is not enough overhead to enable DE to (comfortably) pay out to creators? Or are you saying platinum that's already been sold has no monetary value anymore, and having it go out of the system via tennogen sales is not a viable way to generate more purchases of platinum?

  4. I get the feeling different people are describing different problems here. For instance, the original poster is describing the (currently existing, since explosions rework) issue with any explosions being too bright (to the point of being almost entirely solid colour), which I can also confirm; it should probably be posted to the bug reports subforum.

  5. That's... what dynamic lighting is supposed to do? The light inside Liset is never white, so with dynamic lighting on the light colour mixes with surface colour. And different surfaces have different "material" assigned, which affects how light colour combines with surface one.

    It would make a much better example if you did it in a scene with actual white light. Doesn't Captura have that?

  6. On 2020-02-06 at 9:27 PM, CyborgJellyfish said:

    I can confirm, I've also tried shade in a few missions. I was thinking I could use it for when my Ivara's Prowl runs out of energy so I could drop a restore without having to use a cloak arrow. I wasn't shooting, I wasn't detected, I was even standing still. Triple checked that Ghost was in my Shade's first slot and it was. The "Ghost" precept is also maxed out, no Revenge or Assault Mode precepts equipped. I've tried with and without a weapon on the shade thinking maybe it was like Taxon's energy restore and that it might've needed the burst laser to apply for some reason. Extremely disappointed since as a relatively new player it is quite disheartening to see what is (to me) a pretty serious bug.

    Yeah okay its not gamebreaking, and it can fairly easily be lived without. That being said. when there are only a small number of sentinels, it makes me wonder how it hasn't been noticed and fixed. I know people are all about the speedruns, but with Ivara Prime being the current release, a fairly obvious counterpart would be pairing it with the shade, no? And yes I know about the Kubrow, but I don't have it - even if I did, that wouldn't solve Shade's precept not working. Guess I'll stick with Carrier for now... *grumbles*

    It hasn't been noticed because even when Ghost was still functional, it sustained so much nerfing that it was practically useless. For example, your idea about using it when prowl runs out of energy wouldn't be feasible, because Ghost had a activation delay of 10 seconds after coming out of any invisibility effect. And then you would have to move so your sentinel was in melee range of an enemy to get it to actually activate. And after the effect is active, the moment your sentinel is 10m away from that one specific enemy which was used to activate Ghost (or randomly decides that it no longer has line of sight) - no more Ghost.

  7. The shimmer effect I'm talking about is like looking throw billows of hot air. I saw that originally on the ephemera preview, but when obtained and equipped it only has the colour lines stretching upwards effect.

    However, when I first logged in after 27, the shimmer effect was instantly noticeable and very prominent on all frames and companions that had the ephemera equipped. And then, on the next login, it was back to colour lines alone.

    So I'm wondering if there's something that affects the effect showing or not. The only change between the logins was performing download cache optimization.

  8. On 2019-11-15 at 4:46 AM, Maxim_M_Payne said:

    I'm going to politely-as-possible state hell no to removing held melee again; and instead further approve the suggestion that it being bound to Mouse3 should be an optional toggle in game settings. I found and still find it inherently smoother and less unnatural to use heavy attacks with held E; and in my opinion literally no control should ever be bound to mouse-wheel, in any game. It's like trying to shake a hand or tie your shoelaces using only the middle fingers.

    If your issue is with heavy attack being bound to mouse 3 - you can rebind it. I fully agree on "nothing (important) should be on mouse 3", and my "heavy melee attack"/"secondary fire" is bound to "C". As said earlier, we have an entire keyboard of buttons.

  9. The "multiple functions on one button" is one of the worst "features" that ever spilled from consoles to PC gaming (and I don't mean just Warframe). We have an entire keyboard of buttons! We don't need to cram a pile of actions onto every single key. It's bad enough we still aren't allowed to unbind "sprint+roll" even after having multiple bindings for both "sprint" and "roll" assigned.

    Please don't add to the pile - or at least give us keyboard+mouse players a toggle.

    • Like 1
  10. Dodge-rolling no longer prevents knockdown (from any source) during the roll. Consistently observed on Kelpie (grineer disruption node on Sedna): rolling through eximus fire wave, heavy unit ground slams and scorpion harpoons results in the roll being interrupted and warframe getting knocked down.

    • Like 1
  11. On 2019-06-26 at 3:25 AM, krc473 said:

    Well, it’s the one you are using on the Forums. I am pretty sure that one is not a glyph, rather the absence of a glyph. So, try and remove your glyph and see what happens. Turns out that is not the case, it is just the default. If you try and search for it you might find it: 'Lotus Symbol Glyph'.

     

    Don’t waste Support’s time.

    The one I'm using on forums, yes. If I try and search for it yet another time I won't find it, because it's not there. The "Lotus Symbol Glyph" is a different one, a simple Lotus symbol without the orokin text below.

    There never was and still no way to unequip your glyph.

    In fact the simple version used to be the default glyph, displayed before you set any other; and the version with orokin text -- the very one that shows with my forum posts -- used to be a glyph you purchased and set, like any other. Yet it is no longer in my glyph list.

     

    No longer relevant.

  12. For a long time I used to have a glyph set that's mentioned here:

    But now I'm looking through my glyph list and it's not there. However, some players in my friend list still have it set. Was there some kind of patch change I missed? Or should I make a ticket?

     

    No longer relevant.

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