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Gullim92

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About Gullim92

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  1. MR 0 to about 10 or so are cute innocent kids that must be protected at all costs. MR 11 to 18 are the cool people who actually understand the game and bother to learn how things work. They're also usually the best players you'll find. MR 19 upwards are either leechers and AFKers who ruin the game for literally everyone, or MR 11-18 people who decided to craft all those weapons they never tried but still play the game instead of becoming leechers (but you'll never get paired with them for some reason) In fact, from my experience at least, the higher the MR of a player, the highers the chances they'll just be leeching or otherwise not contributing at all. If I get an MR26 in a bounty or something I can bet you that they'll be in a cave mining or fishing.
  2. Coffee for the coffee lords! I'm guessing the images about the exploiter event were images of Deck 12... But a part of my is kiiiiinda hoping to see Fortuna end up destroyed as part of the event, not just deck 12.... What? No, I'm not evil, I swear...
  3. 1) Are there any plans to talk about melee 3.0 during the devstream? 2) Now that Fortuna is out, what are some changes you want to port over to PoE? The conservation minigame and taking bounties in the landscape are some of the changes I think we'd all like to see implemented in PoE. 3) Because we all love charts and numbers, Have there been any big changes in companion usage statistics now that the Fetch mod and moa companions are out, or are sentinels still ruling the scoreboard?
  4. Yo but did anyone else see Garuda's new ability. It almost seems like they combined her 1 and 2 into one ability. I'm very excited now...OOOoooh the ANTICIPATION
  5. Great work on the game as always. My biggest question is: Can Pablo get a raise after his stellar work on literally everything he's touched? Now for the less important questions: With the implementation of the animal rescue system in the Vallis, are there any plans to integrate the system into PoE as well? Can we have a look at the K-drive's modding system and/or customization? Since we can take bounties without returning to the hub in Fortuna, this raises an interesting point. If the case were to happen where a bounty is finished and half the squad leaves, but the remaining players want to take more bounties, are there any systems in place to allow more people to enter the instance? Or will we eventually be forced to return to the hub to "restock" on teammates? And of course, because it bears repeating, any info on: -Melee 3.0 -Damage 2.5/3.0 -Companinon Rework -But mostly melee 3.0 Would be greatly appreciated
  6. Rip in pieces Arca Sonicor, you were fun while you lasted.
  7. Guys I think Stalker is doi͔̮̳̜̇ͫ͊̓̇ͦṅ͎͉̥̮̼̋̈́ͮg͇̺͓͉̪͓̓ ̰̜̮̻͗͊͊ͫ̚s͇̬͍ͯͭọ͓̾̊ͤ̂̆͗̾m̪̥͎̲͈̣̈ͨē͓͔͉̫̽͑ͣ̉̚t̝ͪ͐̒ͨ̎h͕͕̰̙ͬ̇̓ͯͬ̅̏͟i̶͛͊͞҉͉̗̖̹̼̼̥̫nͨ͆҉̪̮̱g̶̶̬͍̙ͧͫ̈́͌̎́ ̶̯̣͓̟̼̳͔̹̪͑ͨͦ͠t̩̪̠̥̫͉̠͆͊̂͋ͪ͠o̸̧̺͙͔͉͚̜̯̣̪ͮ́͒̇͐̾͡ ̶̢̱̻̯̈̐̿ͧͦ̊͐̒t̆ͦͧͮ͆̿͐҉̣͇ͅh̷̙̏̈͐͛ͯͮ̈́̽͌eͯͣ̇̅ͫ̎̆ͬͭ̐̎ͤͬ́͝͏͏̵̝̘̤̗ ͐͐̌̂̑͊͆̾ͬ̍̎̄ͬͭ̉̋̒҉̰̰̖̣̬͖͎̤͙͈̮̭͇̱̭t̢̨͓̮̲͔̗̞̰͙̜̩͚̹͉͕̓͑͂͑̌̌̒ͣ̊̓̊͆͐͒ͫͩͬ̿̚ͅę̴̗̬̖͙̎ͧͤ͐̃͌́ͮ̐ͫͤͥͦ̈́̀̄̽͌́͢͝ͅx̢̞͚̗̯̦̔̾̈́͂̏̑̽̐̔ͧ́́͗̇̂̅͑̇̚͘͟t̴̵̢̛̫̙̺͖̺̭ͥͤͨ̉̆͟ A̡̨̡͎̥̙̘̱͗͐̔̄̏̓͊̒͐́́Ä̢̩͎͉̦̦̫̹̟̼̠͕̯̻͍̣̣͉͕̪́ͥ͗͑̓̀̕Ą̨̛̥̖̘̻͉̰̟̗̱̠̺̜̲̍̓̑̈́̊̈́̂̋͋̉̓͞A̴̶̹̮͈͍̱̤͖̰̔̆͐̔̒ͅA̵ͥ͑̊̿̓ͫ̓͘͏̧̻̭̖̘̩̥̭̣͍̗̘̭A͑́͑̓̃͆ͩ̄ͥ̇̓̚͜҉̧͚̼͚͇͚̬̠̣̕͡Á̢̍̓ͫ͆̑͒ͧ͂̚͏̝͇̹̪͇͚̠̜͉̠̬͚A̵̢͉͙͕̣͔̰̩̹ͭ̀ͤͩͮͦ̎̍ͫͪ̒̇ͪͨ̚A̽̄͒̊ͦ̾ͬͥ̓ͨ͞͏̻̪̹̺̮̩̮͘͢͠A̸̎ͦ̏͗ͦ̆̑̿ͣ̓ͯ̉͏̣̬̳̮̤͙̝͎͇̻͎̳͈̭͟ͅÂ̸̛̻̯͔̖̺̼͉͚͓̥̲͕̙̦̻͕̱̥̓̆ͫͦ̑Ą̷̴͂͊́ͭ͆̓͆̒͒̈͏̠̘̹̜̰͙͜A̛ͧ͆̔ͭͧͩͭ҉̡̹͇͕̖̲̥̗͞ͅA̿̓̅̎ͣ͊͗̚̕͜҉͔̮͎̳̯̪͓͖͔A̷̛̳̲̺̪̖̬͍͇͖̭̮̮͋͊͒͠A̔̎̓̃ͮ̌͌̽҉̬͚̘̤͉̣̮̠̯͈̞̠̦͕̣͈̜̻̀A̢̡̙̠̙̘̯͉̮̤̲̰͈̬̲̫̘͂̽ͮ͑ͣͭ̑͒ͫ͒ͪ̊ͩͭ̂͜ͅA̸̜̣̼̖͍͉̦̭̥̗̔̒̐̔ͥ̉̆̉̏͛͗͌ͩ̀͆́ͭ͋Ą̷̡̠̱̲͈͙͖̰̪̳̓͌̚͡A̷̺̹̯͈̰̺̳̲̟̻̥͔̋͑͑̋ͨͣͧͬ̅̂͛̓͢ͅǍ̢̱͕͇̟͕̼̝̰̦̗̫̓̃ͦ̈̿ͩͪͫ̉̉ͯ̋̇́ͥͣ́̕͞Á̢͈̜͎͎̠̙̟͙̥̹̠̙͎͕͇̙͖̿̈́ͬ̏ͩ̆͐̉̓̽͌͋ͭ͌ͥ͞Ą̡̼̮͇̭̜̻̞̠̰͉̬̯̩̩̗̭͓͐͆̀ͤ͌̆̉ͪͣͫ͗͒͆́͟͠ͅĄ̸̛͖͉̬̩̰̦̣̗̠̻̌ͯ͑̉ͧͫ̀ͅA̵̢̤̫̣̘͗̃͛̋̇̂ͪ̀͐̋̉̌̽̓A̶̛͍̼̰̣̮̤̥̳͈̫͖̲̻͎͕͕͖ͥͥ̋͊̏ͨ̓̊̃̒̾̅͐̑͞Ḁ̴̬̯̯̪̭͇̬͍͒͑͋̑̆̔̓́ͩ̒̎̃̇͢A̧̭̜̬͚̳̿̇̍̀̃͌͑ͯͦ̈ͧ̈́ͪͥ̋͑̑̚͡͡Ǎ̯̘̠͚͉̞̙̰̟̻͙͉̣̮̘̥̠̦̇ͧ̈̉ͯ̓́̀͆̆̊͊̄̊͘ͅȂ̸̜͓̗̩̠̝̮̝̠͉͙̲̜̤̀ͭ̀́̚A̶̢̢͚͙̞̺̳̲̅̂ͦ̏̓͆̅ͪͫ͊̅̔̀͞A̛̘̳̭̹̺̞̯̘̦͇̭͌ͤ̇͛̍͐ͣ͘͡͞ͅȂ̓͆̄ͩ̈́̊̚҉͚̥̮̗̫̥̙̰͓̀͢Ą̥̖̺ͯ̉̑ͯ̽͌ͬͩ͘͟͡͠A̅͐̆͑͑͐͛̅́͏̹̦̰̺̩͇A̶̖̥̝̼̲̩͍͓̦͐̐̃̒̃̐͂͐͐̉̓͟͠
  8. Happy birthday Reb!! Cautiously excited for Arbitrations even though I'm not a huge fan of endless missions. Y E S ! E S !
  9. I'm hoping we get an in-depth look at the whole modding aspect of the K-drives, and please tell us you increased the base speed, it was painfully slow in the last devstream. If the K-drive can't go as fast as a bullet jump -> double jump -> roll -> repeat combo then something has already gone terribly wrong. Please make K-drives fast. Also, with a look at kitguns can we expect a look at the resource economy of the Orb Vallis and Fortuna? Will the mining tools from Cetus be usable to mine in Fortuna as well or will we need exclusive Fortuna equipment? Lastly I know it's still in development and there've been changes but when can we expect a more detailed look into melee 3.0? I'm not saying release dates or even polished footage, but rather a list of ideas, systems, how it'll work, what major changes there'll be. I think it'd be smarter to let the community know what direction things are heading in and having some feedback, like you did with damage 2.5 and we managed to avoid the potential backlash from that. [T R I G G E R E D]
  10. Great job on the game as always! On to the questions. Are there any news or progress on: Shieldgating Individual extraction from endless misssions (with the exception of defense and interception of course) The return of wallrunning instead of wallhopping A rework of / tweak to focus acquisition and the implementation of a softcap for daily focus (mandatory threadly "DEATH TO CONVERGEANCE ORBS" message) Damage 2.5 / 3.0 A return / rework of the PvP Dark Sector conflicts For the topic of the stream, will melee 3.0 be shipping before, with or after Fortuna? Would it be possible to go into further detail about the modding aspects of the K-Drives? and lastly since it's been all but confirmed that there'll be mining in the Vallis, will we be able to use the same mining tools from PoE or will there be specific Fortuna mining tools?
  11. Wasn't expecting Revenant to drop so soon, I thought we had at least another month ahead of us. A nice surprise. The elite alerts system sounds interesting but we'll have to see how it works ingame. Still, looking forward to that, as well as the login reward changes.
  12. Melee related: 1) At a few points in the past you guys have discussed a possible rework or change to the method in which we acquire stances for our melee weapons. Can we expect these changes to arrive with melee 3.0 or is there any info you guys can tell us on the subject? 2) With the possible removal of quick melee's damage scaling alongside the melee counter, what plans are there to help melee weapons scale their damage during gameplay? Non-melee related: Will we ever see the return of the absolutely brilliant komi minigame? Keep up the great work DE, cheers.
  13. "Hey boss..Yeah, no I have a real bad case of..diarrhea..yes, explosive diarrhea. Looks like I won't be able to make it to work today" Alright, I'm all set, boys. Lets do this.
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