Traumtulpe
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Everything posted by Traumtulpe
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Rework for the statistically least used warframe in the game, Atlas.
Traumtulpe replied to Famecans's topic in Warframes
Atlas has a bunch of problems: 1): Why don't you just play Khora? Her whip is much, *much* better than Landslide. Like 100 times better. Her loot augment is *also* much better. Her cat is *also* much, *much* better than the Rumblers. And her Strangledome is *also* *so* much better than Petrify, as is Ensnare - it even works on Acolytes, Petrify does not. 2) Bugged / useless / weak abilities. Petrify actually can't be aimed with the camera, but with *Atlas's head* - it'll go completely off target in some situations. Atlas can make a useless rock wall and useless rock buddies. You need to target an enemy directly with Landslide, whereas Whiplash is an AoE ability. You can't petrify Eximus units for loot (an Eximus without Overguard is already dead), while Strangledome will pick them up and grant extra loot the instant the Overguard is gone. Ore Gaze is 25% at 75 energy and just too much effort. 3) Simply put, Atlas doesn't do anything at all. Lots of weapons are better than Landslide (by, pardon the pun, a landslide), and he really doesn't do *anything* else.- 6 replies
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If you wanted to make Limbo work outside of clunky solo play, you *have* to make rifted enemies attackable. And since Limbo *has* to have Stasis active 100% of the time anyway, you might as well make it part of an enemy being rifted by default. That way, being rifted is simply a form of CC like being frozen, plus enemies shooting across the rift get a 75% chance to automatically miss (similar to Xaku's dodge chance), which would in practice only apply to CC immune enemies as a "consolation price", and to Limbo/banished allies when being shot by non-rifted enemies. Limbo can still enter the rift himself to get the energy and damage benefits (from the augment, which would become an augment for his passive), but he would no longer be impervious to weapon attacks from enemies shooting across the rift, instead having the above 75% dodge chance for attacks from outside the rift. Next you'd change Cataclysm to very quickly shrink from being touched by a Nullifier bubble (until it ceases to touch them), instead of instantly detonating. Plus *nothing* outside of Cataclysm can damage anything *inside* (and vice versa), not via abilities nor via weapons, unless it is rifted (in other words, rifted creatures outside of Cataclysm count as both inside and outside at the same time, being able to damage anything either inside or outside), *and* all enemy gunfire is frozen within Cataclysm (which would only apply to CC immune enemies within Cataclysm). And you make Banish *always* banish enemies, even if Limbo himself is in the rift, and have Banish persist when entering/leaving Cataclysm. In summary: Banish is purely an upside to the team. No more frustration with their weapons not working, instead it's CC on enemies and a 75% dodge chance plus energy regen on allies. Cataclysm works on everything including abilities, being able to reliably protect whatever is inside from the outside (except anything outside that is banished). Stasis is the default now; Banished enemies are frozen, as are enemy projectiles within Cataclysm. Bonus: Limbo now has 2 free ability slots where DE can put some actual abilities instead of the redundant crap he has now.
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Emerald Shards and Deep Archimedea Necramechs
Traumtulpe replied to 16Bitman's question in Players helping Players
You can put 14 Corrosive procs on them with 5 shards, however it will not indicate that their armor is being removed (as opposed to say Acolytes, whose health will turn red from 14 Corrosive procs). Unless this is a visual bug, it appears to be entirely impossible to remove their armor. -
Please, please, PLEASE fix reactant. Please. I am begging.
Traumtulpe replied to Vemigog's topic in New Game Modes Feedback
I've floated this idea before, but what if there was no reactant? Like at all, you didn't need it. How would this not be a net positive for the game? -
The new demolishers only disrespect endgame players.
Traumtulpe replied to Turboameeba's topic in New Game Modes Feedback
From personal experience, this seems wrong. I can literally oneshot them with a 12x heavy attack and no buffs, but on Mirage with her 500% damage buff *and* the clones, using the Incarnon Latron, they can take a bit of a beating. That's usually the trademark of DE's "we didn't factor in crits and combo multiplier damage attenuation". -
Light verse very small usage - changes/buffs
Traumtulpe replied to quxier's topic in Dante & New Weapons Feedback
No, I mean 6.25. You cannot use efficiency when shield gating normally, but you *can* with Light Verse. Add Energy Nexus and you have permanent invincibility. "1.5 seconds of free invincibility on the press of a button not powerful" - tell that to the people who have been calling shield gating overpowered. Dante gets longer invincibility for much cheaper, *and* for the entire team, *and* without the Toxin weakness, *and* status immunity. It's 10 times better than normal shield gating. Giving your companion a few hundred overguard is not at all meaningless. Companions *do* have overguard gating. Giving the entire team 10k overguard on command is not reasonable actually. That's more health than Inaros has fully modded instantly for the entire team, might as well play Revenant and make everyone invincible if you want cheat codes.- 16 replies
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Light verse very small usage - changes/buffs
Traumtulpe replied to quxier's topic in Dante & New Weapons Feedback
The ability literally makes you immortal for one second on cast, plus minimum 0.33 seconds shield gate, plus 0.5 seconds overguard gate, that's 1.83 seconds of invincibility for 6.25 energy (assuming you take damage the very instant each gate breaks, in reality when you're moving you don't actually get hit that frequently). Light Verse is absurdly strong if you then consider it also heals *and* effects the whole group *and* your companion (many abilities do not).- 16 replies
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Light verse very small usage - changes/buffs
Traumtulpe replied to quxier's topic in Dante & New Weapons Feedback
It only makes you invincible for 1 second, gives you complete status immunity, and an extra 0.5 seconds shield gate on top of your regular one, at 25 energy. What a trash ability, if it was subsumable I'd only put in on 50% of my Warframes. Oh and it heals you for 20% too, because why not. So basically perfect invincibility for 6.25 energy per cast - just as reminder, other frames use 50 energy per cast to shield gate for less time, without the heal, and without the status immunity (and without the second gate). And they die instantly to Toxin damage.- 16 replies
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The only one I found is an invincible one:
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I don't think there is a Necramite anywhere. Been running around blowing stuff up with the Grattler, but I haven't even seen an enemy in a long while now.
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Netracells is prone to spawning objectives a thousand meters away from each other, the "kill area" might be 1000m from the Netracell, or each Necramite might be 1000m from said area (or both!). But now I've had the issue that the Necramite either doesn't exist, or isn't maked on the map at all. So I'd have to search the *entire* tileset for a tiny unmarked Necramite hiding in some corner. This is ridiculous.
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The new demolishers only disrespect endgame players.
Traumtulpe replied to Turboameeba's topic in New Game Modes Feedback
So what exactly is the problem? Because I'm not seeing *any* problems with these: -
Honestly, a Catchmoon (max crit) modded for the element the boss is weak to should still be pretty great for a beginner. Otherwise, why don't you go into some more detail on what weapons you have available and what bosses you are trying to kill? As a primary the Tombfinger is probably better though.
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It really depends on the layout, but I've had about 7 minute times with Garuda. The blood orb can destroy Necramites from very far away, which I found rather handy. You don't have to find all three terminals by the way, so I suppose if you wanted to go for a record you could just ignore them and hope to get lucky. I sometimes skipped the last one on accident and it was fine since I was able to guess the Netracell location from the layout.
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Please god play solo or don't ever use your abilities if you want to play Limbo. Nobody needs invincible enemies (yep, that's Limbo) / to have your weapons disabled unless you backflip every couple seconds (also Limbo) / to be unable to activate the mobile defense objective (you guessed it, it's your boy Limbo!). And for all that hassle, he provides *nothing* of any value. And now I remember Limbo from years ago, where he would just completely disable any and all guns of his entire team. You better had a good melee equipped, because that's all Limbo was gonna let you use! Truly the king of griefing.