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About tychondus

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  1. Wukong will be here for a year. Theres plenty of time. However, i do agree that removing him from the bounty drop tables just 2 week after his prime release is a bad move, one might even say, a d!@# move. I mean they literally dropped EVERY wukong related relic from the bounty drop table. There are 3 rotations and 5 bounty levels and 2 open areas with bounties. If my math serves me right that would be 3 (rotations) x 4 (level 1 bounty has no relic) x 2 (areas) = 24 possible relics....I dont think there are 24 new and unvaulted relics...
  2. While I was playing the game I noticed that I was being instantly killed numerous times from out of nowhere, I could not tell who or what was killing me instantly. I then proceeded to dig into the logs and analyse the data. It is my hypothesis that the Nullifier enemy is somehow bugged and receives massive spike in damage that far outweighs the damage scaling of the other enemies at the same level. Entries 12, 13 and 14 all have one thing in common. The Nullifier is at level 86. I believe that entry 12 is the expected damage that a Nullifier at lvl 86 is supposed to do at that level. Entry 13 shows the nullifier doing over 3000 damage (after armor calculation) to the sentinel and subsequently killing it. Entry 14 shows that the Nullifier is doing over 2,600 damage (after armor calculation) to the warframe and killing it. The difference in damage done by the Nullifier in Entry 12 and 14 is enormous. Thus leads me to believe that this unit experiences random damage spikes. And consequently instantly killing the player. I hypothesize that there is some sort of bug in the game that is boosting the damage of the Nullifier. By observing other datapoints in the log that show that as enemy level increases its damage output does not scale as fast nor as high as the level does. Entries 5 – 7 shows that, as the Bombard’s level increases from level 45 to 62, the damage it does is quite linear and not out of whack. The same can observed from the Corrupted Lancer. At level 67 the Lancer did 254 damage to the Djinn, and at level 91, the Lancer did 141 damage to the warframe. The difference in damage done can be explained by the armor difference between the warframe and the sentinel with the warframe having considerably greater armor than the sentinel. If that is taken into consideration. I can safely assume that the damage done by enemies (after armor calculation) does not scale as fast enemy level. Rather, there should be not random spike in damage, as the armor is doing its job of reducing the damage done by the enemy. This then leads to the question, why does the Nullifier have the ability to do over 2,600 (after armor calculation) yet its been observed the same enemy at the same level does 749 damage (after armor calculation)? What is causing this MASSIVE spike in damage with regard to this particular enemy? Other info: Djinn has armor of 95. The warframe used was Wukong Prime with armor of 275 with Adaptation and Arcane Guardian equipped. I have a copy of the EE.log backed up.
  3. DE you broke an unspoken rule. Whatever happens in the secret room stays in the secret room.
  4. Yeah, it looks impressive. Im just worried that the movie would be in perpetual development and loaded with bugs. Now, Blizzard on the other hand. Yeah, they can pull it off. Warcraft was a decent movie.
  5. You think farming plastid is bad. Wait till you need oxium.
  6. That was my point. Though i don't quite understand the point of quoting what i said and saying the same thing.
  7. The game is 6 years old and is still buggy af, and you want DE to simulate reality? Are you people hell bent on suffering? You dont get to pick and choose what should mimic reality. For consistency sake, then everything should mimic reality. There should be no Warframe because well, there are no cases of people being infected and completely taken over by the helminth virus (in reality). We don't even know what the hell an helminth virus is and would look like. There should be no archwing because, well, if it did have to comply with reality. It would rip the hip of the wielder apart as that is the only part of the archwing that is attached to the body. Its basically a death sentence to use a archwing. As for railjack. It should not exist because there are no none (actual) spaceships. in reality. And i wont even get into the numerous guns and kubrows that hatch out of egg that can also be modified to hatch a kavat. Get the picture? this is a game, that creates its OWN reality with its OWN rules. Live with it.
  8. https://warframe.fandom.com/wiki/WARFRAME_Wiki all the information you need is there.
  9. Easy mode: Ivara with Augment. Hard mode: Everything else.
  10. 8 is more than 1 and that is all you need as amps are only useful for Eidolon hunt and nowhere else. With the remaining 7 free slots its a no-brainer option to gild a crappy amp and throw it away and never have to pay plat to buy amp slots. As for leveling Hydron exists. I would rather use 99999999999999999999999999 sentient core to level quills standing than go through mind numbingly boring bounties to gain Cetus or Fortuna standings. The only problem i see with this option is, as you put it, some people may/will not have progressed far enough in the main storyline to unlock amps. But i highly doubt that majority of the playerbase are in that pool. Those minority players that have not unlocked amps can either build a crappy throw away weapon or skip the Challenge entirely, as that option also exists.If you are soo poor that you cant afford to buy plat, then trade for it. All in all there are plenty of option to complete it.Just as there are plenty of excuses to not complete it.
  11. You can gild amps. And they don't require weapon slot
  12. Use recruit chat. Its there for a reason....
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