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Frostyinferno

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Posts posted by Frostyinferno

  1. It looks unfinished, frankly. The rest of the weapon is really cool, but the blade needs some additional texturing or something. Either that, or make it transparent. Right now, even with the reflection, it looks....wrong.

    • Like 4
  2. 9 minutes ago, Ynkubus said:

    I've just checked the View Profile menu and found that in the Equipment section that the progress on my Kitguns has either reset or the progress signifier for them being max ranked isn't working - showing them as greyed out. I believe its more like to be the second case as I still have the total MR affinity count from before the update and having completed them long ago, even having 2 of them in my inventory. Obviously something in this update has caused this that can be fixed quickly.

    Noticed this too, for my primary Tombfinger Kitgun.

  3. 35 minutes ago, o0Despair0o said:

    And people like me who spent HOURS upon HOURS even DAYS farming necramechs to get even one of those mods, what about us? Are we just gonna have to sit here and take the slap in the face?

    I say we should all get a compensation for the time we wasted with your inhuman drop rates.

    I was in the same boat as you, farming for hours on end for those mods. However, I was also a person who advocated for the mods to be made available elsewhere. I'm not sure why you feel upset that the mods are easier to obtain, it's a net positive, regardless of the time you personally sunk into it. Perhaps one of the mods in the shop will be one you never found, and even if that's not the case, you should be happy that it's easier for others to now obtain these frankly vital Necramech mods.

    • Like 2
  4. 1 hour ago, OnceADrog said:

    When hotfix for the 50+ necramech bugs that make it broken trash?
    The hoop-jumping required for gaining affinity with it is insane!

    Yeah I'm desperately hoping for a Hotfix today for this reason. I really just want to be able to use my brand new mech, but the affinity bug is too much.

    • Like 2
  5. I had that bug where I couldn't return to my warframe after my Mech died. In fact, I was doing an Iso vault during it, and after my operator died, it straight up FAILED the mission because it couldn't return me to the warframe. Seems like an actual gamebreaking bug.

    • Like 1
  6. To revive a infested pet, you need to capture a weakened one, not just have a tag. It's misleading in a way. You need to find one that's been attacked by the infested first, and then call to capture it.

  7. Juice and Vapor Trail are both top-tier mods. I'm very pleased with these additions, Juice is especially interesting as you can fully regen your energy pretty easily on the way to a destination even with Vapor Trail active.

    Velocipods are cool, but the fact that they are random spawns makes me hardly ever use them. There definitely should be a way to permanently obtain a velocipod as a vehicle, maybe after trading 15-20 tags of a type or something. Having them as a permanent option would be something I personally would be happy to grind for.

    • Like 3
  8. 7 hours ago, FreelanceZero said:

    Asides from the bugs, there's a suggestion I'd like to make in regards to Necramechs. Or more specifically, their mods and the atrociously low drop rate. Seriously, it's easier to get the parts than it is to get mods to actually make the Necramech viable in level 40+ missions without (almost) instantly dying.

     

    • Add the Necramech mods to Necraloid's standing.

     

    Can be at rank 2 or 3, stagger it based on rarity (rank 1 - common, rank 2 - uncommon, rank 3 - rare) or whatnot but the sheer difficulty in obtaining even common Necramech mods leave a lot to be desired, and Necraloid basically becomes pointless once you have everything, and it isn't a lot to begin with.

    Please PLEASE consider taking this feedback into account. I have my Mech cooking and after farming a bit more, I have almost a full set of copied damaged parts with many duplicates, and still a total of ZERO mech mods. This is insane. I want to be able to use my mech but the farm for the mods is way way worse than the farm for the mech itself. I feel like there will be many more people talking about this soon, when they finish their mech and realize just how hard it is to get mods.

    • Like 1
  9. I've been grinding quite a bit to get my Necramech. After tons of vault runs, I now only need a damaged pod (who knows how long that will take, but that's another story), however, I was curious on how to get the Necramech mods, and was horrified to learn that they drop from Necramechs themselves. I have yet to see a SINGLE one drop. And what's worse, is the drop rates. The chance for any mod to drop is 10%, and after that, the mod has an 11% chance of being one of the two uncommon mods, and a mindbogglingly terrible 2% chance of being the streamline mod, something most people will want considering many people have already stated that Necramechs are energy-hungry.

    How anyone can see these drop rates and think they're ok is absolutely crazy to me. If the drop source was a normal enemy type or something? Sure, fine. But considering how long it takes to get to the vault and fight a necramech, especially considering how tanky they are especially in the tier 2 and 3 versions of the vault, just for a miniscule chance at some of these mods that are essentially required to make your mech halfway decent, has seriously taken the wind out of my sails when it comes to this update. Even if I make my mech, I'm doomed to grind the same mission over and OVER.

    Either make more drop sources for these mods, or add necramech encounters elsewhere, or something. Because the grind as it is currently is bad enough that my enthusiasm is severely diminished.

    • Like 5
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