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Traumtulpe

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Everything posted by Traumtulpe

  1. You should use both. Though adaptation is far from a 90% damage reduction - of course it does nothing against initial hits (like occasional Bombard rockets), but it also fares rather poorly against "composite damage", that is enemies who deal multiple damage types in roughly equal amounts, since it only recognizes the highest damage type per hit.
  2. The skill is only worth using on frames that are already insanely tanky. Hildryn is going to love it. It'll probably stack with other abilities - x0,05 x0,25 for Mesa for example.
  3. My two favorite Helminth abilities haven't even been mentioned yet; For general play I like Breach Surge the best - you can animation cancel it with another cast (if you have enough casting speed), and it causes infinite AoE damage on enemies tagged with her 4. The CC is also nice. And if you really need something dead *now*, no questions asked (like a level 9k demolyst): Expedite Suffering with lots of casting speed (plus her 4). Whatever damage you tag the enemy with will get multiplied by roughly 7.5, exponentially, every ~0.3 seconds. I've had people ask me in a public disruption why the demolysts all suddenly drop dead, this is why (there's 4 casting speed shards on Garuda): And Quick Thinking is really only there for comfort, so I don't drop dead if I'm careless and tap to 2 HP, then walk into some sort of life drain - like from those Leech Eximus, or the Netracell one.
  4. A big damage buff (75% compared to Roar's 30%), a retaliatory stagger, procs the best status in the game on everything, *and* infinite energy. It's not overrated, it *is* that good.
  5. Or you could use Nourish, makes your 4 proc Viral *and* Slash, and greatly increases it's damage. Also makes you go to 100% energy in one cast even with negative efficiency.
  6. His 4 does 40% health damage as Toxin (and removes armor prior to the damage), thus it kills everything in one cast if the enemies have Viral procs (which they should have 10 of, because you have the un-nerfed version of Nourish). And you only need 134% strength for the full armor strip. If you really want Grendel to nuke everything, you're free to add +Toxin damage green shards. Then you don't even need the Viral procs. Or Roar. Total overkill though.
  7. It's not hypocrisy if person a says one thing, and person b says the opposite.
  8. Go play a random exterminate mission on the star chart. When you reach extraction, did you win? No you didn't. Nothing changed. The mission is the same as the 35930 previous extermination missions you cleared. You had no chance of failure. There was no challenge. You didn't "level up", you didn't "progress". That's why players don't do this. Nobody just goes and plays a random starchart mission. Except when it's an alert or something. When you get a potato blueprint, suddenly players are interested. Suddenly clearing the mission is "winning". Obviously it's the loot.
  9. No, getting stuff is literally all there is to Warframe. That is literally the game. Technically there's also shooting (since it's a "looter-shooter"), but as I said, that part is literally inconsequential, you can't "win" that part - all missions are the same, the only thing that differs is the loot.
  10. You're just completely dead wrong here. getting the loot *is* winning in this game. You don't "win" by clearing a mission, that's completely irrelevant, missions are just carbon copies of each other and utterly inconsequential. The sole question is "did I get the loot" after farming for 5 hours? No it didn't drop? Then I lost. There's an excuse to make for conditions like in sorties "equip a bow" or the like, but "equip those mastery fodder dual pistols (yeah, those ones that are exactly the same as the 10 other dual pistols, just with worse stats!) that you sold for 5k credits 7 years ago because you didn't want to waste 20 plat on weapon slots for useless garbage" is just grifting.
  11. Grendel has infinite energy, easy shield gating, is insanely tanky, insanely fast. has 2 armor strips, the best party (and self) buff in the entire game, great self healing, and his 4 literally nukes level cap in one cast, regardless of shields or armor. Also his subsume ability is so op that even after getting nerfed hard, it's still the most popular ability by far, and is going to get nerfed *even more* (and will still remain the most popular by far). How aweful.
  12. I don't like DE expecting me to collect and forma 300 different weapons. Because a) 200 of those are trash that you have no reason to keep (other than being asked by DE to use random loadouts). There is no reasonable reason for anybody to have a Stug in their arsenal, none. Or more than one pair of automatic dual pistols. Because b) this is just a plat check. You don't even have to use 2/3 of the weapons, just "own them so you can equip them". The whole thing is just "Did you spend thousands of plat on our game, for weapons slots and to collect all those obsolete crappy weapons? Good boy, here's your free points!" Literally pay to win.
  13. If they reduce it to 30% Viral damage and 30% extra energy it would still be way better than Eclipse, they can't possibly nerf Nourish enough to compare.
  14. All of that is completely irrelevant, the point is that Chroma has been changed to base damage and nobody likes it, but when Mirage gets changed to base damage and half the players don't like it it gets changed back. It's weird.
  15. Since Mirage got changed to a multiplicative damage increase, can we do the same for Chroma? If not... why?
  16. This. Come on DE, how could you overlook this? Roar ability damage: 130% Eclipse ability damage: 100% Roar direct weapon damage: 130% Eclipse direct weapon damage: 130% Roar dot damage (ability or weapon): 169% Eclipse dot damage (weapon only): 130% You might, literally, as well make Eclipse DR only for the Helminth, and delete it's damage buff entirely. Lite-effing-rally. You effectively did exactly that already.
  17. Pablo said roughly: "If we make it a toggle we would have to rebalance it, we could either just lower the number for the Helminth version or change the abilities functionality" Clearly he chose the latter.
  18. You're overthinking things. It's much simpler than that, DE is a business, the question is simply "does this course of action make sense monetarily?" New content does, fixing bugs/reworking Archwing does not, it's "not worth paying a developer for a month to fix obscure bugs". In other words, you're a hamster in a wheel, and DE cares not whether the wheel needs to be oiled or a new coat of paint. As long as you keep it spinning.
  19. You're wrong, Pablo quite literally said he'd have to nerf the ability if it became a toggle.
  20. This discussion is getting out of hand. The facts as I see them are that Eclipse is dead as a damage buffing subsumed ability, completely non-viable now, but it's the new best defensive ability. We have Roar so whatever. For Mirage herself, she's still got her doppelgängers buffing her damage. I don't think she needs the extra damage from Eclipse at all. So you either replace the base damage on your weapon for something else, or you use the DR version of Eclipse. Either way works fine, and is honestly preferrable to the terrible mess Eclipse was before. Now I would have much preferred (and gave feedback to this extend), if Eclipse had been reworked to be interesting, interactive, and functional, instead of turning Mirage into Chroma 2.0, but there were hordes of players all asking for exactly this: "Make it a toggle pls, even if it gets nerfed". You got precisely what you asked for.
  21. Hot take: Eclipse is no longer a damage buff, just get Roar if that's what you want. Mirage now has a reliable 95% damage reduction, this is a buff. Hildryn and Inaros now have reliable damage reduction.
  22. Dude, just try again tomorrow. In the meantime, how about you go outside and have a look at the sky or something? Make something to eat? Maybe sleep for 8 hours? Time goes by fast when you're busy.
  23. Are you sure about that? I seem to be dodging them just fine:
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