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Warlord_ZA

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Posts posted by Warlord_ZA

  1. 9 hours ago, Caramello said:

    So, i pretty much had every kdrive mastered (didnt buy any of them, crafted them all):
    IfgdWAz.png

    And yet none of them are showing on my profile as mastered with the exception of the one i had equiped , now i dont know if i got the mastery for it or not.

    rpjYtIs.png

    Also, the game wont allow me to apply forma to any of them

    FnUYNmQ.png

    ok so the first 3 k-drives i paid plat for to get them, i could forma those and i did get the MR xp for them, i saw this new k-drive, ''runway'',(i think it should be called, "runAway'' cause thats what i should have done), and im like ill build this one cause i have a lot of standing just sitting there gathering dust, so i got the bp's, crafted this thing, level it to max rank, GUESS WHAT, I CAN NOT FORMA THIS S#&$, some people say to pay the 15 plat to name it and then you can forma it, #*!% THAT S#&$.

    i did get the mastery xp for it and it is max rank in my profile

    to level this thing takes alot of boring hours, i never want to forma the other ones i have cause of this horrible level system they have for it, yes cap the #*!%ing standing on 3000 points for doing tricks, but to cap the leveling of this thing aswell? this ''stop and go'' S#&$ is not working for me anymore, why do i have to stop and redo the trick combo thing over and over, let it atleast accumilate for the leveling of this k-drive, i also read that its a ''BUG'' that we can not name it or guild it, thats why we cant forma it if we did not buy it with plat? then remove the 15 plat S#&$ and replace it with 15 credits if you cant fix the #*!%ing BUG, NO #*!% IT, FIX THIS

  2. "The major (and unique) difference in regards to him though, is the fact that he does not spawn depending on any death marks or faction standing of his target or targets, instead any player has the same, equal chance to be his assassination mark in any mission, with no way to influence his spawn chances positively or negatively"

    im sorry but this is BULLS#&$, i see people selling this weapon and they have crafted it, meaning they have farmed 2 sets of this weapon!!!, i have played all types of missions non stop since it came out, excluding the ones he wont spawn on, i have done 600 missions now and only saw it 2 times!?!?!?!?, once around 180 missions and yesterday around 450 missions (yes i am counting the missions), clearly those people selling it are doing something to make it spawn, and dont say no, cause if i had equal chance of getting him to spawn, i would have had 1 set by now atleast, i play 8 hours a day warframe, on some weekends 24 hours straight with no sleep, so dont tell me they played more missions than me,

    If i was someone that did like 2 missions a day, then yes i have no right to *@##$ about this, something is wrong

  3. If you dont want me to eat the cookies on the table then dont leave them there, if DE did not want you to use unbra mods on other frames they could have locked them to umbra only, now if you want to put umbra mods on to other frames you will sacrifice(no pun intended) more forma than usual to fit them on, i dont mind formaing my frame 10 times to make it better and get more out of it, why people complain about the "too much forma needed to fit them" i dont get it, if you want more you will give more, hence "the sacrifice"

  4. On 2019-03-04 at 9:32 PM, fatpig84 said:

    It would be hilarious if DE practically makes him appear in every 5k mission. Then people will complain he is too frequent.
    And yes he is an absolute sponge.

    He is not difficult to kill, the 1 time i saw him it took me 20 seconds to kill him, i used nova, supra vandal and atterax

  5. My problem with this wolf is not me running over 500 missions and seeing him only 1 time, my problem is that there are people already selling the sledge hammer full set after a day that it came out, and if you look at the drop chance for this weapon parts and the chance of the wolf to spawn makes it allmost impossible to think of getting it, how did they get it so fast, and most people will farm and craft a set before they start to sell a second set they get, they either got it in a way that is exploiting something in the game or my RNG is way off, in the 500 runs i killed stalker 8 times, syndicate 15 times, and i saw the 3 capture guys 5 times, and the wolf 1 time, other times nothing spawned, and i wait every mission till 5-6 minutes, not worth doing it any more

  6. yea something needs to be done asap, people are selling the weapon he drops, wolf sledge, for 6000-10000 plat for the set!!!, the bp alone is 1000 plat, this is insane!!!

    i can buy a prime WARFRAME, with more abilities and enjoyment, for like 800 plat, and by the way saw a review of this sledge hammer and its not worth getting, not for 6k plat,

    yes and i have run hundreds of mission and never seen this fool, and my problem with this is that there is no way to know if and when he spawns, no certain missions to do to make him spawn, if he was only on saturn i would understand it cause he is the wolf of saturn six, and the fact that warframe abilities dont work on it is a worry in itself, oh well i already made peace with it not having this weapon

    and there is 1 thing i dont understand awell, withing the first 2 days after the release of the wolf, people already had parts to sell for this weapon, do they have more "luck'' than i have or what is it that they do to get it so fast that im not doing?

  7. ok so i found this : the place where that syndicate medallion is, can not pick it up, no place to stand, when you jump up there you hang in the air (in the pic im hovering there) and do not get option to pick it up, there is a dead corpus riding a train car thing that keeps going left and right on track, its just above it, if that will help you to find the location, map was brugia, eris

    zNwFZpo.jpg

     

    then i found this: this was on lua exterminate map, we where looking for hidden cashes, found this 1 inside the ''puzzle room'' so the problem with this is that the puzzle room was glitched or bugged (have seen that room do that more than 5 times), you stand on the plate to open the door and as soon as you enter the room you get ''kicked back'' to the door, its like when you fall of the map and it puts you back where you fell off, we could not enter that room to get the hidden cash, can see hidden cash inside the room on mini map, odd place to have it spawn tho

    RZvZ33X.jpg

     

    and i found this: i dont remember the map name, but it was on earth and it was interception mission, i saw the 2 loot boxes and i opened them and i saw this console was not placed correctly or the loot boxes is not suppose to be there lol, would not have found this if the boxes was locked and i could not open them

    gvMUYLe.jpg

     

    i did see a lot more of these miss placed and unobtainable things, did not screen shot all of them, will go back to most of them and try to remember to screen shot them, this might take some time

  8. On 2019-02-02 at 7:15 PM, fr4gb4ll said:

    didn't take it as an insult ^^)

    as for not hitting anything, i noticed that with all whips there seems a 'chance' to hit involed which grew less the farther your away from a target - in contrary to, lets say, poles, staffs or swords. it even makes sense from a logical view that one swing from a whip doesn't always hit everything at max range. but, it sure is hard to test still (even with your described way of doing the slide attack). i'd like to see the video about the problem, for i still can't reproduce it - my spin-attacks work well as they always had... beside that DE changed the 'punch through' of the secura lecta (which could prevously kill through walls with ease).

    i also suggest you try using the mouse-wheel for melee attacks, quick ones and normal too: e.g. i use the wheel down for when i have the melee weapon equipt and the wheel up for quick melee when i have another weapon in the hand. using the 'hold to crouch' button might also be better for the spinning attacks than the toggle-button for crouch... but that's only my opinion. also use keybindings all around the num-pad of my keyboard, not the default wasd-bindings - far easier to play this way imo.

    not wanting to state anything obvious, but you checked the atterax mod layout, right? not that something had happened to the used loadout (e.g. you use an empty weapon from config C instead your usual A-config)... i had this happen with multiple weapons from time to time, usually after some updated or hotfixes.

    not changed or tinkered with default keys, dont want other reasons to be the blame, if you catch my drift lol, i do have all the slots ABC full for different types of elemental damage, but my main mods is still in all of them,im mastery 26 almost 27, been playing this game for more than a year non stop, think ill know if i removed my mods lol, mods on there is  primed reach, primed pressure point, condition overload, berserker, maiming strike, bloodrush and then my riven, my build has not changed, the thing i keep seeing is the chain dont come out, when i spin attack i only see the weapon in my hand, no chain what so ever, ill make the vid as soon as possible, i need others to see my pain lol

  9. Undying lover

    y1ylAkP.jpg

     

    Nekros 110

    I have undying love to give, i will soul punch anyone that wants to harm you,

    i can be terrifying sometime, but that is just on the outside(real softy inside),

    if our love flame gets blown out, i will resurrect it to go on forever,

    i will have my 7 shadows of the dead bring you flowers every day of the week,

    i will desecrate my love for you to give you more and more,

    oh and i love long walks in the plains to see ghouls pop up out of the ground.

    • Like 2
  10. 22 hours ago, fr4gb4ll said:

    i do know how far 12m are by simply tagging an object or enemy. ofc, one have to trust DE knows the difference between yard and meter (unlike their southern neighbours ^^)

    i also use primed reach and still claim it won't hit before 12m - though, like i said, it can be hard to test this because of the rather big forward movement one makes when using the attack. i'll try the suggestion you made with the 'backward' slide though.

    beside the none existing crates in the simulacrum, it's still best for testing on enemies since the buggers won't stay put other wise... well, maybe using loki might help. most of the 'misbehaviour' in the simulacrum are from the paused AI though (not that this would help ofc, since then they won't stay put either).

    it might also be that i don't use the normal input - meaning that i use quick-melee and melee-attack by binding it to the mouse-wheel... this brings the idea to me that maybe you use an input-script for the attack (one for the more easy use of the slide-attack)? might be that some timing is off in the script then (depending on what you uses, try some millisecs more between the input commands). else, i wait for your video to analyse it further.

    what i meant by asking if you knew how far 12m are was not to insult you or anything, what i want to say by that is that 12m is really far,so far that you notice it not hitting anything if it is not working, i use ctrl and E, normal way of doing slide attack or spin attack, i tried macros too(increased and decreased time for action), same thing, like previously if i entered a room and started spinning i see red numbers all over the place from hitting enemies, now i really have to go stand next to enemy to see any damage numbers, working on that video, i see xH4wk is also having same problem, so im not alone atleast lol

  11. On 2019-01-24 at 9:27 PM, fr4gb4ll said:

    hmm, i can't say i agree with this. i just tested the my atterax with both, the coiling viper and the burning wasp and neither saw an animation glitch nor a problem with the reach - which btw isn't really 15 meter but more like 12 with the coiling viper and about 10 meter with burning wasp... but it's hard to tell since the constant movement one makes during the attack and the fact that at higher range the chance to hit a specific target (meaning the bugger i marked in the simulacrum which AI i removed so he does not move) is not 100% sure, so multiple tries to get an impression about the effective range are needed. i also tried a lot charged attacks (which should usually get one the max range... usually... ^^) and, ofc, the most way we use the whip - the spinning attack, which is even harder to meassure because of the fast forward movement.

    all in all, i conclude the atterax behaves same as usual. that aside, what i noticed about the whips (or rather all melee weapons where i use maiming cheese with) is that one is now far more often knocked down while in the spinning animation - which was previously nearly impossible (and pretty nice a side-effect of it). also the secura lecta (my other favorite whip) doesn't punch through as it did before... but that's another story.

    i want to make a video showing that its not working as intended, if you just use E it whips once that gives you the distance, and do you know how far 12 meters even is in this game?, i notice it most when going through a small corridor or hallway, normally you see boxes break while going through there, now i have to run up to a box to destroy it, i also have Primed reach on it that makes it 15 meters, also got riven with reach, but there is a way to make you slide attack and stay in one place more or less, you look back and run, then slide attack, you will slowly inch forward but mostly stay in 1 spot, i do not test stuff in simulacrum, found too many weapons that behave different in there than in actual missions, and my atterax is still broken btw, hence me wanting to make a video

  12. After first update in january 2019 the atterax is acting weird, the chain is not extending all the time, when you hit with it the chain dont extend and it is not just a visual problem, before update i could hit enemies about 15 meters away, now i have to be standing next to it( range is gone), when i do spin attack it will sometimes extend immediately and sometimes it will take like 10-30 swings before it will extend the chain and reach enemies 15 meters away, is there RNG on when the chain will extend or not now? Also the blades keep spinning when weapon is on my back while in a mission, (the spinning on my back dont bother me so much), it never did that before, and i see no changes made to atterax in updates that will cause it to act this way, please look into this cause i really love this weapon, but atm it is not working like it did before

  13. ''we all LIFT together" they lift so hard that everytime i get in that LIFT it crashes my game, wtf, i lost so much progress its not funny, lost garuda systems 2 times already now and not even to mention all the mods and loot, now how about that glitchy bounties, search 4 bodies, find 3 (no 4th body), timer runs out and nothing happens, cant continue nor quit mission, thats just 1 of the problems, please fix this asap, if this is gona be another ''cetus'' trial by error, i will have to find another game to play to keep me busy for the next year i suppose, cause like you said its been a year now since cetus and cetus is still not fixed, so yea.....

  14. 5 hours ago, Quarterdane said:

    You could do so with a duplicate warframe.

    this defeats the purpose of ABC configurations, on a weapon you us A for corrosive, B for radiation, but polarities differ on both so you cant optimize it to be both, and wht have ABC quick change in the first place then, the idea for it is good, just need to tweak it a bit 

    and waiting for another 2-3 years to get another (same) warframe that is vaulted or pay plat for it is not the better solution to this, think people will rather forma more than get 2 of the same warframe imo

    • Like 1
  15. i know this might be too late to mention or not?

    i was wondering if it might be a future option to be able to forma the A/B/C configurations for warframes and weapons each on its own?

    like now you do A and all do the same change (like you dont know that, duh!)

    yes i know people will jump on my head maybe for asking this, cause it may use more forma, but i have a tiny solution for it maybe?

    so if you forma a slot on A with x polarity, you will have a choice to forma all (ABC) or just A, or A and B, and so on,

    reason im asking for this is that some of my warframe builds clash with a different type of setup, can not forma it to optimize it completely, here looking at you slowva and speedva

    please consider this option, would make my life so much easier, and thanks in advance for the archwing being unlimited, huge thumbs up for that thanks

  16. here is an idea for chroma prime, what if you can change is energy color while playing, almost like khora can change her cats function, heal, protect, attack, when pressing and holding that ability you can select the color like red, blue, white, green to use that type of energy, just and idea, cause its a PRIME, primes should have special enhancing abilities, otherwise its just a normal frame with more gold on it

  17. I am fairly new to warframe, but i feel lilcubas pain, i do sorties to get rivens(or hope to get 1), what i noticed is that some sorties are really easy, some of them can be done solo, others are really difficult, so i would suggest that the easier ones have a lower "reward" item drop, like a sculpture, harder ones drop better loot like reactors and rivens, just a thought

  18. I did a nitain alert this morning, my time was 4:30 am(more or less), gmt+2:00, me and 2 friends completed the mission for nitain alert and after the mission we did not get the nitain, so i dont know if it is a bug or what happend, friends im playing with just started playing the game so they are not happy not getting it, if you could look into that it would be appreciated, thanks

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