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(PSN)Poestis

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Posts posted by (PSN)Poestis

  1. 11 minutes ago, 4g3nt0 said:

    Please make eclipse a tap or hold ability. 

    Eclipse change = hold for Defense, tap for Offense... easy enough.  maybe even do a 20%Reduction/80%Damage and vice versa if you think it's too powerful one way or the other at 100%.  Of course the 20/80 are just suggestive, it should be tested to see what integer ratio feel right.

  2. 9 minutes ago, (NSW)NeonNebula said:


    So you’re saying it’s not intended? But then what’s this…
     

    CROSS PLATFORM TRADING & GIFTING

    Tenno can trade with players on different platforms (depending on those players’ Cross Platform settings). Trading will function the same as gifting, except for trading Platinum between Nintendo Switch and other platforms, which is not available.

    To make sure you can trade with friends or fellow Tenno across platforms, be sure you are using a Cross Platform Save Account (or PC account*) and have Cross Platform Play enabled via your in-game settings. TennoGuard 2FA is required to trade in-game items with fellow Tenno in Warframe, which can be enabled via the Account Management page.

    *PC accounts can automatically trade with players on other platforms — provided that both players still have Cross Platform Play enabled in their settings and that any non-PC player trading with them has a Cross Platform Save Account. 

    Trading Variables:

    If Cross Platform Play is enabled & Cross Platform Save is enabled…

    • Trade with all Cross Platform Save players.

    If Cross Platform Play is enabled & Cross Platform Save is disabled…

    • PC: trade with PC and Cross Platform Save enabled players
    • Non-PC Platforms: trade with Cross Platform Save disabled players on your platform

    If Cross Platform Play is disabled & Cross Platform Save is enabled…

    • PC: trade with any PC players
    • Non-PC Platforms: trade with Cross Platform Save enabled players on your platform

    If Cross Platform Play is disabled & Cross Platform Save is disabled…

    • PC: trade with any PC players
    • Non-PC Platforms: trade with players on your platform who also have Cross Platform Save disabled

    Hope this was in a WARNING message before a player in game (who didn't intend to switch platforms) enabled it in the game.. hmmm.  I don't know because I never got to enable it.. probably would have though... I know I will eventually when it's completely stabilized.

    • Like 1
  3. Love THIS, I just had 2 members from my Clan who haven't played since 2019 come back to play!

    I just hope I don't run into too many more of these though:

    I9na2DD.jpeg

    If I knew this was going to be something, I would have enabled Cross Save.  Guess I will have to wait til January.  I guess I was trying to trade with a PC player who switched to Playstation, because they did have a Playstation Icon now.

    • Like 1
  4. This was so annoying.  I did end up figuring out how to work around it besides running far away.  Not shown in this video but you can teleport to a healing totems as long as it's not loading into Undercroft, and also teleport to other players if they are not on a Kaithe themselves.

    DE Please fix this... you could just make it so we don't auto dismount over these things.

    -Bauchie Poestis

    • Like 1
  5. This has been happening to me for the past week or so as well on my PS5, ever since the last hotfix for Dagath.  We only have 1 PS4 player with us (Beaph) and doesn't matter who hosts, it always seems to occur pretty randomly.. mostly to me host migrating out of their squad and them still being together.  I changed my Ping limit from 250 to NO LIMIT, and also set my UDP Port Settings to exactly what they were running, but none of these seemed to help or solve the issue.

    Here are some videos:

    Only real way I found to fix the issue is join them after to mission has started.. problem is that is that we cannot run public to get an extra random because the squad could fill up before I even join back.  This is been kind of an annoying new bug that is happening WAY too often.

    -Bauchie Poestis

    • Like 2
  6. So this week's first Ten-Zero mission gets bugged if a player picks up one of the cells to unlock the door and then there is a host migration.. The cell for the door disappears.

    I don't know why you guys picked this one, it's instruction-ally bad.  Doesn't tell you where to go at all besides show up at door you can't unlock with nodes that look like you are supposed to click on them.  I assume new players would be confused because had an MR0 leave after they didn't know what to do before the door..  Probably scared them off for good, hope this wasn't their first mission, lol.  Lotus doesn't pop up and say find keys for the door (That would help).  Doesn't tell you when you get to the Jacko juggernaut fight that you can't harm him, but have to lead him into the exploding pumpkins around the map.  I'm surprised this wasn't a little polished before this.  Don't get me wrong, I personally like it.  Even near the end of the fight with the Jacko, he shot his poison at me and I instantly died but used Last Gasp to come back as Operator, and COULD do damage directly with Amp so he went down pretty quick after that lol.

    This probably won't get fixed cause it's such a rare mission but I thought I would report it.  I just know I'm not playing that mission on public matchmaking anymore because of this.

  7. On 7/31/2023 at 4:46 PM, (PSN)Unstar said:

    One of the best metas for Wolf of Saturn Six (which I imagine would still be just as effective now) was to use Ash with the augments for his 1st and 3rd ability.  Cast 1 to immediately strip his armor, then cast 3 to get a Finisher on him which would deal enough damage to immediately kill him (provided you have a weapon modded for that).

    Well for the Ten Zero Alert right now going on.. you can take anything, he's such a push over...

  8. This one is for everybody.

    We need a decoration that you can place in your Ship or your Dojo, which allows you to travel to the Simulacrum without going through 2 loading screens and running through a Relay (Not in that order, of course),

    Simple as that.  I would use it far more.  You would use it far more.  Everybody would use it FAR more if it wasn't so far out of the way and forgotten about.  I am saying forgotten about because I bet a LOT of new players who have done this, left the game for awhile, and come back have forgotten that they even bought a key for 50k Cephalon Simaris rep to have access to this TEST arena.  They probably don't even know it even exists without looking up something else in a youtube video about WF. 

    Even if this was JUST for plat I would buy it!  DE Please consider this as a realistic QoL enhancement.

    Thanks for Reading!

    -Bauchie Poestis

    P.S. I think I posted this same idea about 4 years ago, but I couldn't find it because it is probably Archived.  Also, you know how it goes... Good ideas can get overlooked in the mists of many, many, oh so many other posts.  This one REALLY SEEMS REALISTICALLY EASY TO BRING TO LIFE is the main reason I am re-posting this.

    • Like 6
  9. 10 minutes ago, emmyemi said:

    I don't understand why buffs from your current warframe's abilities (or even buffs from your build in general, including mods, arcanes, pets, focus schools, …) aren't able to be visually separated already. It really becomes a pain trying to find the one buff timer I'm looking for to know when I need to refresh, and I'm surprised nothing has been done to address this in such a long time.

    Exactly why I made this post, the timers get lost up top in random order for 1, but I wanted to shoot higher than that.

  10. I don't think I have met a single long term Warframe player that has said this wouldn't be a GREAT improvement to Warframe!  Now it is even better that Steel Path Circuit is out.  Thankfully, I have edited pictures below to explain exactly what I mean!  Seems like a cake walk compared to what you have done in the past DE but you be the judge, jury and executioner on this of course:

    S4DjDXJ.jpg

    Keep the buff up top but make the option for players to move it down in there face somewhere or behind their backs in the options menu (see picture 3).

    2Z6It9K.jpg

    With so many BUFFS up top, it's sometimes hard to see the timers we NEED to see for the build we are doing.  I would love to see Gara's Shattershield Timer, Roar subsume, and many other WF abilities here myself, others would probably pick Merciless Arcanes or other Aracanes.  Endless visual potential help as you could imagine.  So, if we could pick certain timers for certain buffs/debuffs this would be super beneficial to everyone who uses it! 

    nTa6Jp2.jpg

    I would imagine this would LIST every WF just like how you listed the hold casting to tap casting options.  I mean I would be happy if you just started with 1 ability in the face but if you did 1 ability and 1 arcane, that would be awesome too because thinking about how much WORK it would take to list every single buff to pick from on every single WF seems like a lot (HEY, I am not saying don't do that if you like this idea, PLEASE DO THAT IF YOU LIKE THIS IDEA DE LOL, pop up menu fury listing every single WF, check mark mark the ability 1234, WF arcane 1 and WF arcane 2, and Primary and Secondary Arcanes...so CHECK 2 out of 8 boxes PER WF to put that hud option in your face).

    This should be completely optional in the menus for a few reasons.   The reason it should be in the menus like this is because not everyone plays with the same real estate when it comes to HUD and Field of View options.  I can imagine it would be pretty hectic for people with LARGE HUD and small Field of View where they can barely see over the shoulders. So! Better left in the options Menu.  If something like this were implemented I wouldn't stop telling others about it because I love helping people better there game.  This would be the cherry on top for visuals for me at least.  I think if this was mentioned on the DEV stream, and people started seeing it on Streamer streams be active it would spread anyway like wildfire and people would use it!

    Doubtful it's just that easy to implement like the tap/hold casting but I think it would be easy considering all the great HUD style improvement stuff you guys have done in the past!

    Thanks for reading!

    -Bauchie Poestis

  11. Can confirm.  I bought two extras, one for a friend and one to sell.  I just associated Prisma weapons with being able to trade them at rank 0.  Ahhhh dang I hope this is a bug.

    • Like 1
  12. I sort of got a video on this, I basically got knocked off the ship early somehow.. no idea how.  Wasn't able to command allies, same had to force quit.  After that I just quit doing the Kahl mission for the rest of the week expecting it to be hotfixed or something.  Hope this doesn't happen to too many people, crap bug after you searched the whole beginning part of the level for the collectibles only to have to fail it because of a mission breaking bug.

     

    • Like 1
  13. On 2019-11-25 at 2:20 PM, Keranzu said:

    It would be helpful if a new available parent were selected for a child when the original parent is destroyed.

    I currently can't destroy a room due to "dependent" children...

      Reveal hidden contents

    I can't delete room 1 due to room 2 originating from room 1, even though room 2 still having a full path leading back to the rest of the dojo.
    This means I also have to delete the entire upper floor related to room 2 when it in reality feels like the game should reassign the connector to the left of room 2 as the new "parent".

     9dd7a9bc88608adcfba75fe4416d1156.png

     

     

    YES, THIS!

    Everybody would use this Select Parent room for other room.  I know I would be using this if it was an option in the dojo room option boxes.

  14. I feel this post hardcore.  I had a featured dojo in Winter 2020 and I STILL wish I could change the layout but the Parent Child relationship prevented it.  IT really sucks now because a couple years ago they had a limited amount of rooms, now you have all these REALLY cool open layout rooms you can't replace with the old limited ones.

    I decorated the child/parent room though I still hate the layout/Style of the rooms picked.  At the time, my Co-Founder rushed to create rooms to make the DRY DOCK in the basement for theme reasons.  I hated the layout but I created a natural ice skating rink (Grineer being ran over by a Zamboni...).  There are multiple connections I am not satisfied with, I wish I could spiderweb out certain rooms, but it seems impossible. I wish their was this spider web parent effect and not this room leads to this room so you have to delete all these rooms first.

  15. On this certain tile set Loid gets stuck on the same planter almost every time depending on which way he is going to do his next gathering thing.  It seems to happen to me the most on the Tier 1 Isolation Vault (but that could be random).  Host migration doesn't fix it.  You can seem to push him with the player to knock him back into place.  The only thing that I have seen fix it is Loki Switch Teleport or Nova Portals, but not a lot of people even run those here.  I wish there was a /unstuck for Loid/Cetus Drone(still gets stuck sometimes on Grineer awning nets and some mountainside).

    Video set to a 1:01 in where the bug starts, I run around killing some guys in room before I realize the bug happened.  Then I remember this bug used to happen to me and surprised it hasn't been fixed yet.  You can change the vid quality higher on youtube, default is set a bit low sorry:

    Also since Loid is stuck there, the player is stuck there and teleporter tentacles are hidden during mission progress and remembering original way out at times can be difficult to remember (opening Cambion Drift map for transporters would help but it doesn't let you in cave).  I get that this is supposed to save the player time from running back down, but yeah, after playing these so many times, I personally hate that.

    And here is 10 minutes later running solo (1:06 into video cut):

    So I don't think this is just a Playstation thing (REQUIRED me to PICK A TAG so I picked "PS4 Bug" and "XB1 Bug" I would have picked "Game Bug" if it was an option) but this bug an annoying one for whoever plays the game.  It has been around since launch of Deimos Vaults and is yet to be fixed or reported on directly that I looked up(saw one post about a him getting stuck on a bridge) so I am finally posting about it because it happened twice to me in less than a 10 minute period re-running the initial bounties for the tier 1 vault.

    DE Please fix this annoying bug.

    Thanks,

    Poestis/Bauchie

  16. On 2021-04-28 at 2:32 PM, Steel_Rook said:

    In theory, Operator Void Dash is one of the most powerful traversal tools in the game due to the long distance it covers and how many Dashes we can chain together.

    I disagree.  Simply because I love the strafing effect of the Operator void dash on the joystick. I don't have to look where I am going since I know the tile sets very well (Once you memorize the tile sets you run into it's a piece of cake, lol). I keep up with Wukong Cloudwalking on small maps no problem.  I probably just have been playing too long, so I am really good at the controls and I have always been great with spacial awareness, lol.  Usually at the exit first in public playing.

    If you have problems with energy on console, you can setup hotkeys:  PS4/5 swipe pad you can set it up for energy pads(or other gear items), or customize your controls for Right Dpad to be Energy pad instead of 'Inspect player' because everyone I know just uses /profile (playername) anyway.

     

    Can't wait for Operator only missions after an update that does some of this stuff, lol.  Totally down for Operator Dash Races. 

    You probably should have started with the Operator Melee weapons, that would make the crazy BUFFS more reasonable when reading them first.

    The 'buffs' section of your post to all Focus Schools are a little much, I mean.. Eidolons would definitely be easier for new players (seeing you just double the max for your adjustments).. not saying it isn't needed since a lot of older players just use Voidrig Necromech Guard Mode Mortar shots now to take out limbs. I do think it would be a welcomed adjustment.  You basically just doubled all the damage. 

    • Madurai - You took VOID STRIKE from 8 and made it 15.  That's basically taking a lot of strategic planning out of the Eidolon fight for newer players who probably just maxed it out not long ago.  Thinking about it, It's fine for me as a long term player, but players that just are getting into it?  All of a sudden they are rocking Eidolons, lol.
    • Naramon - Void Stalker from 5 seconds to 2 seconds at 30 second whole, hmm.. well nobody uses operator melee that much in the first place.  It would be cool to see each tree have their own sorts of Operator Tenno Weaponry, like a fast blade for this tree, like you get to later in the post.  Doubling everything for the Operator to be viable I get, but if it affects the WF at all then I disagree with it.  Your Surging Dash would be abused, straight up.
    • Vazarin - Sonic Dash, I WOULD USE THIS because there are enemies you can do increased damage to while knocked up into the air.. I felt there was no reason to use it.  This would give me more of a reason to use Vazarin (besides making a moving defense target or a hostage I am saving invulnerable for a second to keep him from dying).   This would be a great change.  This tree needs the damage additives in that perspective.
    • Unairu - Basilisk Scales - Your version sounds too good, it's too overpowered on paper.  500% armor AND damage wisps?  The Operator Armor only goes to 200% now.  The increase in enemies taking more damage by dashing through them as well.. This would be the go to operator for clearing, lol.   I'm getting that Void Shadow and Void Chrysalis would not freeze the bigger baddies in stone, because obviously the protection from Chrysalis for other players would be pretty useless.  Also buffing Wisp time, wow.

    Thing is, if you want people to RUN around as their operators, they are never going to die because of transference.  They go back to the Warframe the left behind.  So, there you have another major problem with all this buffing.

    Conclave Operators = NO.. absolutely no operators inside Warframe combat.  If ONLY operator based fighting modes were available then that sounds fine.

    You've got a lot of content here, and I try to live in the moment of 'What is' now.. so, realistically, this is A LOT.  I'm sure they are getting better and faster with their development stages but doesn't mean you should ask for some much that they cannot even chew on.  The one step at a time processes usually works best my dude (AT LEAST FOR DEVELOPERS).

    Hope my idea for Loadout slots comes first though, posted over a year ago, because Operator Fashion Frame has it, and Operator's need it!

     

    • Like 1
  17. On 2019-01-18 at 3:53 PM, z3us32610 said:

    Trying verifying your download cache. 

    Restart the game. Before pushing the orange play button, click the settings icon on the top right. Then click "Verify Download Cache." 

    It's a method I use when things like this don't trigger. 

    I mainly play on PS4 and I am Legendary 1.  Just started a PC account today to get a refresh on the game story/progression and challenge myself a bit.  This didn't fix it after turning MR1.  I think maybe newer updates changed it to MR2 or something.  It's funny because the mail you get after Vor's prize is like chat with others and group up... lol, can't even do that right now, just hopefully random matchmaking works.

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