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(PSN)Dying_Dark_Star

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Posts posted by (PSN)Dying_Dark_Star

  1. On 2023-12-15 at 5:29 AM, (PSN)robotwars7 said:

    I suppose it depends on the frame, as some have larger "prime detail" areas than others, but in the cases where a lot of the frame is covered in prime details, it would make sense for those details to be considered an auxillary.

    yeah, nekros' is a prime example of it too

    On 2023-12-15 at 5:29 AM, (PSN)robotwars7 said:

    at this point there are too many frames for them to go back and make voidshell applicable to primes and deluxe skins. hell, they struggle to get out the voidshell skins themselves, we didn't even get one this update. it's not something they're gonna do sadly.

    I disagree with you on, that there are too many frames to go back on, I think they're just drip feeding us the void shell skins. like in the video that I attached to the main post there's was a bug that was applying the voidshell material to the volt deluxe skin and other deluxe skins, all they really need to do is replicate the what the bug did. Also all they need to do really is have the material changing follow the color channels if you know how make a game its honestly not too hard to do.

    On 2023-12-15 at 5:29 AM, (PSN)robotwars7 said:

    this could probably be a thing, but I don't know how janky it might look.

    it wouldn't be anymore janky as prime details on tennogen skins, but if we where able to have the material changing on prime skins, the prime details would have the material changing already on them which wouldn't make them janky.

    On 2023-12-15 at 5:29 AM, (PSN)robotwars7 said:

    I doubt the first part,

    I think its posable and it would be nice 

    On 2023-12-15 at 5:29 AM, (PSN)robotwars7 said:

    but two ephemeras would be nice, and I think it's doable, provided it's limited to one step ephemera, and one body ephemera. if you try to put on 2 body ephemeras it'd just be too much, but step and body ephemeras could take effect separately.

    I was originally thinking, if it didn't conflict with anything of the other ephemeras it should be fine, like for example 2 step ephemeras would conflict with each other, but I also think it wouldn't be too much having any 2 ephemeras on.

  2. On 2023-12-15 at 1:33 AM, Xzorn said:

    There's notable clipping issues with Tennogen and Prime/Deluxe versions of frames. I can't blame the artist. They can't test model the prime variants.
    Deluxe in general also has quite a few clipping issues on its own without Tennoggen involved.
    BTW, what happened to Tennogen? I was away 5 years and hardly anything was added.

    im not saying it'll get rid of all the clipping but to minimize the amount and or if you don't like the certain prime details like nekros' as I exampled, but I don't see how the rest of this actually pertains to what iv posted.

    On 2023-12-15 at 1:33 AM, Xzorn said:

    Voidshell, I just don't care much. It's a cool system but no prime or tennogen variants puts it as a hard pass for me. Too limited.

    Uhhh what? im purposing that the prime skins and deluxe skins get the material changing capability of the voidshells, and I don't think tonnogen would ever get this capability because if it tennogen ever got it would compromise the artist vision of the skin

    On 2023-12-15 at 1:33 AM, Xzorn said:

    Ephemera I take a lot of issue with. First being they were supposed to be rare "Show off" items and they obviously aren't. I just they'd kept more on the footprint method and most just drown out all your other fashion customization. Reminds me of those people in Path of Exile who buy character effects that drown out everything else.

    and this is irrelevant to what iv posted...

  3. Hi, so I have a few cosmetic annoyances that id like to express and provide possible solutions to them.

     

    1. Prime details: So with some the prime details like nekros' for example can be very annoying especially when your trying avoid clipping as much as posable or you personally don't like how it looks, I would like to suggest that the prime details that in the smiler category as nekros prime's wings and pinky dangles, like Ivara primes dress maybe be moved to the auxiliary slot or have another prime details toggle in the attachments slot.
    2. Material Changing only on voidshell skins: With the voidshell skins they're a nice addition and fits into warframe's customization, but the material changing part is only on one type of skins the voidshell skins. What I would like to suggest is add the material changing feature to prime skins and deluxe skins. Also with this feature on prime skins would make them even more enticing to get imo, also there have been a few deluxe skins that I would get if they did have this feature and also there was a bug that allowed you applied the materials to some of the deluxe skins like nova's atomica skin and volt's electrolyst skin and few others and imo it made the skins look a lot better plus it would help the older skins too.
    3. voidshells not able to have the prime details toggle: This one is simple, allow the voidshell skins to have the prime details toggle, also this can be paired with the 2nd part, if material changing is on the prime skins, the prime details would also have this feature.
    4. ephemeras: There are some ephemeras that it would be nice to just turn off one thing about it like the frostfall ephemera's cloud and the catena prime's floating crystals for example, I think maybe a toggle would be good. Also a side thought, it would be nice if we could also have 2 ephemeras on at the same time, for example the Frostfall ephemera and the Freezing step ephemera on would be very nice.

     

    This video shows the bug that I mentioned

     

  4. 22 hours ago, (PS4)Lei-Lei_23 said:

    Or just remove it completely. On consoles the alt-fire button already executes heavy attack on command. We don’t need to have this feature to hold melee to perform a heavy attack, since doing so feels inconsistent and promptly drains combo meter when you didn’t intend to in the first place.

    Yeah i agree just remove it or add a toggle to be on/off, we already have a way to perform the heavy attacks we dont need the hold to perform the heavy attacks.

  5. With the recent change to alow you to perfrm a heavy attack by holding down the melee botton i came cross a problem (Probably a personal problem). 

    Ok so im trying to build up my combo with my melee for blood rush/weeping wounds, then rondomly I heavy attack when i didnt want to perform a heavy attack, now i would like to ask can there be a option to turn the hold to perform an heavy attack on/off please? (this might be a bug or a sticky botton idrk but the option would still be nice to have)

  6. Probably a lot people have talked about i this quit a bit but im gonna put my 2 cents in and give 3 ways that this problem could be solved 

    Ok so there is no way to know if a mod is on a Sentinel weapon or not with out going thru all your weapons and its kinda annoying and i don't really like modding Sentinel weapons because of it.

    1. Make Sentinel weapon mods.

    2. Make it were you can have the same mod on both Sentinel and Warframe weapons.

    3. Have it were you can mark which mod you want as a Sentinel weapon mod and a Warframe weapon mod and when these mods are marked they wont show up when modding weapons for example Sentinel marked mods wont show up on Warframe weapons and vice versa.

    • Like 1
  7. OK for a few years now i had Dupes of helms (Prime and not prime) and after trying to farming the Exploiter Orb mother i have 5 Deck 12 scenes and for SoE i have 2 kuva scenes. Now i would like to get rid of these dupes but i cant go to my inventory and sell them, i would like to ask can something please be implemented so i can get rid of these Non-sellable dupes? (ether by script or able to sell the dupes) With the helm its really annoying cause the Dupe also appers in the helm selecting UI.

  8. 8 hours ago, Vosenedich said:

     

    Alright, so that gave me a migrane to read, and I ended up having to go through it and edit the grammar and paragraph breaks just to make proper sense of all of it. I mean no offense by it, but just as a note, if you're looking for feedback on an idea, make sure you lay it out in a way that lets everyone read and understand it as easily as possible.

    That being said, the idea of Syndicate skins is appealling to me, but I doubt it will ever come to be. At most I can see Syndicates having a small selection of weapons and frames, most likely the ones they already offer mods for, being available for this Gilding process/skin addition.

    As far as benefits go, I think a simple skin would suffice, perhaps even a stat adjustment for the weapons, to match the Syndicate-versioned power level, but I can't see the special effects being applied. The Syndicate procs would simply be too unbalanced if available on any weapon, doubly so on warframes; I would simply stick Suda's energy proc on every single piece of equipment I own, and essentially have a steady (and infinite) supply of energy that ignores the channeling restriction.

    I was tired when i made the posts so my grammar and paragraphing went out the window I'll edit so it's not hard to understand

  9. On 2018-12-04 at 8:25 AM, (PS4)Equinox21697 said:

    Would be nice to have syndicate themed Warframe skins instead tbh, not slight recolours like the immortal ones but a entirely different one based around the syndicate theme for one or more of the Warframes that the syndicate has mods for

    Ya, it would also be nice to have warframe syndicate skins, but if you think about it, DE has only 2 options for the syndicate skins:
    1. They can copy the Syndicate NPC's colors and designs; which would probably be the most likely option. Or
    2. They would have to make them like deluxe skins (basically a model swap which takes alot of time to make, btw). It has to be a model swap cause of Steel Meridian, the skins would probably look like the Graxx skins and they are the most popular, so there would be lot of backlash from it unless they work with Faven to make them (ik I focused on Steel Meridian, but there's similar problems with the other syndicates, like the Perrin Sequence for example).

    This part is just my personal preference and opinion, but i wouldn't want only certain frames to have skins of a certain Syndicate and ik it would make sense to have it where only cetain frames have cetain Syndicate skins but I would want to have the same skin for a syndicate on all the frames.

  10. Ok, I had a thought and found a forum and Reddit posts (links below) that have much in common with my idea (more so the forum post than the Reddit one). Anyways, my idea is to make the 6 Main Syndicates (Steel Meridian, Arbiters of Hexis, Cephalon Suda, The Perrin Sequence, Red Veil, New Loka) a little more interactive by enabling them to “gild” all weapons (except Syndicate weapons).

    Gilding could be done at the NPC that trades Syndicate medallions for reputation or at a new NPC for the gilding, and would only be available at max rank with the Syndicate. Unlike the forum post’s idea of stat changes when gilding, it just changes the default skin of the gilded weapon or it just adds the gilded skin to the inventory (these should make the weapons look similar to the Syndicate weapons) but it's up to DE to decide on if it replaces the default skin of the gilded weapon or it just adds the gilded skin to the inventory if they want to use this idea. I personally like the idea of it changing the default skin, cause it would only be available on that weapon that you gilded.

    I see 3 options that DE could go around on implementing:

    1. The gilded weapon does what the Syndicate Sigils do: providing bonus Standing
    2. Make the gilded weapon have the Syndicate effects like the Syndicate weapons and Weapon Augment Mods (this is the least likely to happen option)
    3. Simply providing the skin with no additional benefits (this is the real likely to happen opinion)

    The second option would essentially replace Syndicate weapons if implemented.


    The Forum post link https://forums.warframe.com/topic/870642-syndicate-gilding/

    The Reddit post link https://www.reddit.com/r/Warframe/comments/5aijeu/how_about_syndicate_skins_for_6_selected/

     

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