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(PSN)Eloraeon

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Everything posted by (PSN)Eloraeon

  1. So this weapon is super cool. Not sure if the stats are great, but it's probably one of the best feeling weapons to use that we've gotten in years. It has a sick shooting animation, cool reload, fun recoil, and great sound to it. The reload slightly bugs out often sadly though. It also offers great utility by refreshing your combo while shooting. Just like with Perigale, I'm already looking forward to the prime.
  2. One of the worst things regarding this game's combat for me has to be the input queuing on controller. For those unaware, this makes inputs entered while already executing an action slightly delayed, so that they'll occur once the current action is complete. If you want to test this easily, use a semi auto weapon that fires about 1.5 times a second, like the Aklex Prime. You'll notice that many inputs entered with the weapon's weird fire rate don't go through, and to maximize your fire rate you need to time shots more carefully. Another example is the Prisma Obex, where spamming the trigger just makes half of your inputs disappear. Weirdly, there seems to already be larger input queuing with some melee weapons and abilities. Protea turret spamming and Tonfa combos are examples of this. I'm not sure if input queuing is tied to attack speed or even specifically set, but having some options regarding these would really help controller out. I'd say that Controller parkour feels extremely fluid, but the gunplay is definitely lacking compared to mnk. Would like to hear thoughts or reasoning regarding this.
  3. Sol Gate looks and sounds amazing... Which makes it pretty disappointing when you find out that it falls off before steel path, and unlike many other damage abilities, doesn't have any meaningful utility that it offers when the damage is lacking. Of course, we shouldn't have every damage ability scale forever, but this is a final ability with an insane energy cost that's also channeled, restricting your actions. In many ways it can be detrimental to use it, so I think Sol Gate should at least be stronger than one protea turret no matter the level. You can't even really sweep it over a group of enemies for easy radiation procs, because the damage tick rate is awfully slow. If an enemy is getting exposed to the wrath of the sun, they shouldn't only feel it once a second.
  4. As a console player, one of the biggest gripes I have playing the game is using fast melee weapons for general play. Once you have some attack speed buffs or mods (which are a big part of melee damage) you need to basically spam the input over and over with no thought. I at least use the trigger melee input setting with little force needed to melee, but the addition of an auto option for this would make me use melees so much more for general play!
  5. The animations make sense with male default drifter, but when you're lightly armored and look really thin it looks odd to walk so widely in orbiter and missions. The issue is somewhat alleviated by having a very high sprint speed in a mission, but it would be nice if the animations for moving were tied to the animation set.
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