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Slayer-.

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Posts posted by Slayer-.

  1.  

    On 2024-04-22 at 10:25 PM, Gandalf_White said:

    I'm just gonna copy and paste my comments from another thread because they will just get ignored by DE and everyone else over there anyways and then a year or two later they will release a bandaid augment:

    Quote

    Today I went into Warframe to give Dante one more chance

    Went into the new elite alert that puts you into a lvl 110 steel path survival node on Mars in a grineer ship tileset.

    Enemies chewed through overguard in seconds, I ran out of my 700 energy in seconds due to trying to keep it up. Neither Zenurik, nor Arcane Energize, nor Equilibrium were able to keep up with the energy consumption.

    Ended up not even using dark verse and tragedy at all due to the horrible LoS. Doesn't matter that I'm in a big room on the grineer ship, there are so many obstacles and columns that Tragedy kills maybe 3 enemies and is not worth the energy cost.

    I ended up just using my melee weapon because it was vastly more consistent and required less preparation and did not produce dimnishing results like Dante's tragedy does now.

    It was genuinely the most unfun survival I have ever played in my 3k hours in warframe, because I was unable to use my Dante to his full ability. After I finished the node I just went back to my main-before-Dante which is Gauss, because he at least is fun to play.

    Please remove LoS.

    I don't care if he can kill steel path content. He is no longer fun. He is tedious and clunky to play and he might as well just be another weapons platform #182471569 instead of a cool wizard frame.

    I haven't had any trouble with energy yet. I'm running 769 with a Prime Flow and Arcane Energise. I have switched back to Equlilbrium because Energy Nexus wasn't keeping up with heavy content.

    I will agree with you that overguard seems to drop quite fast with a couple of shots so to keep the max up you need to monitor a lot more in heavy combat.

    I've been doing the highest Steel Path missions in Sanctum Anatomica solo no problem, I've done some other star chart ones so I don't know what else is going on.

    I have two tau amber shards for casting which is insane and awesome, the rest are three tau crimson shards for strength, I have seen at times enemies that are half hiding behind something get missed when I cast but everything else dies around it, like most frames in the game none of them are perfect. Dante was VERY powerful when he first came out so I wasn't surprised when DE dropped the hammer, I farmed my two Dantes very quickly best RNG I've ever had in the game.

    • Like 2
  2. 37 minutes ago, Samhel said:

    People complaining he was OP. People complaining he is not OP anymore. DE shouldn't even look at feedback threads at this point...

    Haha, good old feedback.

    He's not as good now as when he was released but even after the nerf/tweak I find him to be still really good, I like it when I see 250+ plus enemies explode in front of me down a corridor or open area after casting, just feels so good.

    • Like 2
  3. 5 minutes ago, helioth137 said:

     

    Also have some builds I'm interested in trying with Crescendo! (: 
    Rolled a great Skana Riven yesterday and quite surprised to see it already critting for
    100's of millions BEFORE even equipping it (incarnon, madurai with furious javelin buffing it) ;o 
    Lex Prime + Secondary Outburst is pretty nuts, kills Necramechs faster than some squads (: 

    My crescendo is also rank 2. Pumped to see Excalibur with Fatal Finish + Savage Silence ;o Need to find a good grouping tool,
    void snare is great but forces us to play Vazarin. 

    I'm happy they keep improving Warframe and adding things for endgame players to do, it simply sucks to have nothing left to do. 
     

    The Lex is pretty bonkers, especially with the crits, non-carny mode CC 132% CM 5x in carny mode CC 162% and CM 7.1x I went through the game with it before it was an Incarnon rock solid pistol I found for all the star chart and with it as an Incarnon weapon it's even crazier.

    You could use Khora's Ensnare, Nidus Lava Helminth abilities or Nautilus Sentinel with the Cordon mod to group enemies.

     

    • Like 1
  4. 1 hour ago, Cyruim said:

    Farming Mastery atm, I have finished all warframes and market weapons with blueprints. I was about to start grinding out the dojo weapons which will be slow and expensive as Im not made out of money and cant afford that many weapon slots im asking if anyone knows which dojo weapons are worth keeping.

    Dojo weapons it sort of depends on your playstyle here are a few of my favourites until I got better versions.

    Weapons that are good until you get the Prime or Vandal version.

    Dojo weapons I like some don't have a prime like the Ignis.

    Primary: Ignis Wraith, Battacor, Opticor (Vandal), Amprex, Convectrix, Baza, Torid, Bubonico, Phage, Synapse, Dera (Vandal)

    Pistols:  Dual Toxocyst, Nukor (Tenet) Zakti, Arca Scisco (great for certain riven challenges) Cyanex, Pox, Cycron (Tenet), Staticor, Ocucor <--- with the new mod it rocks hard.

     

    I'll give you a link that shows which weapons to keep so you can use them later as ingredients in other weapon builds.

    Weapons Required as Crafting Ingredients

    Quote
    Primary weapons as crafting components
    Ingredients   Result
     Boltor +  Kronen (melee)  Boltace (melee)
     Cernos  Mutalist Cernos
     Drakgoon  Zarr
    2x  Grakata  Twin Grakatas (secondary)
     Latron  Tiberon
     MiterB +  Hikou (secondary)  Panthera
     Mutalist Cernos  Proboscis Cernos
    Secondary weapons as crafting components
    Ingredients   Result
     Akbolto +  Dual Skana (melee)  Akjagara
     AkstilettoD  Aksomati
     AkstilettoD  Sarpa (melee)
     Atomos +  Dual Zoren (melee)  Twin Basolk (melee)
    2x  Bolto  Akbolto
     Bolto +  Viper  Hystrix
    2x  Bronco  Akbronco
    2x  Bronco Prime  Akbronco Prime
    2x  Cestra  Dual CestraD
    2x  Furis  Afuris
     Gammacor  Heliocor (melee)
     Hikou +  Miter (primary)  Panthera (primary)
    2x  KohmakD  Twin KohmakB
     Kraken  Kulstar
     Kunai +  Bo (melee)  Tipedo (melee)
     LatoM  Bolto
    2x  LexM  Aklex
    2x  Lex Prime  Aklex PrimeV
    2x  Magnus  Akmagnus
    2x  Vasto  Akvasto
     Vasto +  Dual Skana (melee)  Redeemer (melee)
    2x  Vasto Prime  Akvasto PrimeV
    2x  Viper  Twin Vipers
    Melee weapons as crafting components
    Ingredients   Result
     Amphis  SydonD
     Ankyros  Tekko
     Ankyros +  Dual Cleavers  Ripkas
     Bo  Cadus
     Bo +  Kunai (secondary)  Tipedo
     Broken War  War
     Dual Kamas  Dual RazaD
     Dual Skana  Dark Split-Sword (Heavy Blade)D
     Dual Skana +  Akbolto (secondary)  Akjagara (secondary)
     Dual Skana +  Vasto (secondary)  Redeemer
     Dual Zoren +  Atomos (secondary)  Twin Basolk
     Furax  KnuxD (archmelee)
     Galatine  Paracesis
    2x  Kama  Dual Kamas
     Kogake  Hirudo
    2x  Krohkur  Twin KrohkurD
     Kronen +  Boltor (primary)  Boltace
     Magistar  Sibear
     NikanaD  Dragon Nikana
     Ninkondi  ShakuD
     Tipedo  Lesion
    M Directly purchasable in the Market for credits
    D Requires Clan Dojo research
    B Blueprint only drops from a Boss
    V Requires components which relics are vaulted/occasionally available from Baro Ki'Teer

    Do all the alerts that give Dex weapons, then the next time they come out do them again and sell them to get the free weapon slot they come with.

    Never clean up your Foundry of the leftover extras because they may be used later on and don't take up any room.

    For example: Helminth system, I only had to farm about three frames because I had multiple parts of every other frame already to just build and add into the Helminth system, you can build as much as you like and just leave them in your Foundry and get one out at a time to add into Helminth I had most frames built and pulled them when I had the room to add them.

     

  5. 14 hours ago, Zahnny said:

    Pre-nerf I used to use it with Navigator, Piercing Navigator also works but it requires you to hit enemies with the actual disc to build up the augments effects.

    A max ranked Melee Cresendo can make the weapon great again, but I'm unsure on a reliable way to open enemies up to finishers with Ivara. I hope Parazon Finishers count.

    Ivara does finishers quite well and if enemies sense their buddy just died I put them to sleep, then neck them.

     

    12 hours ago, quxier said:

    Wiki says that Parazon's count. You can as well do ground finishers with Vazarin grouping. And you don't need maxed Crescendo. It's just takes longer time. I would say that rank 3 (3 combo per kill) would be good.

     

    I'll have to try that, my Zeinstar can stay out for 49 seconds with no combo built up, I've been playing with testing different mods trying to find the sweet spot, but it lacks the damage it used to do before the nerf, I'll try that Crescendo to see how it goes, need one more for next rank which is R2, RNG has been horrid as usual.

    • Like 2
  6.  

    4 hours ago, helioth137 said:

    Ok, long story short, I spent hours upon hours testing different builds for this Gunblade, also comparing it to stropha, sarpa and redeemer, man, slash is king and this thing has it! :D 

    It really blew me away how a non damage buffing trinity (no subsume etc), without armour stripping, can kill an entire squad of 20 heavy gunners with this melee influence build :O 
    It was literally 2 heavy attacks! :O  It also has a satisfying + great sound effect ^______^

    Really tired now so I'll go sleep, but i spent at least an hour editing this little vid for your viewing pleasure, hope you have fun watching it 
     

     

    I got it back when it was released at Tennocon 2021 it's an interesting weapon and looks good.

    3 hours ago, Zahnny said:

    Somewhat related, but I've gotten into playing Mirage again recently after leaving her in the dust for so long (Duviri gave me that itch again)

    The reason this is related is Mirage's Hall of Mirrors have an interesting quirk.

    From my understanding, only the two Closest Mirages to your crosshair will fire alongside you when shooting Primaries and Secondaries.

    However, All 4 Mirage clones when using Melee will hit.

    This, as you can understand has some interesting synergies with other weapons. In the past I've seen that Mirage can cause 5 Zenistar Disks to spawn.

    Though testing today, I found out that the Caustacyst Scythe doesn't appear to work with her clones, so there does seem to be some inconsistancies with Melee projectiles and Clones, but I'm 90% sure all Gunblades work with Mirage's clones, essentially working like Melee Multishot.

    Before DE changed the stats of the Zenistar I'd been using it like that now and then, it is satisfying when you see all 5 disks go out and cover a large area, I liked it for a secondary system for covering areas that enemies were coming from so I could concentrate my focus on other areas. Taken a while to get it back to 49 seconds but not as powerful as in the past and all the disks have a groovy pattern when deployed with a nice greenish tinge as a colour, well for me anyway.

    Try it with Ivara's navigator, mobile disk stop where you need it. Though it lost a lot of power after the rework, was sad when DE did that.

    1 hour ago, MutoManiac said:

    I only use it for the plague star event. Haven’t really needed it for anything else. Gunblades just seem so slooooow in general.

    Same I built it just for the event I find it works great and the speed seems ok without all the silly animations.

  7. 1 hour ago, hor1zon1337 said:

    relays, cetus, fortuna, dojos, everything that uses relay instance logic is empty. i can see ppl in chat but not anywhere on the map. and i can't trade with others too, they don't see me on maroo's bazaar (which remains empty for me) and we can't see each other on the dojo's trading post, even though we join it together and are in one group
    i've tried to set client to english and region to europe, the only thing that changed is that i see more busy instances, but they're still empty for me
    also tried changing udp ports in settings, gone through all of them, no result

    i've asked on reddit and turns out there are other people that started to face the same issue in about the same time period as i did, however nobody seems to know why it happened and how to fix it

    (also ye, first time posting here so sorry if i did it in the wrong category)

    In your game options do you have Cross Play turned on, if that's set to off you'll only see other players with the same settings.

    Or it could be just a bug, who knows?

  8. 8 minutes ago, Karyst said:

    When you lay out the UI changes in this way, it makes me think it caters to mobile users

    That is a good point, though I don't know how someone plays on a screen that small unless they can stream to a big screen TV/Monitor or have a big newer phone screen.

    • Like 1
  9. 1 hour ago, Sigralis said:

    I love the grind. I HATE trying to figure out what I need to grind for.

    I want to export my warframe data to give me a better understanding of what I need for mastery without struggling with the ingame inventory and codex. I bought the Aleca Frame subscription as it advertised exporting data; however, the data that can be exported is of no use to me.

    I have seen the public export wiki yet i have no idea what half that page means. Does anyone know how I can export even a simple list of my inventory? I'm so sick of manually updating spreadsheets to figure out what I need.

    TLDR: I want mastery. I hate manual inputs. Can I get my inventory and/or the codex data?

    I know you stated you hate inputting but this is really easy.

    Go here and start clicking. https://framehub.paroxity.net/user/n6jdEtyo3QNGQ3SyrDyL

    Don't go buying stuff you don't need, what I've pasted is just one of a few out there.

    Edit:
    Forgot to add just hover over each thing you need to build, and it will show you what's required.

  10. 10 minutes ago, sinamanthediva said:

    But wait there's more "features" that DE has decided after 11 years to force bless us by hiding information in the guise of minimalism is best for us.  How would a new player to the game know what the Wind-Up  value of any melee weapon in the game actually is or even know it exists period?  Hmm they would have to actually put a Mod on that changes the Wind-Up base value in some way to even see that Wind-Up is an actual mechanic that can be useful depending on one's play-style.  Who at the brainstorming meeting decided that after 11 years it was finally time to hide information that might benefit new players that enjoy melee?  Even worse, who approved this new UI "feature" because they thought it was a great idea to implement along with the other horrible UI design changes like burying the Reload Speed as if its some superfluous value that no one actually looks at anyways?!

    Seriously DE, if it ain't broke then don't "fix" it!  For many days, I and many others were thinking the Reload Speed was accidentally removed from the UI in a bug but sadly it wasn't a bug it was a "feature" that was implemented after 11 years of NOT asking for it to be not conveniently found or scene where the other valuable numbers normally are displayed.  It's mind boggling to think that if they had asked ONE ACTUAL PLAYER  they would have known it was a bad idea.  For the love of GOD just get anyone from accounting to do 1 play through with your new design changes, LOS shenanigans, and New Warframe Way out of Whack OverGuard Numbers before you dump it upon millions of players/CUSTOMERS so these kinds of "features" or "fixes" could be corrected BEFORE it goes live!  Whacky concept I know, but it would save you thousands of dollars in Cert Update Fees and not enrage a mob of pitchfork toting players who just spent money on a product that clearly was NOT ready to be sold.  We are on Hotfix #7 because it took this long to bring Dante back from the nearly immortal pedestal that he should have never been at in the first place, had someone did 1 quick test run and seen the ridiculous range and Overguard numbers produced.  I  think after 11 years, these kinds of gross errors in judgement should not be happening, even in a FTP game.   I can overlook spaghetti code problems but NOT changes that were NOT asked to be changed, simply because someone who clearly does NOT play the game thought it was a good idea.  Here's another whacky idea, how about ask the PLAYERS what they want "fixed" instead of fixing what wasn't needing to be fixed. 

    @Slayer-. I hope you realize my frustration is not with you at all and I am in agreement with you about not liking the new UI "features" that are just not intuitive nor helpful in any way. (i.e. hidden Reload Speed, Wind-Up Values removed completely unless a Mod is present, etc) 

    Let's hope our voices are heard!

    Have a pleasant tomorrow!

    Nah it's all good, I'm frustrated as well, hiding stats that should be seen at a glance is getting as bad as every new operating system, they hide stuff or take it away because oh you don't need that we've simplified it for you, then we need to find it hidden 7 menus deep. :tired:

    Well stuff me, I just dropped my mods off my sword and yeah no Windup is showing never noticed that with all weapons built and already had those mods on already, so new players wouldn't know about it seeing as it's been hidden. :facepalm: /a little rant about the scrolling each time we put a mod on to look at stats and it resets back to the top to scroll to the bottom again to look.

    • Like 2
  11. 17 hours ago, sh0shin said:

    I miss seeing an actual Accuracy stat as well. The change felt unnecessarily dumbed-down and legitimately annoying to check Reload Speed, which is an actual, quantifiable stat, but whatever. Appealing to children does get video game companies more money.

    I miss the in your face information, needing to hover over the menu to get sub-menus to popout is bad I especially like to see the reload and fire rate at a glance, so why not move the whole stat window to the left so it can be a longer window that goes down the side of the mod window we don't need to see our Warframe, it would cut the amount of scrolling we do even after the new changes.

    • Like 4
  12. 14 hours ago, UnstarPrime said:

    Did y'all click the thingy to allow emails?

    1. Click your username in the upper-right
    2. Click Account Settings
    3. Double-check your email address is correct on this page before progressing.
    4. Click Email Address
    5. Find the headling User Information and click the Data Permissions button.
    6. Make sure there's a check in the box next to "Email Updates".
    7. Save if you had to change it.

    That's what will allow you to get these emails.

    Thanks for the info but all of mine have always been ticked from day one, I never received the first one, even checked my junk mail folder nothing.

     

    • Like 1
  13. 7 minutes ago, tartcactus said:

    Slayer,

    I thank you for your suggestion. I actually had been adding to my ticket each day and I have had zero response. I have never had this experience in the 7 years I have been playing Warframe.

    Sorry to hear, that sucks, hope it gets resolved, I've always had tickets answered in a reasonable time.

  14.  

    On 2024-04-16 at 4:19 AM, tartcactus said:

    Refund request open 10 days with no response.

     

    21 hours ago, tartcactus said:

    11 days with no response from the customer service team. One reviewer mentioned average response time from DE has dropped to around 14 days. Hey, don't hurt yourselves, guys!

    2EeLE.gif

    11 hours ago, Slayer-. said:

     

    What I do when the ticket has been open for a while is to reply in the same ticket with some more info, which seems to bump it to be noticed, especially when it's a timed event refund.

     

    19 minutes ago, tartcactus said:

    Also, trouble ticket now on day 13 of being ignored. Guess DE "balanced" customer service too.

    Did you try my idea? ^ I posted further up.    

    They may be busy, or ignoring you. ---> 7bYWg.gif You are being polite in your tickets I hope.

    Or they are just busy, refer to the below picture. :tongue:

    Quote

    oM38l.jpg

     

     

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