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About (PS4)Soul_o-O_Eater

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  1. I kind of just want it done already lol. I spin to win a lot due to it's efficiency but if you can make melee better to where i do not need to, it would be nice to have move set variety with power. I fear re-rolling all of my slide CC rivens so please make that stat transform into something viable in the new system.
  2. This is a step in the right direction, DE. I've seen too many Tenno leave the game because they didn't feel their free time was respected. My favorite high level clan member whom I would effortlessly top the charts of ESO with, stopped playing in order to start a relationship. The grind was far too time intensive, even for vets. I really hope my friends come back with these continued changes to rewards. By showing the Tenno you respect their time, I feel they will stick with you till the end. 🙂
  3. Love Fortuna. I think it's a hit and enjoyable. The alert system can ramp up difficulty a lot and was needed. With every new game mode there are always crashes. ESO had them, PoE had them and got ironed out. Fortuna has them currently. In my day and a half I have experienced about 10 crashes and sent crash reports with video. Not sure if these go to you or Sony. Half of them involved me trying to do complex tricks on the k drive, 1 was during host migration, and the others seemingly random. Also there is a bug when choosing a bounty on public, and entering the elevator. When a squad joins it then goes into the voting system for some reason. If I cancel the vote with triangle while in the elevator and loading, i disconnect and end up back in Fortuna. I hope this helps, because I will be spending some time out there I bet! Good work on delivering some difficulty for Vets at full alert mode. It's not the hardest content, but for Venus, it'll do.
  4. Just read some of the other user posts and they are brilliant. I know you can adjust it with these ideas, DE.
  5. It's a fair offering. It doesn't skyrocket these to top tier in my opinion but will make them more enjoyable. Titania's lantern always had an issue with range. I hope that will be tweaked as well so I don't have to always cast 4 times and dump my energy to compensate. Also Nyx absorb change should accept squad damage as well like zephyr's tornados, because I don't know of enemies dealing corrosive or gas. It would be nice if our mind control target works the same exact way. We should be able to pump them up with damage types and not just their crappy form of damage, as that was always the problem with the scaling issue. puncture or tiny amounts of slash alone vs other high levels could never cut it. Please try and test this out as it would make your effort here worth the work you put into it.
  6. Finally a single viper Nerf. I was running around, not able to get any kills cause all these kids spraying single viper and hogging the action. Thank you, Warframe.
  7. I just took a two week break from the game and came back to this patch. The voice audio keeps cutting out, companion loadouts blank when going to edit, sentients not spawning on lua, and worst of all my Warframe is now vulnerable while I'm in operator mode which makes kuva flood a nightmare! Multiple people telling me the same thing is happening to them. How does this get missed in both your testing and cert? This is sloppy and I'm taking another break now. I've nearly had it with DE laser focus on what's next and leaving things unfinished and broken. I spent over $200 on this game and It makes me sick. Not only the bugs but our veteran players have been speaking out lately and we are still not being listened to. Kuva survival still doesn't scale and fetch mod only being worked on years and years after requested because they are seeing their fan base slip! I have not been made to feel like my time is respected with these rewards for missions either. Endgame should not be fashion dolly dress up! It should be challenging and rewarding and fun content that matches player level and damage output! All three of those things. Listen to your community before they abandon you. Vets are bored and these arbitrations and ESO are not the answer. ESO needs spawn fixing on maps before it could ever replace trials. The feedback is there and you need to listen.
  8. I'll agree to that. They have shown quite a bit of the new system so far and I think they are set on going forward with it. With that said, I wanted to offer suggestions since it still is not finished, according to the Devs. I think they said it is half way done so now is a great time for that. I'm pretty sure a riven stat would be a variable they could change to suit their new system. There should also be a way to make a rare mod like maiming strike, viable within DE's guidelines. They did mention a few times, their admiration for the new god of war combat system. I hope function is not lost in inspiration and that this doesn't becomes "God of Warframe". I believe they can come up with a way to make this original in their game so it feels right.
  9. Spin to win is really hard on my carpal tunnel. At the same time I don't want maiming strike and my slide cc rivens to be useless or need to be re rolled. That would be a large time sink. Perhaps repurpose this stat with a relevant variable such as heavy attack has 90% chance to be a critical hit. I am also concerned about how the combo counter only being used to amplify heavy attack damage will affect Warframes like Ash who rely upon it to deal ability damage. I can see this affecting his useabality drastically.
  10. It would be nice to see melee 3.0 in the simulacrum versus level 155 corrupted heavy Gunner eximus to assure us that it will be viable and cause acceptable damage.
  11. With Melee 3.0, my clan leader who has been playing for 4 years is saying he's going to quit because spin attacks will not use the combo counter. Can you do something about this or make another viable type of attack? If players have the dexterity to pull off attacks that reward higher damage, is that really so bad? In regards to this, can you make it so slide cc in maiming strike and rivens is not useless and perhaps uses that other type of attack mentioned? I'm not really ok with draining the combo counter that takes so long to build up on some weapons to do a strike that has decent damage. It would be nice to see melee 3.0 in the simulacrum versus level 155 corrupted heavy Gunner eximus to assure us that it will be viable and cause acceptable damage.
  12. "Well done, Sunika. You have captured the target's heart. Move to extraction."
  13. Will Melee Riven mods with channeling stats be automatically replaced with something else?
  14. Need an option to turn off the new cursor and allow us to quickly navigate with the old scheme or I am not investing anymore money in this game. My friends and clan mates are quiting and I have hardly anyone to do high level content with. Show console players you are listening to us by RESPECTING US!
  15. I love the new particle system and noticed an increased frame rate over the previous patch. I would like to offer my constructive feedback on the new UI system. I like that we can highlight names and links in chat to directly interact with them. Not having to use L3 is nice. I also noticed that scrolling mission rewards and stats while in the loading screen is now fixed. I feel that taking away the button hotkeys previously in place was a mistake. An example is when a gun was highlighted and you could press triangle to upgrade it or square to change apppearances. I also feel that dpad functionality and hotkey navigation should take priority over analogue stick navigation in menus. Modding takes a long time now as well with the "click and drag" method. Your new UI will be better for keyboard and mouse users, but the majority of your user base on console uses a controller. Forcing them to move a cursor around with an anologue stick will alienate them and make them feel as if they should be playing on PC. Yet, you offer no way to transfer a save from console to PC. Also if you did offer such a save transfer, from a business stand point, this would have a large impact on your revenue as PC players often wait until huge discounts to buy plat and console users get discounts rarely. The discounts we do see are up 45% off plat a few times a year and up to 50% off the market on only a very limited amount of items which most people will avoid. In summary, please keep in mind that most of your console users are on controller and you should not force a PC UI navigation scheme on them. I spent 6 hours with the new UI and while I can navigate proficiently, navigation has slowed down overall. Bring back button hotkeys that we previously had and continue to fix the bugs behind this UI release and i beleive you will reach your goal of seemless controller/Keyboard and mouse interation. It is just that one control scheme should not take away from the other, especially when the controls being crippled are what most of your console users are on. Consoles mostly plug into TVs, which sit in front of couches and do not work well with a keyboard and mouse.
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