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(XBOX)UltraMagnus5000

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  1. Ik condition’s perfection is multiplicative bc I tested it with heat exalted blade and notice a considerable jump in heat DoT. But is dreamer’s wrath multiplicative and if so is it additive with tenacious bond or it count as a separate multiplier from it.
  2. I mean the ember rework feel more outdated than her old kit nowadays
  3. I do not care about story to much and I can easily expect it to be the backstory and origin of Warframe. What I am hoping for is having human helmets for Warframes but above all else an upgrade to the helminth system to allow us to get past abilities for frames. Wouldn’t it be cool to get accelerant or world on fire for ember again. Also I hope these past abilities do not disable you from getting a helminth/subsume as well.
  4. I don’t know if this bug something that only have an issue with thrax bc I did not do multiple testing on other enemy types; however, when I test this build against demolisher I did 11x more damage than what I did on the thrax. So it seems to be a problem with thrax as I notice the thrax did not take more damage when my passive was full and when I unequip my status duration mods, my expedite suffering still do the same amount of damage.
  5. The most obvious choice is voruna as she have heavy attack efficiency, she give crit damage and force slash when invisibility is broken. This with voruna means you can drop crit chance, crit damage, and weeping wounds on your melee. But I don’t know what you will put in those 3-4 slots besides dispatch overdrive or reflex coil so you can run the status immunity passive instead of heavy attack efficiency. Other picks are exalted melee Warframes, especially Excalibur as he have the lowest crit chance out of all exalted melee so it is going to be the most noticeable change. You will notice at most a 2.5x increase in damage when you do not have gladiator mods/combo count and 2x damage with them (Calculation of 3 gladiator mods at max combo) with the usual 200% ability strength build. For baruuk who usually run close to or more than 300% strength will notice that a 2.2x increase in damage if no gladiator mods/combo count and 1.7x increase in damage when you already do have all of that. Valkyr with her Enraged augment will not have that big of an impact with this new ability as you already have some much crit chance already. But if not using the augment her damage increase will be the same damage increase if you have the same 300% strength as baruuk but that is almost impossible on valkyr as your hysteria will most likely be very inefficient without max efficiency. I am curious on what everyone else is going to use this helminth for.
  6. It is actually better than Marked for death bc by the description it does not seem to only transfer 1 hit damage instance which means you don’t have to rely on finishers to make use of the ability.
  7. Did DE say what was his subsume ability in their last Dev stream and if not what y’all expecting it to be. His subsume probably not going be his 2nd or 4th bc they seem to be the most tied to him.
  8. I don't know what exactly causing this bug but from what I can tell it happens when I am going in and out of operator too much. It could be a weird interaction with protective dash with magus cloud and umbral sentience. The only ability that don't get disabled is Exalted Blade. The first time this bug happens in a mission the player will be invisible.
  9. People are not struggling to do SP circuit because of stat stick build on Skana, the people you meet are just trash because realistically you can have multiple configs.
  10. If DE changed these incarnon to not be able be good stat stick for pseudo exalted then they just making a huge mistake because almost every pseudo exalted is trash except khora's whipclaw. Almost every single one have almost or no crit chance or status chance and Gara's shattered lash only have a crit multiplier of 1x. The incarnon melee being a stat stick is a fix to most pseudo exalted and should stay the way it is until DE decide to buff the stats of pseudo exalted. Also for people wondering which one they should use for what: Excalibur: crit chance ceramic dagger. Gara: status chance ceramic dagger. Atlas: crit chance ceramic dagger. Khora: anything to be honest. For a slash build get balanced skana or status chance ceramic dagger and for a corrosive build get crit chance ceramic dagger.
  11. I also like the fast paced of void cascade but the operator and warframe combat can get annoying when your warframe dies when in your operator so you can't have any active abilities and sometimes I died even without an active ability up, it get really annoying and frustrating. I just wish I can find someone willing to do at least a duo level cap. I almost made it solo with the enemy level was around 8000 or 9000 but I keep dying while in operator with no active abilities and have to leave to keep my rewards as I was on my last live.
  12. We had some new additions in this game like new game mode, weapons, and arcanes for level cap. Gamemode The new game mode circuit is one of the fastest way to get to level cap. However, it is fairly easy to get there besides the 3rd excavation can take 10 minutes depending if you do not have Warframes that can protect the excavators. Also the enemies are easy to kill because of the decree system as I was killing enemies with just Garuda's 4th (Seeking Talons). The best level cap mission is still disruption in my opinion as it have an enemy that sponge hits which is nice or cool to test out how high you can get your weapon damage. Also, it is less restricting as the only thing you need is Vazarin protective dash for enemy toxin damage, shield drain, and energy drain modifier. On the other hand, void cascade is faster than disruption but it is failable in a sense where if you fail you can't keep continuing but you still keep your reward. However, it is not that enjoyable solo as, half or more of the time you are in your operator/drifter especially the longer you stay until it's cap the more often/quick a thrax will spawn. Cascade is how fast you can kill a 6.5 billion ehp unit vs disruption can you kill a more than 6 billion ehp unit. Weapon Every weapon have a potential to level cap so I am not going to discuss every weapon that came out in the duviri update. The only one that is worth talking about is incarnon latron as it can armor strip. With this ability on latron you can drop or do not need armor stripping helminths anymore for disruption but cascade I need to test out how fast you can armor strip with a modding setup fully focus on it. Arcanes I start with the worst one that have level cap potential which is secondary shiver. Secondary shiver is not bad in all means but when comparing it to what we already have aka cascadia flare. Heat is the best element in the game if you armor strip the enemy. Even if you somehow make your secondary to slash often and have a primary weapon to proc cold and viral (bubonico) it still perform worse than an armor stripping cascadia flare set up. The decent arcane in this update is shotgun vendetta, obviously the biggest problem is it does not provide base damage but you can get base damage from vigorous swap, arcane rage, primed point blank, and abilities (vex armor, thrall pact, etc.). Moving on to a good one, Magus aggress is pretty good even if its only 4 hits as you can just use an heavy attack to make the most of the arcane against a demolisher. But the best arcane in this update is longbow sharpshot as it is multiplicative to based damage mods like vigorous swap, arcane rage, serration, and heavy caliber.
  13. You no what make no sense is people complaining about the nerf. It obviously look like DE put in the wrong number because plus 30% base status chance is ridiculously high and most people use the balance upgrade as it provides you with 100% status chance and help you reach 200%+ crit chance so is it really that bad to complain about when you was not going to use it in the first place.
  14. I know it have a stun but just make the eximus immune to only the stun instead of the whole ability because when eximus is the only enemy nearby it is hard to get the ability up and active as you can not cast it on them. Also I want to pounce and close the gap on eximus and prioritize killing them so I do not have to worry about them bothering me as much. I think some other abilities suffer the same problem but I really can't remember on the top of my head.
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