Cool3303
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Posts posted by Cool3303
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The (guaranteed?) rare grineer container that can be found drops affinity boosters.... why?
I think credit boosters would be much neater
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Why are there still stealth fixes or nerfs happening?
Can we get a full list finally?
I caught the following but it are probably far more:
Excalibur los-Later mentioned 16.0
Gammacor Damage Nerf (not Ammo, Firerate) 16.0
Amprex and Synapse Damage broken (crits in general?) 16.0
Firerate of semi auto capped at 10Bullets 16.0?
Chromas Effigy doesn't stack anymore 16.03/04
Enabled Daily Cap on Simaris Syndicate 16.03-16.01
Reduced Droprate of Energy Orbs from Grineer Containers 16.0
Spawning only 25 was fixed in16.03 but apparently it are far less than before
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Well I think the Reward could be improved quite a bit by removing the 24 hour wait
Afterall the mission earns you 200k and you could level 4 of the 14 Arcanas just by what you make off that (without boost)
Keeping it as it is lackluster.
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I made a topic about being able to get them everytime or giving them with their 4x buffed state.
To contribute to this topic: The Raid itself gives 200k so doing it 3 times in a row will earn you the costs for placing 1
Also since stable matchmaking is one of the biggest timefactors (with competent ppl heh) you could finish those a bit faster
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Edited title for clarity.
The first one was a little bit too opinionated and I think a lot of players didnt notice the limit yet
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I wanted to discuss how viable Arcanes would be without or a different a 24 hour limit.
For all those that dont know:
---Summary---
Arcane Enhancers on the lowest level cause an outcry because they are incredibly weak and lackluster
ontop of that they require a lot of credits
They can be stacked up to 10x times granting 4x of all values, which would make some of them relatively strong
Arcane Enhancers are a guaranteed drop from the raid, however only once each 24 hours, counted after ending the raid.
There are currently 14, meaning that you will have to run the mission atleast 140 times to get each 10 times
---Discussion---
As I pointed out in this thread which got moved into Mission Feedback hell:
It will take you 160-170 days if you do 1 mission each 24 hours and dont fail to maybe have 10 of each.
Keep in mind failing will shift it 20-30mins further backwards, in an assumed timewindow between 18:00 and 1:00 that is rather bad.
Additionally the 5 mill cost is insanely high (even though raids drop 200k without boost)
The only solutions coming to mind are:
1.Instantly hand out 10times stacked Arcanes.-A good option however if trading (and I hope so) is possible this will quickly trivialize raid content
A problem would be duplicate drops, something which is balanced out when getting the single parts.
2.Add a lower chance to get a Arcane Enhancer however give it out 10 times stacked.
I have never seen something as infuriating as RNG let loose, furthermore this will scare away players or lead to above scenario. Additionally it would be highly criticised by a part of the playerbase.
3.My Favorite:Allow repeating the mission as it is with the current enhancer rewards, however without the reward limit and more credits.This would keep the time required high, require dedication but allow dedicated players to get a set within 120-200 Hours.(consider that there will be 2 more raids soon probably with new loot)
Dropping as single parts would iron the rng a bit out and could still give a bit of progress while keeping an incentive with the credit reward
What is your opinion and the best change DE could make?
Please pick the number of the solution and write a bit why you support it
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I think I need to add that it isn't "necessary" to get all the things.
However, the way they are delivered you will have to get them all 10 times, before they are usefull.
Alowing us to grind it definitively improves it simply because of not being a 2.5% chance to drop at all (that would be an even bigger madness)
PS: Left to die in Feedback....
Can I atleast get into general? Afterall this is not mostly about the raid but the attached arcanes
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So first off let me tell you that I actually like the raid.
In the beginning I was skeptical however what really makes it special is that you actually have to pay attention.
The raid plays really hard, it takes coordination and teamwork.
After playing it a few times it becomes routine but allowing to play multiple interesting roles or specialise might help to extend the lifespan.
However there is a tiny huge vein of salt in the rewards:
The Credit Reward:
The Credit rewards would be ok if increased by 1.5. The promo code makes it a perfect payout, however without it the raid reward is simply too low.
With Booster-400k total (330 end payout, 18k for each mission, maybe a bit less)
Without 200k (the half)
From that you have to withdraw 10-20k for consumables such as energy and ciphers.
Now technically 180k for approximate 40-60 mins (less if you have a good team) is still good (3k per min)... but....
It requires you to have 8 reaaally good players, with loads of equipment. Even then machmaking can take up to 1 hour which just drains the reward. If you run it multiple times in a row you can make up the lost time but it still remains not as good as the other credit farms.
From what I heard other credit farms (Ambulas, Jupiter, Sechura) Return up to 1-2k per minute so I think
Sechura (Nerf?) usually fluctuates between 3-5k per minute
Keys (Nerf?) at an all time high can be run for 5-10k however most people dont have cap keys stocked anymore
So the Raid is paid well but really doesnt consider any chance for error, Disconnect, Incompetence or whatever might lead to failure.Furthermore Matchmaking duration and other rewards arent considered.
Afterall you cannot get ducats or a reasonable amount of fusion cores from the raid.
TLDR:The Credit reward is good but could be better because of matchmaking and lack of other loot.
Suggestion:Buff up the credits a little bit or add fusion cores.
The Arcane Reward:
There have been alot of complaints that Arcane Enhancements are useless or have miniscule effects.
This is true for the minimum level
They also cost a lot but the Raid reward trivializes the cost for those you want to use and stack
At 10x stacked they are actually really strong HOWEVER:
It takes 10 of 1 specific Arcane Enhancer
You can only get 1 every 24 hours
Those are 24 real time hours, not bound to the daily reset
Which means that because of taking 50mins to 70mins to finish(with good matchmaking) your completiom time will shift 1 hour each day
Probably making you unable to finish it once all 4-5 days (6-7 if you are hardcore)
IF YOU GET A GROUP,IF YOU COMPLETE IT,IF YOU TIME THE RAID PERFECTLY
I really had to put that part in caps because it is incredible how ridiculous the aforemntioned is.
http://warframe.wikia.com/wiki/Arcane_Enhancements
There are (if the list is correct) 14 Arcane Enhancements.
Considering that you will have to get them 10 times it will take you 160-170 Days to get a fully stacked set.
IF YOU DO IT PERFECTLY ALL THE TIME AND RNG IS NICE
This is what I consider unreasonable about the raids.
TLDR:
IF we need to stack the reward 10 times to be worthwile let us grind it away.
I will happily do the mission 20 times (over the 3 I did already) however 140 times?
Thats stretching it... 200 times because rng?Thats A LOT
Now people might be saying "It is new content a half year is reasonable to get it all"
NO IT IS NOT. It would require 120-160 ingame hours if you could grind it.
People have a live, people have jobs, people do something else at times.
Then there are holidays and everything else. It will take up over a year currently.
And realistically 200-250 ingame hours.
Proposed Changes:
Scrap the time limitation, RNG, Incompetence and the 1 hour duration are a big enough hindrance
I am completely okay with Raids requiring real commitment.
The time limitation however butchers all that.
Keep in mind with 120-160 hours you would ideally have 14 sets 6-7 which are currently useless no matter what.
You wont have 2. And it would take even the most dedicated players 2 weeks to get them (because of holidays)
You will have to put them on syandanas, unthinkable to put them on a single helmet
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I have to correct you sir, The ROF weapon being extremely effective against the shield is exclusive to the Corrupted Nullifier. This is do to the very low maximum damage cap on the Corrupted Nullifier. There is a ~2-3 second bubble shrink animation that exists so no matter how much damage you do it will never shrink faster then ~2-3 seconds.
The shrink rate doesnt matter
You will always need 7 bullets for normals, 9 for corrupted(Damagecap is the same, elites have more "life")
No matter the damage (aslong as it is over 400 which any "good" weapon makes, even the supra.
Now, think about how long it takes to crank out 9 bullets with any shotgun or sniper?
I think barely half make the cut to 2-3 secs.
However with an B.Prime or something else you can run around jump, focus other enemies.
You just need to ensure that you fired your 9 bullets, then jump or parcour, wait 1-2 seconds kill the nulli.
With snipers and shotguns you can't do crazy parcour because you will have to shoot and/or reload all the time
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That's what I said. Your point?
Rifles can do 9x400 easily. Infact they reach the CAP while being full auto rifles.
Snipers get rek't
Shotguns too, because why not?
Lasers hit more often so the little S.Gammacor Laserpointer is the best weapon against them.
And that doesn't make it any better that "Damage affects Nullifier Shields"
Everyone hates that the bubbles take long to shrink
Snipers, before hardly usefull now got finally destroyed.
Same on Shotguns.
Why? Because the damage affecting aspect simply isn't right.
It is bad enough that snipers dont gain Weakspot damage against them.
But that my decent B.Prime and even a good Braton Prime reach the damage cap is an atrocity
And "Switch weapons or git gud" Is no sufficient solution for that.
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1. Wrong. Unless your weapon can't either hit 4x every second or do 400 damage every second, all ranged weapons work equally well on nullifier shields. That's what your link shows. Nullifiers deliberately can't be taken down too quickly at range as they are designed to provide some challenge to those über abilities that dominate the meta and make the game too easy/boring.
2. So what, it's not like those warframes need a buff
1.Wrong wrong:
Damage to nullifier bubbles is upped to 100 and capped at 400
Normal Nullifiers take 7 shots (400)
Void Nullifiers take 9 shots (400)
They only calculate damage every frame(picture, not every second), shotguns and multishot adds to the damage sum, rather than being another shot.
My Boltor prime does 800 Damage per shot on a Nullifier shield.
Well it is capped at 400 but thats still pretty good right?
My Opticor does over 50k damage per shot on a Nullifier shield
Doesn't matter 400 Damage lolololol
Oh and it is missing Crits and Headshot multipliers
TLDR:Damage doesn't affect them at all since B.prime manages them.
And you aren't attacking them with S#&$ty weapons which crit or something crazy that no one with their right mind would obviously do because they are healthily designed and should force all weapons to build against them*hahaha*
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Excavation missions still work the same as long as you're playing objectives.
And there will not always be a Viver.
I highly doubt that excavation still works.... A lot of people already reported that the spawns have plumeted.
But hey on the topside you probably can now do 50 extracts duo with some frames and get a S#&$ton of R5s in a couple of minutes.
There will always be a Viver.
The problem goes both ways: If a way to play is much better for the players that makes it a Viver
If a way to play is too good for the Developers its a Viver.
Remember the R5 nerf? Who says that it might not happen more often.
Who knows, maybe the next viver is 20-30% better than anything else. Will that be enough to trigger the developers?
The glaring problem is obviously that Kills and EXP are the most exploitable system.
I hope Raids will fix that by requiring a fixed time for a good, balanced "intended" reward.
But they will probably be behind a grindwall.
Also Not getting energy while AFK is not okay, my Defense Mesa dissaproves.
Oh yeah it is a exploit because you are not moving. PEOPLE WILL JUST GET A BETTER MACRO WHY DOES IT AFFECT ME
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I guess the ult is not that bad and does scale with some enemies
But using excal is better =/
This gave me a good laugh.
Otherwise... I see no reason that bosses (other than the ones with annoying invulnerability phases, but I guess that's obvious) shouldn't be damaged by tentacle swarm. Kinda ambivalent toward whether or not pilfering swarm gives extra drops, since bosses don't really have any drops to speak of, at least not meaningful ones.
Well bosses drop some rare mods which are meh... and of course rare ressources.
Which is why I tried it in the first place.
You can't Desecrate any boss with a unique model, either. Pilfering Swarm is a farming tool, it's much more effective in survivals or endless mission types rather than on a single enemy.
You actually can desecrate a lot:
G3, Harvester, Corrupted Vor and also a lot of the regular bosses
Alad V is the exception I think.
So Pilfering swarm is a bit biased
Additionally the tentacles dont do ANY damage to some bosses which is ridiculous
Nef Anyo just shuckled because they tickled him.
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I am posting this in Feedback because it is actually no bug (I guess)
Tentacle Swarm has no effect on most/all bosses thus pilfering swarm cant loot them.
After testing a bit I figured out the following:
AladV - Takes Damage, However Zanuka does not and no extra loot will drop
Jackal - Legs take damage, However the main body (while easily reached by the tentacles) wont take any damage
Captain Vor-Takes damage, no extra loot (I was solo and didnt use a sentinel)
Nef Anyo- No Damage
Tyl Regor- No damage
Rest: Not tested
This takes away any use pilfering swarm could have since hydroids ult is simply too inefficient to kill anything else in sufficient quantity.
I would like to point out that the tentacles won't deal alot of damage and killing a boss with them is pretty difficult and requires good coordination in a team thus warranting the extra drops
So since this in feedback, do you think bosses should be affected by pilfering/tentacle swarm (without ragdolling)?
Or should it have no effect on them?
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I can confirm. That shooting and destroying the Terra Frame thing before the cutscene and the combination completes. it will result in a "win". But the water pipe tunnel thing you used to get to the final stage of the boss fight, the water won't stop. Thus making it incredibly hard to get out. Which would mean: Restart.
Added to the OP
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I don't know which stuff is intended and what isn't so here are all things about the Ability:
Range extends the Radius of the ability (unlike listed in warframe wiki)
Strenght (didn't test it myself) affects how strong projectiles are deflected
Enemies inside the range of turbulence shoot in an different angle ,(probably)related to the power strenght ,very cute to watch with Fusion moas and elite crewman.
Hitscan weapons seem to take into consideration how much turbulence they passed through.
When using Overextend and Reach the ability is room sized (I think 30m)
Basically no mob will be able to shoot you.
As a sidenote: Zephyr isn't good for T4 . Not a single shot hits her (usually) but the enemies love a good clubbing and will not hesitate to rearrange your Face with their weapon stocks (I had 1000shield and died pretty easily)
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I noticed several bugs that occur if Vay Hek is killed too fast.(multiple Volt shields with synapse/soma)
1.When confronted with damage greater than his life he will explode.(and then appear in the next area)
2.If he explodes before fighting his normal form the last time he will fly away when on low life instead of transforming into the chicken,the mission needs to be restarted in that case.
3.If you kil him before he can go into chicken mode basically the same will happen and the mission needs to be restarted
4.If you instantly kill him after he turned into the Terra Frame his model won't disappear.
The mission is won in that case though
EDIT:
According to Geara: 5.When destroying him during/before the cutscene the water won't get turned off
Possibly related to: https://forums.warframe.com/index.php?/topic/260655-vay-hek-reverse-water-bug/
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As fas I am aware it only works with crits.
Ontop of that it will always cap at the -2147483648 which is shown in the picture.
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I think its funny how much people just disagree without any good arguments.
Having a mastery rank lock wouldn't be a problem,especially for T4.
Mastery Rank 4 and over might be ok because some players get instructed by veterans or are swimming in money and already use Boltor Prime on that rank.
Everything below is just ridiculous and there is no way a player could have any good mods or weapons at that level.
Lobby Kick for Key Hosts should totally be enabled, there is no way someone could abuse the lobby that much
Also what would trolls gain by it? It would be like : HUEHUEHUE he just lost the time it took him to click on the Accept button of the invite I sent him HUEHUEHUE
Conclave Rating is =/ because often people join the lobby with low level equipment but I see how an minimum requirement wouldn't be too annoying.
Clearing the Star Chart is something else,maybe in Update 14 it will be a thing.But right now the star chart is no measurement for anything as you simply dont need to do all the side missions,even when not taxiing.Also pluto and ceres are way harder than T1 and T2.
As a side note:
Once I used recruit chat for a Vault run and as I accepted someoen he was MR1 and asked me what a (Dragon) Key is.
So much yes on Lobby Kick
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Rhino can't do anything but tank =P
And he is so digging Trinity,both are certainly crying about their nerfs.
Nova for example is like "dont give a f###: even more awesome jayyyy"
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I think the warframes should rather be paired by character...
Nah I am going to make up reasons anyway
I mean for example Nova is all fast and stuff,perfect match with Volt
Also both can do gamebreaking damage (especially volt :3)
Valkyr is all Hysterical she should be going with someone calm,like vauban (all other warframes atleastpretend that they are doing their abilities fast)
Ember has to go with Frost,just because reasons (we all want it)
Rhino would totally dig Trinity because both are just not dying,they would probably make out during a battle
Also both got obscure costumes pieces (codpiece and lobstertail)
Hydroid and Nova because Nova is the cutest frame (ifyouknowwhatimean) and Hydroid could have any woman.
Mag and Excalibur because everyone else is too scared by Excaliburs perv smiling face (hell am I the only one that notices?)
Mag just can't tell with whatever she uses to see
Nekros and Saryn because Saryn is the only female warframe that has (kinda) more disgusting powers than Nekros
Oberon and Zephyr because Zephyrs turbulence makes Oberons skirt flatter
Besides they are the best dressed warframes and think they are way cooler than the others (I know they do)
Rhino and Banshee because whynot
Ash has an affair with all the female warframes because chicks dig his abs (and no one will ever find out because he is a ninja,not even the female warframes will)
Loki has an affair with all male warframes (old hammerhead wants to get hammered a bit)
Except Hydroid,Vauban and Excalibur:
Hydroid and Excalibur are too creepy and Vauban is way too normal and straight for it (he doesn't even have weirdo powers,just grenades) okay he is into bondage (valkyr) but still the most normal warframe
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A certain Type of Kubrow will be awesome and everyone will wish to have it but it will be super rare and the Genetic Blueprint will cost 100 plat when trading
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Totally Love the Idea of this.
Honestly Playing as Tenno vs Corpus would be awesome too (I fear Gamebreaking balance issues too much for real pvp)
But playing as Corpus or grineer would solve those issues, and there could be a cool unlock system for all the weapons allowing to achieve... something...
You could for example unlock desert or wood camo (and the respective armorparts (separated))
Or for Corpus the upcoming Snow-Camo
You should also be able to switch between weapons, for example Hind and Karak for grineer.
It would need alot of balancing now since Corpus are pretty much stronger than grineer (yeah with weaker guns but players don't have movie-villain-aim) Since there aren't that many enemies it should be easy though
Playing it could bring alot of points in the Focus system (not crazy much but 10k exp per 5mins atleast) (at the moment Kiste 25mins=100K exp when farming)
Playing against Tenno-Specters would bring a surprising twist to the gamemode too ^^
What's With People Complaining About Nullfier Shields And Slow Fire Rate Weapons?
in General Discussion
Posted · Edited by Cool3303
Damage Gets Capped at 400
Damage lower than 100 gets upgraded to 100
At full damage (400) a Normal Nullifier takes 7 shots before the shield is completely down
A Corrupt Nullifier takes 9 shots
No matter how strong you gun is you need that amount of bullets.
A good BoltorP does 800 Damage per bullet
Also Shotguns and multishot don't count
Explosions work by now