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MunsuLight

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Posts posted by MunsuLight

  1. Il y a 4 heures, lewkaj a dit :

    Battle/Tactical abilities will now be fueled by Warframe energy

    It was said hundred times it's gonna be bad, and it is.

    I have under 200 energy on most of the frames i use. 'super' battle avionics cost 200 energy. With 25% cost reduction from intrinsics i am able to cast it once. Then I have couple of options:

    • i can stop piloting and zenurik dash every 30 secs
    • spam energy pads
    • visit forge every void hole

    Having to stop piloting every avionics you cast is kinda killing the gameplay and being forced to add flow to your every frame build is not really fun. 

    Bring back flux and flux capacity mods or make battle avionics cooldown based

     

    Having played with the new Energy change, I 100% agree.. The point of having the Energy Attached to the Warframe was  alright, but not really good.. It was bound to fail because not everyone want to have  High energy frame. 

     

    Just bring back the damn normal Flux cost like it was before. Or make it mixed with the Warframe Energy

     

    . Hull should've been part of railjack from the beginning. What you shouldn't have done is basically nerf every railjack's stats to push a new item. Spending hours on finding all the right parts for my ship a to NOT have an explosive decompression is NOT alright when WE HAD MAXED HULL+ARMOR BEFORE THE PATCH. You are ADDING another GRIND just for the sake of adding more playtime.. 

     

     

     

    1. Plexus opinion - Avionics Grid was superior in every aspect and made railjack more than another bar to fill out till it says Max Rank.

    • Like 7
  2. il y a une heure, krrysis. a dit :
    • If you are soloing a railjack mission you want 2 main things taken care for you:
      1. someone using the forward artillery to destroy crewships.
      2. Someone using the forge to top off dome charges, revoluite, and with this update, energy. 

    Issue with this update is, while AI crew is a much needed addition, please allow the crew to forge, atleast one resource on command, if its complex to program them to decide what to forge. for example us commanding engineer to keep topping off energy or dome charges. Most early adopters have R10 in engineering and they have remote hazard repair unlocked, so there is no point in having a engineer crew do 'only' repair work and not forge work. 

    Addressing the 2nd point above, a quick run with AI crew showed some loopholes in Piloting/ gunnery. Now if you allow ai crew to pilot, sure they'll fly, but idk where are they flying what are they going for, where are they heading? they just drift about in space. So when i'm pilot, the gunner wont operate the FA, thats your main concern if you are playing solo, 2ndly if thats out of the question then you leave your piloting and sit on FA then the pilot wont line up on the crewship which would allow me to shoot the crewship with FA. What i have to do is, assign pilot to some other role, keep pilot empty and then line up the RJ and then leave the piloting and go to FA and take the shot, which is exactly what i had to do when there were no AI crew, This completely defeates the purpose of having a pilot, either let someone operate the FA or let pilots line up to crewship to take shots.

    So much this.. 

  3. Fixed the Bane Mods applying the increased Damage twice

    NICE Hidden nerf.. Primed Bane Mods have litterally NO use now.. Thanks for wasting endo+credit  for us

     

     

    Hyperstrike

    Old Max Drain: 13

    New Max Drain: 15

     

    Predator

    Old Max Drain: 8

    New Max Drain: 11

     

    Section Density

    Old Max Drain: 10

    New Max Drain: 15

     

    Forward Artillery

    Old Max Drain: 9

    New Max Drain: 16

     

     

     

    IS that a Joke.. Why do we have to waste ENDO + CREDITS + FORMA to make our ship the same as before ? Ah yeah.. Artifically inflating play time .. It is insane how disconnected the person, that thought of this, is from TIME INVESTMENT in the game

    • Like 28
  4. Ash and Oberon have been added to Railjack rewards! Oberon Component Blueprints can be found in Grineer Railjack Point of Interest and Skirmish Bonus reward tables, and Ash Component Blueprints can be found in Corpus Railjack Defense mission rewards.

    • We’ve permanently removed Ash and Oberon Blueprints from Eximus and Manic drop tables respectively. We did this to connect Railjack to some more ‘core Warframe’ style rewards, and make their acquisition more straightforward for matchmaking purposes. 

     

    REALLY? Why cant you understand that you DONT NEED to remove MULTIPLES WAYS of farming one thing.. Shoehorning this ONLY into Railjack is such a bad idea

    Introducing new RJ ressources while adding some ? WHY.. 

    The news RJ mods will need TON of endo + Credits to max even though some of them were already maxed.. Welcome to another artificial grind

    Everyone that had MAXED Hull +Armor Avionics now have s****** health.. Early adopter have no way of getting their RJ the way it was

     

    I swear, Why do you always have to take 2 leaps forward, and get much more  (4-5) backwards ? You dont remove things that FUNCTION WELL, for things arent necessary. 

    • Like 32
  5. This surely dont look promising at all.. Fix Mirage if you change lights.. (toggle/hold to change bonus to either DR% or DMG%). It is easier than to fix the whole light system.. 

     

    Also, I dont like you forcing people out of Direct X older version.. I dont crash at all on old version and now when I try the "newest" I'm always full crashing my computer.. It is nice to see that you care for people with older rigs /s 

    • Like 1
  6. Il y a 2 heures, [DE]Megan a dit :

    As we pass our 7 day mark since the launch of The Deadlock Protocol on PC, our hands are busy at work making changes based on great player feedback! We hope to provide Protea with both visual improvements as well as touching on some Ability mechanic improvements. We’re aiming to slip this in before Console Cert as well so our Console Tenno can enjoy an improved version of Protea!


    Grenade Fan

    • Increased Duration of both grenades by 3 seconds.
    • Increased Range of both grenades at max rank from 4 to 5 meters.
      • For Shield Satellite, this applies to the grenade pickup Range.
    • Increased Shield Satellite grenade count from 3 to 4 to accommodate max Squad sizes.
    • Increased visibility FX on available Shield Satellite grenades to aid in differentiating between the two grenades.
    • Doubled the Damage of the Shrapnel Vortex grenade.
    • Fixed Protea's Grenade Fan/ Shield Satellites appearing giant while using Archwing.

    Our goal here is to improve efficacy, usability, and logic of Grenade Fan! 

    Blaze Artillery

    • Increased Duration of Blaze Artillery by 1 second, and doubled the Damage multiplier to compete against higher level enemies. Duration will now show in Arsenal stats instead of the maximum number of shots.
    • Protea’s Blaze Artillery will now shoot through Volt’s Shield, but won't benefit from its buffs.
    • Fixed Protea’s Blaze Artillery not targeting ragdolled enemies. 

    Our goal here is to keep the spirit of the rapid fire Artillery alive, with just a bit more punch. We will monitor for feedback after this change as well. 

    Dispensary

    • Protea’s Dispensary location is now displayed on the minimap in the form of the Ability icon.
      • Similar to Wisp’s Reservoirs! 

    Temporal Anchor

    • Protea is now invulnerable for the first 3 seconds of Temporal Anchor (i.e on cast, to prevent casting animation deaths).

    This invulnerability window is an important add based on all the ways players have used Temporal Anchor thus far - that key survivability reaction should include invulnerability. 

    We look forward to your feedback on these changes after they are live! 

    I would increase the range of and Duration of the grenade even more tbh. 

    The artillery change seems pretty nice, but I think you should let it be affected by buffs in general.  Also make it scale with enemy level. Stop fearing "scaling" damage. 

    Dispensary still need to be able to put more than 1 for "mobile" mission

    Temporal Anchor is still a mess of an ability.. Increase the range of explosion. Let us "deanchor" ourself to unleash a nuke 

    • Like 2
  7. Il y a 6 heures, [DE]Marcus a dit :

    Dear PC Tenno,

    Today Baro Ki’Teer brought back the Split Flight Mod that was leaked a few months ago when it wasn’t quite ready yet. At that time, we were working on the Kuva Bramma concept internally and knew this Mod would cause some issues, so we held the Split Flight Mod back.

    The Split Flights Mod, upon hit, drastically increases multishot while reducing accuracy for a short duration for bows. Making this Mod pretty powerful in the right moment!

    Split Flights is not compatible with Crossbows, the Lenz, Ivara’s Artemis Bow or the Kuva Bramma. This is intentional and completely our bad for not exposing that truth beforehand.

    While bows like the Lenz and the Kuva Bramma see plenty of use across the board, they already vastly outperform regular bows in terms of multishot and AOE damage. Split Flights give these regular bows a chance to still be viable options to fit your playstyle by increasing multishot. Extra multishot for the Kuva Bramma or the Lenz would remove any realm of choice for what bow to equip, as they already do an incredible amount of multishot! 

    Sorry for any confusion this may have caused!

    I can understand the reasoning for Bramma Lenz , but why the hell the already underused and mostly underpowered crossbows (Who can BE USED IN BOW Sorties ) arent getting it.. oh yeah because it could have 400MS.. but be so innacurate that you wouldnt be able to shoot. Why the hell also artemis BOW doesnt work. .oh yeah I forgot it is coded diffèrently, but does work like cernos prime (on which the mod works). Artemis bow is already underused

     

    Your team need to consistent with all the systems in the game and stop putting more and more exceptions because New players would struggle understanding why it doesnt working

     

    I feel really bad for everyone that bought the mod.. it is clearly lying and misinformatiom

    • Like 5
  8. il y a 19 minutes, elpeleq42 a dit :

    Thats nice and all but, when will we have NEW CONTENT?

    Cause, you know... the past year and a half has been meh. And there's barelly 30k people playing on PC rn(2 years ago there would be at least 60k)

     

    Its getting difficult to even sell stuff. If my price isn't the lowest of the market, no one messages

    IF the new content is rushed , unfinished like it was the case with Railjack and Kuva Liches, i prefer revisit to new content. Even now , there is still a lot of work for RJ , Liches ...

    • Like 1
  9. il y a 5 minutes, GutCushion a dit :

    Am I crazy for thinking that everything dropped in space should be auto-collected? It's just so expansive and makes resource collecting so tedious.

    @[DE]Danielledont think it should be auto collected but damn the different feeling of when you play a normal mission and a railjack mission is like night and Day. 

    Normal mission vacuum loot doesnt break the flow of the said mission and it is fast paced but not hectic. RJ is slower paced but more hectic so collecting loot is not the first thing you wanna do. You just want to complete the mission. So why an hectic mode where looting is like coming 4th have such pitiful looting vacuum capabilities that break the other mode game flow.  The only reason People tend to believe (tinfoil theory) is that your team want us to miss uswful things ( I dont believe this theory but I can see why People think like that)

    Again, your team should really think more about it because we all know what happen with the "reviewed" things : they  are swept under the rug (lich , grendel ember vauban rework recently)

  10. Il y a 3 heures, [DE]Danielle a dit :

    We are doing just that in the Hotfix we have planned on PC coming up real soon! We've added permanent in-world markers on Avionics and Salvage so that you and your squad mates can't miss them - this has been a huge request considering how important loot awareness is in general, and especially important since Avionics are such a core component to your Railjack. This is in addition to also adding Battle Avionics as potential drops from Elite Fighters in Deep Space. 

    As for the discussion on the Railjack's vacuum range, that is something we are currently reviewing! 

    Great change for the first thing mentionned. 

     

    But I Just dont understand why DE team is so adamant against better vacuum . There is nothing fun about looting for 10 min when the mission avg time is already a lot longer than normal gameplay loop. It all Come down to the same criticism : DE team dont value the time of their players

    • Like 3
  11. Il y a 2 heures, [DE]Momaw a dit :

    This bug is on our list of things we'd love to fix, but we're having trouble making it actually happen. Have people gotten this with sentinels as well as cats? Does it still happen with no companion equipped at all? Does it still happen if you take all the mods off the weapon? Does it still happen if you're alone in a mission? Does it still happen if you take off your other weapons? I'm hoping that by pooling information from Tenno in the field we can narrow down the cause by process of elimination.

    It is probably related to fps issues host synching because on my bad machine It happen almost every mission except when i use It on the simulacrum. It is most likely also  related to using abilities during the reload

     

    It is also what probably happens to heavy attack activating by themselves even when not holding E. Can the team also fix that for People with bad pc?

  12. SO DE with this devstream still didnt listened to all our complaint and feedback and are gonna be stubborn about the system    the 4 point most discussed are Murmur farming being too slow and unrewarding when most of the time you can brute force the combination before even unveiling the 3 requiem and the second point being that it is not fun to have 8 layers of RNG in a system just to create artificial time sink that barely reward you. Also people keep mentionning using lower % weapon to boost % of your weapon à little bit which is a good idea.. also people keep mentionning that playing in co op os still painful even with all the recent changes.  

     

    So DE the Ball is in your hand . Stop being so goddamn stubborn about your vision of the game 

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