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F8ted

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About F8ted

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  1. Thanks again guys for the update. Lots of bug fixes are appreciated. Even small steps in the right direction are important, which brings us to: https://forums.warframe.com/topic/1098019-the-jovian-concord-hotfix-2504/?do=findComment&comment=10789167 Oh boy this is going to be scary if you are still counting Hexanon as rare on these guys. I was wondering if it was due to Hexanon counting as rare and the recent fix to increase drop rate of Hexanon wrapping the Neural Sensors up in the mix. Please make sure that we have a better than 7% chance to get Hexanon off of these relatively rare mobs. Imagine if there was a 7% chance to get Oxium off of ospreys. I have all my Hexanon farmed but please for the sake of my fellow Tenno it can't take ~20 amalgams to get 5-12 Hexanon. That's not right. Alright guys. Remember Vacuum gate? Pepperidge Farm remembers. I straight let you know that this was going to break Hexanon drops. Hell, if you go into that original forum post Rebecca shouted out to in GD, you can see I posted worries there too. Hexanon and Neural Sensors being treated as rare caused the debacle in the first place. Hexanon is required in numbers of 300+. It appeared to me before, and I can confirm now, that the issue with Neural Sensors dropping so much was you boosted the droprate of rare resources on the Amalgams to apparently 50%. Oops. Reducing the drop rate of the rare resources dropped killed the ability to farm amount of Hexanon required. Double oops. Now you are boosting the chance from 7% to 7.7%? Holy flying Eidolon guys, this is silly. Alrighty, well I was going to hold off telling people how to farm this stuff given your brazen disregard for a sensible droprate. Now I go post on GD something you will have to fix that will require much more effort than tuning Hexanon back up. Sorry guys, but it's us players that are all lifting together against Nef Anyo level of resource starving. I will do my part.
  2. Thank you guys so much again! These coming pretty quickly and I appreciate some attention Wisps way. Good stuff right here. These are the kind of changes I talk about when I say you guys listen. Okay, so.... 30% faster is that the tic rate? Or the animation. Testing myself after update. Beam weapons fire at about 12 times a second. Original Sol Gate tics at twice a second. If this is increasing tic rate that will make it tic barely 3 times in about a second, or tics every .35 seconds. It really isn't going to matter much how you change the base damage, the problem is the fire rate. Yay to the reservoirs! Now I can finally dump Ability Strength and not freak my entire team out. Was it just in Sanctuary Onslaught that random Eximus units were immune? I will take your word for it. Oh boy this is going to be scary if you are still counting Hexanon as rare on these guys. I was wondering if it was due to Hexanon counting as rare and the recent fix to increase drop rate of Hexanon wrapping the Neural Sensors up in the mix. Please make sure that we have a better than 7% chance to get Hexanon off of these relatively rare mobs. Imagine if there was a 7% chance to get Oxium off of ospreys. I have all my Hexanon farmed but please for the sake of my fellow Tenno it can't take ~20 amalgams to get 5-12 Hexanon. That's not right.
  3. Thanks guys. Let it be so! This is like 100% of the time for me. I'm getting used to nullifier rounds=revive at end of round. Wait they did? I started to feel like they were wherever CT felt like tossing them. Alright well should be better now. At risk of like, asking for too much, could we just have them show on the map regardless of distance? Kinda feels like the big problem is they can path out of nowhere, if they were really originally pathing from the same spot. Nonetheless, I have been enjoying for the most part. I already got my guns and my Wisp, will be testing her tonight, and why not see how this all comes together.
  4. Thank you much guys! Keep up the good work. Especially liking the look of the new UI. I was expecting more of an Archwing fight for the Ropalolyst, but kudos to giving it some unique mechanics. The mod packs also, I feel you are selling folks short here. Those mods are basically free as soon as they find a buddy in game and gives no incentive to most long term players. Why not actually give out the dual stat mods? That way people are buying basically a Baro visit. Also, while I'm sure to confirm soon, does that BBCC type rotation continue ad infinitum? Or does it eventually require just one defended to get c? Not that I'm entirely too concerned but with the way endless missions scale, wont this just relatively well equate to only a chance of getting C rewards ever? I don't mind a challenge, or extra reward similar to Solaris United bounties, but this seems like it will be a complaint engine.
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