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Nazuud

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  1. Bump, cuz it's almost year of the dragon. Cmon DE give the only dragon frame some love.
  2. Hallo, I has another rework for Chroma, too lazy to explain more but it's all straightforward, hope yall like it. Spectral Scream Changed into an Exalted Weapon that can be modded with riffle mods. When activated, energy is only spent when firing Spectral Scream via left click. Elemental ward Toxin - Remove the current holster damage boost, while keeping the reload speed bonus. Toxin's new effect will have Chroma gain overguard which scales with power strength. Vex Armor Fury will now charge up when Chroma hits enemies regardless of whether it deals damage or not. Scorn will now charge up whenever Chroma’s shield or health gets hit. Effigy Vex Armor will affect Effigy regardless of where Chroma is. Effigy will use the modded Exalted Spectral Scream for its attack. Effigy will now be able to move on its own. Remove knockback attack, but will still be able to stun enemies. Holding the ability key while aiming at a location will make Effigy hold its position there, holding the ability key again will cancel it. Passive: Dragons Flight It will have the same effects, but after the second bullet jump or mid-air jump Chroma will become invulnerable for 1 second and remove all status effects(5 seconds cooldown).
  3. Oooh, I like the sound of Draconic Ire, and thanks for the comment!
  4. That's true, but I mostly want this because other schools are still under utilised. Like I dont think there is alot of people using Vazarin over Zenurik. Most people actually just use Madurai or Zenurik as those 2 are the most popular.
  5. I thought I was clear enough.. But thanks for the input, I added more to my 1st post and clarified it more.
  6. What I mean is getting full access to the focus school, not just the passives. Like being able to use Vazarin's Guardian Shell ability and Zenurik's Wellspring ability at the same time. On operator mode, we can only use 2 abilities, why not make it 4 by setting a second focus school?
  7. Just a quick suggestion, how about letting players set a second focus school? Maybe make it so that the second focus will have diminished effects. It would be cool to have like a Zenurik + Vazarin for a full support operator or maybe a Madurai + Unairu that can boost dmg and strip armor at the same time. This will just make it so fun and create more build diversity. Basically what I want is a dual focus school system where you get a primary focus school and a secondary focus school and be able to utilize the full abilities of both schools at the same time. In operator mode we only use 2 abilities, so that means we have space for 2 more! Examples: Zenurik + Vazarin = Being able to use wellspring to regen energy and at the same time being able to cast guardian Shell for a barrier. Madurai + Unairy = being able to strip armor and use void strike for big dmg Naramon + Zenurik = Being able to regen energy and have access to power spike for melee-oriented frames
  8. Reload is nice on specific builds, but we can agree that the damage boost on holster is beyond ultra-S#&$ trash. A vfx boost on Chroma's 1 does sound good, maybe carry that over to Effigy as well. hmm.. your idea of Effigy taking hits to charge vex armor does sound cool. I think it would work better if they added a taunt skill to Effigy, that way enemies have a higher chance of hitting it. But in the end, I want Chroma's Vex armor to be self-charged and doesn't rely on enemies to charge.
  9. I have returned after taking a break from Warframe, and I have brought you new ideas for a Chroma rework. Some of these will be cool and others might be broken, so let me know what you think! 1. Spectral Scream Add an effect where the damage tick rate will ramp up the longer it's being channeled. -It's just a buff to its damage output. It also gives incentives for using it longer. 2. Elemental Ward Toxin -Changed from getting faster reload speed and weapon swap damage bonus to Overguard, which scales with power strength mods. -I feel that Toxin is kinda out of place compared to the other elements. Having an offensive buff in defensive ability is just weird. And the damage bonus it gives is... why do we have this when Vex armor is a thing? Getting Overguard would be so much better, as getting a status/CC immunity ability is extremely good in Steel Path and other late-game content. -This will also complete the set of having Health, Armor, Shield, and now Overguard! 3. Draconic Roar - Let out a roar that stuns nearby enemies and temporarily awakens latent draconic potential that enhances Chroma and his other abilities. Stuns nearby enemies. Similar to Effigy's radial stun. Apply a buff to Chroma for 30 seconds(scales with duration mods) called "Draconic Might". Wings will grow from Chroma's back, allowing him to aim glide for longer and bullet jump faster. Increase Power strength for Spectral Scream, Elemental Ward, Effigy, and Vex Armor by 50%. -I kinda blanked out on what to put here and just thought of what Chroma is missing and needs the most while giving it a Dragon theme. So a CC with Mobility and Power strength buff! -The Power strength effect will only apply to the listed abilities and not to helminth abilities. 4. Effigy Vex armor will now always affect Effigy regardless of where Chroma is. Add an effect where Effigy would apply an aura around itself, shots fired by Chroma and allies while in the aura will gain 20% elemental damage of the aligned element(Scales with Power strength mods). -I have no idea why Chroma needs to be near Effigy to apply Vex armor, they should have made it this way from the beginning. -The Aura effect will just give Effigy an actual use outside of profit taker. And it will give Chroma more versatility 5. Passive: Vex Armor Scorn and Fury will now charge up depending on how much energy is spent on abilities. Vex armor will still have the same duration(scales with duration mods). The duration will refresh whenever energy is spent on an ability. Channeled abilities will constantly refresh the duration. -Vex Armor is basically Chroma's passive at this point, so why not just make it so? -After the shield rework, it became almost impossible to charge up Fury. The change I made to how it charges is more reliable, as Chroma is always energy-hungry. -Funny enough, this gives Spectral Scream and Effigy another use, as you can just activate both to charge up Scorn and Fury really quickly. You can also extend its duration by having either ability active all the time. Previous Ideas:
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