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Traumtulpe

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Everything posted by Traumtulpe

  1. Remember that RNG means quite a number of people will get Mesa/Styanax/Saryn *and* an Incarnon weapon as their random rolls. Of course they'll think this is fine. When I did the elite version in a group, *all* three players apart from myself had Incarnon weapons, and yeah Mesa/Styanax infinite Overguard everything explodes. While I was useless Limbo, the best thing I could offer was *not* to use my garbage abilities that would just bother everyone else.
  2. I actually like roguelikes a lot. Dungeon crawlers, stuff like Dead Cells, and even Noita I've been playing a lot of (and on nightmare too). Problem is this RNG crap has nothing to do with a roguelike. If you sell a pack of cigarettes with a 50% chance that the content is exclusively chewing gum, that's not a roguelike. Let me give you something more concrete; In Noita you get a random starting wand - however it isn't entirely random, what it can roll is within very small boundaries, you'll get 1-3 "level 1 spells" on it, of the same type. These spells are appropriate to the start of the game. You won't get a god-killing wand when you start the game; And neither will the game spawn enemies that are unkillable with your level 1 spells either. Problem is, what Noita does at the very start of the game (and continues all the way to the end and beyond, with ever increasing power) is too much effort for DE. They just put in "true random", call it a roguelike, and pat themselves on the back.
  3. Oh, it's one of those! Yeah I've made this suggestion too, sometime in the past. Would be great, wouldn't it? Shame it's never gonna happen.
  4. While I didn't use it this time, being forced to play Limbo made me put this silly build on him, feel free to use it (just don't let the enemies hit your decoy with eximus abilities / necramech grenades):
  5. What a thoroughly silly thing to unironically say. "Why did you unlock the new game mode, the new "end game", on the week it came out? I mean, DE gave you personally trash while some other players got Mesa/Saryn/Torid etc, clearly DE doesn't want you personally to play the new end game this week. And maybe not next week either. Maybe just come back next month, while all the other players like me, who have gotten lucky on their rolls and thus feel justified by survivors bias to be condescending in the forum, play the new mode. Sucks to be you I guess, haha!"
  6. No, the solution to DE's terrible design is *not* "just don't play this week lol". The solution is for DE to not implement RNG loadouts (or balance them better, but they are unwilling to put that much effort into it - see the builds on loaned weapons in the Circuit, they are objectively and undebatable trash, and DE just doesn't care *at all*).
  7. All glaives actually are prone to resetting your effective combo (used for Blood Rush etc) to zero, despite your actual combo still remaining and locking you out of building more. Though in rare cases this can also cause you to have a higher Blood Rush counter than you're supposed to have. It's supposed to be "combo minus 1", or 11 at 12x combo, but due to the bug it can be pretty much anything, and most often is 0 at 12x. This most severely effects the Pathocyst, which is what I had to equip this week, as that weapon does not have any DoT on it's heavy attacks, making them subpar compared to other glaives (and subpar compared to *any* melee, as glaive heavy attacks actually are bugged to not benefit from Condition Overload at all) - if it weren't for the bug, you could use it at 12x combo for regular throwing. Here's the long version of the video I used for my bug report, more than 3 years ago:
  8. 3. Complain to DE that you don't want to play goddamn useless troll Limbo, nor weapons that have crippling bugs which I personally reported multiple times, first 3 years ago, and that DE simply ignores. Dont give me frames that are designed to be trash, and don't give me bugged garbage that you are too lazy to fix. Can't do that? Then don't do RNG, simple as.
  9. To even unlock elite, you actually *have* to clear one run with *everything* active - including all gear being from the random list. But yeah, funnily enough this makes elite the easier mode once you've unlocked it.
  10. Also a point of note with "headshot kills" - if an enemy dies to a status effect caused by a headshot, this does not qualify as a headshot kill. Combined with the fact that any damage apart from slash DoT becomes irrelevant against high level armored enemies (unless you remove said armor), you can easily find yourself in a situation where you quickly dispatch enemies via headshots, yet your "on headshot kill" conditional mods never trigger at all.
  11. This is incorrect, for example Garuda's Dread Mirror cannot be cast on overguard at all - you get an error; Invalid Target. So Overguard blocks the damage, the mobility, the shield, everything.
  12. It does not accumulate, highest score counts.
  13. The RNG is really just horrible. It's been horrible in the Conduit, and there you can just do 1 run (or wait a bit) and you get another roll - with Archemidean you're stuck on trash for the whole week. So whatcha gonna do, logout and come back in a week, or try to leech from a group? Not a fun choice either way. And then *if* you go with a group, you see them rocking meta frames and Incarnon weapons, while you have some bugged trash and have to play Limbo - in a mission where literally every single enemy has overguard. Fun times (not)! Might as well skip the smoke and mirrors and change it to "After 10 minutes in mission, a dice is rolled: On one to three you instantly fail the mission, on 4 and 5 you get useless rewards, and on a 6 you get a legendary arcane. Only playable once per week."
  14. Okay, the regenerating demolysts were actually *much* weaker than regular necramechs. And after giving up on the bugged Pathocysts and just using the Catchmoon, I was able to clear it with relative ease. Still don't appreciate being forced into this loadout.
  15. That means just what it says: Equip any of the things the game mode lists in your loadout, and the research point will automatically be applied to you once you clear the missions. Nowhere at all does it say that it chooses from the stuff you have available in your armory (and it does absolutely not do that).
  16. I even got lucky and had one of each required items, unfortunately those weapons are physically incapable of killing 2 regenerating Necramechs, the regular ones in the Exterminate mission already were a huge pain. Remember the OP Catchmoon you had to nerf? Yeah I'm standing there spamming shots into the Necramech for minutes and minutes. The Pathocyst is *still* bugged to "forget" about your accumulated combo (Blood Rush etc. do not consistently provide their supposed benefit). Killing 2 regenerating Necramech Demolishers with the Zenith, now that's a funny joke. And that's disregarding that the only available Warframe is Limbo, who is a complete trash meme and I hate playing him (but he's really not the issue here). Look, I get it, you want me to spend 5000 plat on weapon slots, and get *all* the garbage weapons that nobody uses, that are universally ignored/sold for credits. You started your cash grab with the Circuit: "Oh, this is totally a *roguelike*, so you get to use random weapons! And the reason we're giving you garbage nonfunctional mod configs on loaned weapons is just because we're incompetent, not at all because we want you to buy all the weapons in the game." Anyway, my feedback is I absolutely hate "random" gear. By the way, from the selection I got it's rather blatantly obvious that you (again) skewed the odds towards unpopular (read not fun / ineffective) gear. Man, I really went along with all of the bullS#&$ youve been pulling over the years, but you just keep shoving random garbage trash unfun bugged items down my throat, maybe it's time to take a good long break from Warframe.
  17. Just bumping this in the faint hope that somethin gets fixed - either the /unstuck command, or conduit spawns.
  18. Let me throw my opinion into the ring, as someone wholly unaffected by the change: You are rising prices in poorer regions of the globe, to a level that is disproportional to the income in those regions, because you feel you are "losing out on money you could have made" due to people in some form or another taking advantage of this - like for example paying in one of those weaker currencies despite not living in any of those regions, correct? Well then you are fools. It's the very same argument big companies make with piracy: "Oh we lost 7 gazillion dollars of profit last year because of piracy, boo hoo!" No you didn't, those people would never have bought whatever it is you are selling anyway. And if you then go and implement crazy DRM that just pisses your paying customer base off in order to capture all the virtual "lost money" you are imagining, all you do is throw away real profits. Make a good service, demand a reasonable price, make a good profit. And stop chasing things that don't exist.
  19. The Furax Wraith Incarnon's special passive - fire areas on heavy slams, *still* don't do much of anything. On a slam that deals 200k damage I see it dealing a miniscule 400 per tick. The damage is the same at 2x combo as it is at 12x combo. Presumable you simply forgot to add scaling with mods and combo to the fire area? Here a picture of both an Electricity proc from the heavy slam (70k damage per tick), and the special fire area (400 damage per tick): Since other Incarnon weapon's passives are several orders of magnitudes more powerful, clearly this is a bug, right?
  20. Expedite Suffering is useless against damage attenuated enemies. You do less damage by casting it than you'd do by... doing nothing. Acolytes for example have a wonky damage cap that applies to (most) abilities, including Expedite Suffering.
  21. Hold the button to get the damage buff (though it's a very small damage buff now).
  22. I am thoroughly impressed; Thank you for showing me a point of view truly unique, shared by not a single soul on this planet.
  23. As per title, I stood in the place of a conduit spawn (by coincidence) as a new round started - now I'm locked in place and can't seem to escape. Unstuck really never seems to move me *at all* whenever I use it, now that I think of it. Maybe you can just rework the command to actually move the player? Maybe "/unstuck mission start" or something?
  24. On the plus side, Torid's beam length is already more than sufficient. By the way, punch through also has no effect at all on the beam.
  25. It has been specifically made because Umbra's passive causes a bunch of bugs players have been complaining about. Pablo famously said it's not worth it to fix those bugs, and this augment is a quick and dirty band aid so people can play Umbra without those bugs (or so they stop pestering Pablo about it, depending on the level of cynisism you assume).
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