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Nemesis

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  1. Tested with pennant and mentor's legacy only and is consistent. While the tennokai effect is active, doing a slide heavy attack doesn't it and is instead a normal heavy attack, as in, it expends combo count, is slower and doesn't have the wave effect.
  2. First witnessed in new tileset and later tested in simulacrum as both host and client and I've found out that the attack speed buff works as intended when: You're the host (whether you have tennokai equipped or not), or when you're a client without having tennokai equipped. I tested it only with Mentor's legacy because I don't have them yet, so I couldn't test if this applied to those as well. When you have it equipped the buff either doesn't register or it runs out prematurely. I tested with only a single instance of the buff (because you can stack it individually and I wanted to get some concrete buff durations) at 12x, and my attack speed reverted to default at random intervals while the buff still had duration left; sometimes it would revert when I had 5 seconds left and others 20. I don't know exactly why the buff reverts, maybe the actual buff timer is shorter than the HUD suggests or, more likely, tennokai overwrote or cancelled on-heavy-attack effects? It's reproducible for me so I can only expect it to be for you as well. Edit: For clarification the special effect is bugged for both tennokai heavy attacks and normal heavy attacks
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