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About Tinklzs

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  1. And.. technically speaking... even with MR tests, most of them are easy with only a handful being unique enough to actually be a challenge. Not because they're hard, but because they're so different from the 'norm' of playing. I think a method of introducing players to things like eidolons is change the quest that introduces you to them. When you unlock *spoiler mode*, have Konzu contact the lotus/tenno and start the quills quests. After that, have the quills give you an amp (could even incorporate this into the paradox quest that is soon to be, those who watched the trailer will know what I mean), the T1 amp, and have you fight a smaller eidolon equivalent. After completing the quest you have enough resources to create your own T2 amp, and thus the eidolon tutorial is complete and you now have the tenno badge to join pubs and hunt your own eidolons in groups. I think that would be simple, straight forward, help out new players with questions and it would help skip much of the grind that currently plagues amps/eidolon beginnings.
  2. Looking at the crafting times, seeing how many frames/weapons there are. Seeing that all items can be bought on the market/with plat (even in your arsenal). Then what felt like overwhelming amount of time grinding, collecting etc, to wait. At least that's what the 4-6 friends who didn't get past MR3 said to me when I asked why they quit. Hide weapons/frames when you're in arsenal should be a feature. Also showing where you can get them in the starchart would be a great asset to helping new players, same with weapons if they drop from anywhere. I understand why crafting times are there, and why they take so long (promotes spending plat, thus money for new players), but there should be a way to tone that down to help bring them in and get them hooked. Warframe isn't a bad game, far from it - but it needs major tweaks here and there to make it more newbie friendly. And giving more information is one of those major tweaks.
  3. I get where you're coming from, but there are two issues with your perspective. #1 Umbra mods aren't a necessity, they're a luxury, as such earning them speedily shouldn't be a concern of DE's, since you have other mods that fit the bill just fine. It also makes completing that umbra build much more satisfying when it's done. #2 If DE gave umbra forma as a reward for going beyond rank 30, that would anger quite a large portion of the community. While it would give an incentive to keep going, many don't reach 30, even with the lackluster requirements to do so. Not to mention it wouldn't set a good precedent if DE did do that, hiding worthwhile things behind even more grind (much more than usual). So while I see your perspective, I'm still going to say no. 1 per season is fine as it is, with 3 maybe 4 seasons a year, seems plenty for me. However, DE put aura forma on the market for plat purchase, maybe they'll do that for umbra forma in the future, but that would be blatant pay to win, so I wouldn't count on that.
  4. Exactly, which is why we have umbra forma - and to keep it relevant and rare, it should be limited to nightwave and stay at 1 per season. That way it's fair for everyone.
  5. A build that you are trying to go for, not all builds that use umbra mods require umbra forma, so in your desperation to fit another forma on a build you want them to be more plentiful, without acknowledging the ramifications of such an event.
  6. I think it's perfectly fine, it's a sacrifice after all, the sacrifice being time. If you put an umbra forma on something you better be really sure that you're sure. If umbra forma becomes readily available, then all builds will now require it for the next 'power creep level'. Personally, I don't think umbra forma needed to exist, throw 5-6 forma on a frame and call it a day, instead they added it - and now players want more, even when they don't need that power to be effective or complete any content.
  7. I'd prefer if they have us kill/save the lotus, it's as big a moment as Second Dream reveal was, and not a meaningless gesture like in war within (kill the queen, let her live, etc.). As for writing, it isn't hard either way to make a story that links and opens new possibilities going forward for either killing or saving her.
  8. Hey, you're kind of biased. Yeah wukong is better, valkyr needs some touchups. Wukong is not only more mobile (and very fun) but has more going for him all around.
  9. Hardly arbitrary, it's on the normal course of 'progression', and it helps make sure that the player(s) involved are at least minimally prepared. Instead a new player can "slip" and "fall in the deep end" without realizing what's going on. I don't see a downside to it, want to do eidolons? Then get the gear for it - ain't even asking much, two quests (Second Dream, War Within) that are on your "progression to-do list" that don't take long to complete. No different than any other game that has a gearcheck, except in other games there is challenge + lots of time involved. Here it's an extra 60-90 minutes of a great reveal (second dream) and a good followup. Hardly an experience ruiner like so many seem to think it is. I'm sure someone had a mental breakdown playing another game when they didn't have what the quest needed to progress.
  10. Agreed. I don't see an issue with requirements, especially when those requirements are pretty close to the floor. Lets take a page from the Book of WoW. In order to do dungeons you have a gear check, called Item Level (ilvl), if you don't have that level, it means you haven't done enough quests in the area or other dungeons leading to that point to access that content, meaning you are not prepared. So, having players get used to mechanics and frames and then learning about "spoilers" and how they work, is a bare requirement. And I see no problem with that.
  11. I cap my simaris standing daily doing an exterminate mission, and haven't had this happen in a few months (since the last time they bugged invisibility), and was instantly noticeable yesterday.
  12. Hopefully this is fixed, because it's quite annoying.
  13. Basically, loki/octavia/ash invisibility doesn't count, enemies get alerted the moment they see you and treat you as if you're visible.
  14. Why not both? Please both sides of the playerbase? The issue here is, both the playerbase and DE think they can only have one system, when infact you can have both. Same thing with easy power fantasy gameplay and tactical coordinated "rewarding" knowledgable gameplay too.
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